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Commands And Permissions

Aleksi Lassila edited this page Oct 20, 2020 · 23 revisions

Commands

Island Managment

  • /island, /is
    • Print Islands version. /is alias can be used with all subcommands too.
  • /island create <biome> (<size>)
  • /island regenerate <biome> (<size>)
  • /island delete
    • This command is meant for admins only. Do not give players access to this command for now. This command only removes the island from islands.yml and can cause the old island to not be cleared properly. Before using /island delete, use /island regenerate <biome> small. Regenerate command makes sure the grid plot for that island is properly cleared.
  • /island give <player>, transfers island ownership
    • It's also probably a good idea to not give players access to this command if you are planning on restricting number of islands per player. If player has permission islands.bypass.give, they can do /island give with no arguments to remove the owner (=Set island as server island). Islands with no owner are "official" islands and get special glowing effect in /visit gui menu.
  • /island name <name>
    • Allows other players to /visit <name>. It is probably a good idea to name spawn island as "Spawn", this way players can do /vi spawn and you don't need /spawn command.
  • /island unname
    • Sets island to private
  • /island setspawn
    • Sets island spawn point (landing point)
  • /island save <height>
    • Saves island as a schematic. Requires WorldEdit to be installed. If no height is defined, it uses island size as height. This is fine as long as you haven't built above the initial egg-shape of the island. If you have built higher than initial shape, you will have to set height manually. Save command throws an error if the file already exists or if it is unable to write the file.

Other

  • /home (<id>)
    • Teleports to home island. Defaults to home 1 if no arguments are given.
  • /homes
    • List all player's islands
  • /visit <name>, /vi <name>
    • Visit public island. /visit without arguments opens gui menu that can be used to browse public islands.
  • /trust <player>
    • Allows target player to interact with blocks and entities of your island
  • /untrust <player>

Permissions

Commands

Permission Affect
islands.command Use /islands command. (True by default)
islands.command.create Create island (True by default)
islands.command.create.<size> Create / regenerate island with defined size
islands.command.create.custom Create / regenerate custom sized island
islands.command.recreate Recreate island (True by default)
islands.command.delete Delete island
islands.command.give Give island
islands.command.name Name island
islands.command.unname Unname island
islands.command.home Use /home command (True by default)
islands.command.home.list Use /homes command (True by default)
islands.command.turst Trust person
islands.command.turst.list List island's trusted players
islands.command.untrust Untrust person
islands.command.visit Visit island (True by default)
islands.command.setspawn Set island spawnpoint (True by default)

About defined island sizes: When you define an island size, you will also create a permission for it (islands.command.create.<size>). Players will need that permission to use that size. islands.command.create.custom allows players to create islands with any valid numerical diameter.

Bypasses

Permission Affect
islands.bypass.islandLimit Ignore island create limit
islands.bypass.recreate Recreate anyone's island
islands.bypass.delete Delete anyone's island
islands.bypass.give Transfer any island's ownership / remove owner if no arguments provided
islands.bypass.name Name anyone's island
islands.bypass.unname Unname anyone's island
islands.bypass.trust Add trusted person to anyone's island
islands.bypass.trust.list List any island's trusted players
islands.bypass.untrust Remove trusted person from anyone's island
islands.bypass.protection Interact with anyone's island
islands.bypass.home Use /home from anywhere
islands.bypass.setspawn Use /island setspawn on anyone's island

Permission groups that you'd expect are also implemented:

  • islands.*
  • islands.command.*
  • islands.bypass.*
  • islands.command.home.*
  • islands.command.trust.* (includes untrust)