From 2b6014f21f3355f3baae8b25117c117b37cbf0f5 Mon Sep 17 00:00:00 2001 From: aldelaro5 Date: Wed, 31 Jul 2024 23:04:05 -0400 Subject: [PATCH] Clarify what flip does on enemy damages which is nothing --- docs/Battle system/Enemy actions/Enemies/Beetle.md | 8 ++++++-- .../Enemy actions/Enemies/Bloatshroom.md | 4 +++- .../Battle system/Enemy actions/Enemies/Centipede.md | 12 +++++++++--- .../Enemy actions/Enemies/ChomperBrute.md | 4 +++- docs/Battle system/Enemy actions/Enemies/Delilah.md | 4 +++- .../Enemy actions/Enemies/EverlastingKing.md | 6 ++++-- docs/Battle system/Enemy actions/Enemies/Krawler.md | 4 +++- .../Battle system/Enemy actions/Enemies/Plumpling.md | 4 +++- .../Enemy actions/Enemies/PrimalWeevil.md | 6 ++++-- docs/Battle system/Enemy actions/Enemies/Ruffian.md | 4 +++- .../Enemy actions/Enemies/TermiteNasute.md | 4 +++- .../Enemy actions/Enemies/TermiteSoldier.md | 4 +++- docs/Battle system/Enemy actions/Enemies/WaspKing.md | 4 +++- .../Enemy actions/Enemies/WaspKingIntermission.md | 4 +++- .../Battle system/Enemy actions/Enemies/Zombeetle.md | 4 +++- .../Player actions/Items usage/LonglegSummoner.md | 4 +++- 16 files changed, 59 insertions(+), 21 deletions(-) diff --git a/docs/Battle system/Enemy actions/Enemies/Beetle.md b/docs/Battle system/Enemy actions/Enemies/Beetle.md index db0af6a9..890c69c2 100644 --- a/docs/Battle system/Enemy actions/Enemies/Beetle.md +++ b/docs/Battle system/Enemy actions/Enemies/Beetle.md @@ -58,7 +58,9 @@ A single target horn slash |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence @@ -152,7 +154,9 @@ A party wide dash attack |#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides| |-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------| -|1|Always happen|This enemy|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|0.0|Vector3.zero|false|null| +|1|Always happen|This enemy|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|0.0|Vector3.zero|false|null| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md b/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md index 74a093f8..ac36f4c1 100644 --- a/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md +++ b/docs/Battle system/Enemy actions/Enemies/Bloatshroom.md @@ -88,7 +88,9 @@ A single target jump attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Centipede.md b/docs/Battle system/Enemy actions/Enemies/Centipede.md index 59886cb8..b58d25a3 100644 --- a/docs/Battle system/Enemy actions/Enemies/Centipede.md +++ b/docs/Battle system/Enemy actions/Enemies/Centipede.md @@ -150,7 +150,9 @@ A single target bite attack with [Flip](../../Damage%20pipeline/AttackProperty.m |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence @@ -262,7 +264,9 @@ A party wide dash attack. |#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides| |-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------| -|1|Always happen|This enemy|2|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|20.0|(0.0, 30.0, 0.0)|true|null| +|1|Always happen|This enemy|2|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|20.0|(0.0, 30.0, 0.0)|true|null| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence @@ -291,7 +295,9 @@ A single target underground attack that can drain `hp`. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md b/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md index 042021ad..fa95f647 100644 --- a/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md +++ b/docs/Battle system/Enemy actions/Enemies/ChomperBrute.md @@ -100,7 +100,9 @@ A single target head bash. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Delilah.md b/docs/Battle system/Enemy actions/Enemies/Delilah.md index 3993b42d..247fa474 100644 --- a/docs/Battle system/Enemy actions/Enemies/Delilah.md +++ b/docs/Battle system/Enemy actions/Enemies/Delilah.md @@ -324,7 +324,9 @@ This move always sets `dontusecharge` to true which means `charge` will not get |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|null|`playerdata[playertargetID]` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|`commandsuccess`| +|1|Always happen|null|`playerdata[playertargetID]` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|6|[Flip](../../Damage%20pipeline/AttackProperty.md)1|empty array|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md b/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md index 137e106f..911b5424 100644 --- a/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md +++ b/docs/Battle system/Enemy actions/Enemies/EverlastingKing.md @@ -459,8 +459,10 @@ This move always sets `nonphyscal` to true which affects the effects of the `Fro |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| -|2|Happens after DoDamage 1 if the target's `hp` is still above 0 and either [HPPercent](../../Actors%20states/HPPercent.md) is lower than 0.6 or `data[2]` is 2 (this enemy went through both phase transitions)|This enemy|The same target as DoDamage 1|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| +|2|Happens after DoDamage 1 if the target's `hp` is still above 0 and either [HPPercent](../../Actors%20states/HPPercent.md) is lower than 0.6 or `data[2]` is 2 (this enemy went through both phase transitions)|This enemy|The same target as DoDamage 1|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Krawler.md b/docs/Battle system/Enemy actions/Enemies/Krawler.md index 28c7b68c..e032bec7 100644 --- a/docs/Battle system/Enemy actions/Enemies/Krawler.md +++ b/docs/Battle system/Enemy actions/Enemies/Krawler.md @@ -90,7 +90,9 @@ A single target dash attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| |1|Happens if at least one of the following is true:|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Fire](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| -|2|Happens if DoDamage 1 didn't|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|2|Happens if DoDamage 1 didn't|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Plumpling.md b/docs/Battle system/Enemy actions/Enemies/Plumpling.md index 69778709..239d69fa 100644 --- a/docs/Battle system/Enemy actions/Enemies/Plumpling.md +++ b/docs/Battle system/Enemy actions/Enemies/Plumpling.md @@ -22,7 +22,9 @@ A single target jump attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|{[BlockSoundOnly](../../Damage%20pipeline/DoDamage.md#blocksoundonly)}|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md b/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md index 9f178a17..663e7f72 100644 --- a/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md +++ b/docs/Battle system/Enemy actions/Enemies/PrimalWeevil.md @@ -82,8 +82,10 @@ A single target swipe attack that may hit twice. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| -|2|Happens only if at least one of the following is true:|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| +|2|Happens only if at least one of the following is true:|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|3|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Ruffian.md b/docs/Battle system/Enemy actions/Enemies/Ruffian.md index d2a90d09..c447dc47 100644 --- a/docs/Battle system/Enemy actions/Enemies/Ruffian.md +++ b/docs/Battle system/Enemy actions/Enemies/Ruffian.md @@ -51,7 +51,9 @@ A single target arms slam attack. |#|Conditions|enemyid|walkstate|attackstate|attackstate2|damage|offset|property|shake|delay|sounds|dontgettarget| |-:|---------|-------|--------|------------|------------|------|-----|--------|-----|-----|------|-------------| -|1|Always happen|This enemy|1 (`Walk`)|100|101|3|(1.5, 0.0, -0.1)|[Flip](../../Damage%20pipeline/AttackProperty.md)|0.075|0.5 seconds|`RuffianKickShake,RuffianKickSwing`|false| +|1|Always happen|This enemy|1 (`Walk`)|100|101|3|(1.5, 0.0, -0.1)|[Flip](../../Damage%20pipeline/AttackProperty.md)1|0.075|0.5 seconds|`RuffianKickShake,RuffianKickSwing`|false| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md b/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md index 18845080..cc12907c 100644 --- a/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md +++ b/docs/Battle system/Enemy actions/Enemies/TermiteNasute.md @@ -89,7 +89,9 @@ A single target slash attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md b/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md index 08695f1c..ddf94cd7 100644 --- a/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md +++ b/docs/Battle system/Enemy actions/Enemies/TermiteSoldier.md @@ -89,7 +89,9 @@ A single target slash attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/WaspKing.md b/docs/Battle system/Enemy actions/Enemies/WaspKing.md index ffd02a32..62f15ed4 100644 --- a/docs/Battle system/Enemy actions/Enemies/WaspKing.md +++ b/docs/Battle system/Enemy actions/Enemies/WaspKing.md @@ -89,7 +89,9 @@ A single target axe slash attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5 (6 instead if `locktri` is true which means the phase transition in the pre move logic occured before)|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5 (6 instead if `locktri` is true which means the phase transition in the pre move logic occured before)|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md b/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md index 6539298d..ee439d2f 100644 --- a/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md +++ b/docs/Battle system/Enemy actions/Enemies/WaspKingIntermission.md @@ -44,7 +44,9 @@ A single target axe slash attack. |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5|[Flip](../../Damage%20pipeline/AttackProperty.md)|null|`commandsuccess`| +|1|Always happen|This enemy|`playertargetID` after [GetSingleTarget](../../Actors%20states/Targetting/GetRandomAvaliablePlayer.md#getsingletarget)|5|[Flip](../../Damage%20pipeline/AttackProperty.md)1|null|`commandsuccess`| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Enemy actions/Enemies/Zombeetle.md b/docs/Battle system/Enemy actions/Enemies/Zombeetle.md index 3949adb6..da3b5a90 100644 --- a/docs/Battle system/Enemy actions/Enemies/Zombeetle.md +++ b/docs/Battle system/Enemy actions/Enemies/Zombeetle.md @@ -27,7 +27,9 @@ A party wide dash attack. |#|Conditions|caller|damage|property|block|jumpheight|spinammount|jumpevenonblock|overrides| |-:|---------|-----|-------|-------|-----|----------|-----------|--------------|---------| -|1|Always happen|This enemy|4|[Flip](../../Damage%20pipeline/AttackProperty.md)|`commandsuccess`|0.0|Vector3.zero|false|null| +|1|Always happen|This enemy|4|[Flip](../../Damage%20pipeline/AttackProperty.md)1|`commandsuccess`|0.0|Vector3.zero|false|null| + +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. ### Logic sequence diff --git a/docs/Battle system/Player actions/Items usage/LonglegSummoner.md b/docs/Battle system/Player actions/Items usage/LonglegSummoner.md index 3b993683..e5da4a81 100644 --- a/docs/Battle system/Player actions/Items usage/LonglegSummoner.md +++ b/docs/Battle system/Player actions/Items usage/LonglegSummoner.md @@ -28,9 +28,11 @@ private IEnumerator LongLeg(EntityControl entity, MainManager.BattleData target) |#|Conditions|attacker|target|damageammount|property|overrides|block| |-:|---|---|---|---|---|---|---| -|1_a|target is a player party member|null|`playerdata[playertargetID]`|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|`commandsuccess`| +|1_a|target is a player party member|null|`playerdata[playertargetID]`|6|[Flip](../../Damage%20pipeline/AttackProperty.md)1|empty array|`commandsuccess`| |1_b|target is an enemy party member|null|target enemy party member|6|[Flip](../../Damage%20pipeline/AttackProperty.md)|empty array|false| +1: This property gets overriden to null in [CalculateBaseDamage](../../Damage%20pipeline/CalculateBaseDamage.md) as the target is a player party member so it does nothing. + Here is its logic: - `dontusecharge` set to true