diff --git a/docs/Battle system/Enemy actions/Enemies/Beetle.md b/docs/Battle system/Enemy actions/Enemies/Beetle.md
index db0af6a9..890c69c2 100644
--- a/docs/Battle system/Enemy actions/Enemies/Beetle.md
+++ b/docs/Battle system/Enemy actions/Enemies/Beetle.md
@@ -58,7 +58,9 @@ A single target horn slash
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
@@ -152,7 +154,9 @@ A party wide dash attack
|#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides|
|-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------|
-|1|Always happen|This enemy|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|0.0|Vector3.zero|false|null|
+|1|Always happen|This enemy|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|0.0|Vector3.zero|false|null|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md b/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md
index 74a093f8..ac36f4c1 100644
--- a/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md
+++ b/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md
@@ -88,7 +88,9 @@ A single target jump attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Centipede.md b/docs/Battle system/Enemy actions/Enemies/Centipede.md
index 59886cb8..b58d25a3 100644
--- a/docs/Battle system/Enemy actions/Enemies/Centipede.md
+++ b/docs/Battle system/Enemy actions/Enemies/Centipede.md
@@ -150,7 +150,9 @@ A single target bite attack with [Flip](../../Damage%20pipeline/AttackProperty.m
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
@@ -262,7 +264,9 @@ A party wide dash attack.
|#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides|
|-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------|
-|1|Always happen|This enemy|2|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|20.0|(0.0, 30.0, 0.0)|true|null|
+|1|Always happen|This enemy|2|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|20.0|(0.0, 30.0, 0.0)|true|null|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
@@ -291,7 +295,9 @@ A single target underground attack that can drain `hp`.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md b/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md
index 042021ad..fa95f647 100644
--- a/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md
+++ b/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md
@@ -100,7 +100,9 @@ A single target head bash.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Delilah.md b/docs/Battle system/Enemy actions/Enemies/Delilah.md
index 3993b42d..247fa474 100644
--- a/docs/Battle system/Enemy actions/Enemies/Delilah.md
+++ b/docs/Battle system/Enemy actions/Enemies/Delilah.md
@@ -324,7 +324,9 @@ This move always sets `dontusecharge` to true which means `charge` will not get
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|null|`playerdata[playertargetID]` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|`commandsuccess`|
+|1|Always happen|null|`playerdata[playertargetID]` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|6|[Flip](../../Damage%20pipeline/AttackProperty.md)1|empty array|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md b/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md
index 137e106f..911b5424 100644
--- a/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md
+++ b/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md
@@ -459,8 +459,10 @@ This move always sets `nonphyscal` to true which affects the effects of the `Fro
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
-|2|Happens after DoDamage 1 if the target's `hp` is still above 0 and either [HPPercent](../../Actors%20states/HPPercent.md) is lower than 0.6 or `data[2]` is 2 (this enemy went through both phase transitions)|This enemy|The same target as DoDamage 1|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+|2|Happens after DoDamage 1 if the target's `hp` is still above 0 and either [HPPercent](../../Actors%20states/HPPercent.md) is lower than 0.6 or `data[2]` is 2 (this enemy went through both phase transitions)|This enemy|The same target as DoDamage 1|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Krawler.md b/docs/Battle system/Enemy actions/Enemies/Krawler.md
index 28c7b68c..e032bec7 100644
--- a/docs/Battle system/Enemy actions/Enemies/Krawler.md
+++ b/docs/Battle system/Enemy actions/Enemies/Krawler.md
@@ -90,7 +90,9 @@ A single target dash attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
|1|Happens if at least one of the following is true:
- `forcefire` is true
- The current [area](../../../Enums%20and%20IDs/librarystuff/Areas.md) is `GiantLair` while the current [map](../../../Enums%20and%20IDs/Maps.md) isn't `GiantLairFridgeInside`
|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Fire](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
-|2|Happens if DoDamage 1 didn't|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|2|Happens if DoDamage 1 didn't|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Plumpling.md b/docs/Battle system/Enemy actions/Enemies/Plumpling.md
index 69778709..239d69fa 100644
--- a/docs/Battle system/Enemy actions/Enemies/Plumpling.md
+++ b/docs/Battle system/Enemy actions/Enemies/Plumpling.md
@@ -22,7 +22,9 @@ A single target jump attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md b/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md
index 9f178a17..663e7f72 100644
--- a/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md
+++ b/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md
@@ -82,8 +82,10 @@ A single target swipe attack that may hit twice.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
-|2|Happens only if at least one of the following is true:- `commandsuccess` is true after DoDamage 1 (blocked, ignores FRAMEONE)
- [HPPercent](../../Actors%20states/HPPercent.md) is less than 0.6
|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+|2|Happens only if at least one of the following is true:- `commandsuccess` is true after DoDamage 1 (blocked, ignores FRAMEONE)
- [HPPercent](../../Actors%20states/HPPercent.md) is less than 0.6
|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Ruffian.md b/docs/Battle system/Enemy actions/Enemies/Ruffian.md
index d2a90d09..c447dc47 100644
--- a/docs/Battle system/Enemy actions/Enemies/Ruffian.md
+++ b/docs/Battle system/Enemy actions/Enemies/Ruffian.md
@@ -51,7 +51,9 @@ A single target arms slam attack.
|#|Conditions|enemyid|walkstate|attackstate|attackstate2|damage|offset|property|shake|delay|sounds|dontgettarget|
|-:|---------|-------|--------|------------|------------|------|-----|--------|-----|-----|------|-------------|
-|1|Always happen|This enemy|1 (`Walk`)|100|101|3|(1.5, 0.0, -0.1)|[Flip](../../Damage%20pipeline/AttackProperty.md)|0.075|0.5 seconds|`RuffianKickShake,RuffianKickSwing`|false|
+|1|Always happen|This enemy|1 (`Walk`)|100|101|3|(1.5, 0.0, -0.1)|[Flip](../../Damage%20pipeline/AttackProperty.md)1|0.075|0.5 seconds|`RuffianKickShake,RuffianKickSwing`|false|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md b/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md
index 18845080..cc12907c 100644
--- a/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md
+++ b/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md
@@ -89,7 +89,9 @@ A single target slash attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md b/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md
index 08695f1c..ddf94cd7 100644
--- a/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md
+++ b/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md
@@ -89,7 +89,9 @@ A single target slash attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/WaspKing.md b/docs/Battle system/Enemy actions/Enemies/WaspKing.md
index ffd02a32..62f15ed4 100644
--- a/docs/Battle system/Enemy actions/Enemies/WaspKing.md
+++ b/docs/Battle system/Enemy actions/Enemies/WaspKing.md
@@ -89,7 +89,9 @@ A single target axe slash attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5 (6 instead if `locktri` is true which means the phase transition in the pre move logic occured before)|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5 (6 instead if `locktri` is true which means the phase transition in the pre move logic occured before)|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md b/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md
index 6539298d..ee439d2f 100644
--- a/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md
+++ b/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md
@@ -44,7 +44,9 @@ A single target axe slash attack.
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`|
+|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Enemy actions/Enemies/Zombeetle.md b/docs/Battle system/Enemy actions/Enemies/Zombeetle.md
index 3949adb6..da3b5a90 100644
--- a/docs/Battle system/Enemy actions/Enemies/Zombeetle.md
+++ b/docs/Battle system/Enemy actions/Enemies/Zombeetle.md
@@ -27,7 +27,9 @@ A party wide dash attack.
|#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides|
|-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------|
-|1|Always happen|This enemy|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|0.0|Vector3.zero|false|null|
+|1|Always happen|This enemy|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|0.0|Vector3.zero|false|null|
+
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
### Logic sequence
diff --git a/docs/Battle system/Player actions/Items usage/LonglegSummoner.md b/docs/Battle system/Player actions/Items usage/LonglegSummoner.md
index 3b993683..e5da4a81 100644
--- a/docs/Battle system/Player actions/Items usage/LonglegSummoner.md
+++ b/docs/Battle system/Player actions/Items usage/LonglegSummoner.md
@@ -28,9 +28,11 @@ private IEnumerator LongLeg(EntityControl entity, MainManager.BattleData target)
|#|Conditions|attacker|target|damageammount|property|overrides|block|
|-:|---|---|---|---|---|---|---|
-|1_a|target is a player party member|null|`playerdata[playertargetID]`|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|`commandsuccess`|
+|1_a|target is a player party member|null|`playerdata[playertargetID]`|6|[Flip](../../Damage%20pipeline/AttackProperty.md)1|empty array|`commandsuccess`|
|1_b|target is an enemy party member|null|target enemy party member|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|false|
+1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing.
+
Here is its logic:
- `dontusecharge` set to true