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No "call_gp_decoder" in the Unity package #2

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soundsofsilence opened this issue Jun 13, 2019 · 4 comments
Open

No "call_gp_decoder" in the Unity package #2

soundsofsilence opened this issue Jun 13, 2019 · 4 comments

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@soundsofsilence
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the Unity package has no scenes at all and no files named "call_gp_decoder."
I'm a newbie, so perhaps I'm missing something obvious.
Screenshot 2019-06-13 04 35 29
Screenshot 2019-06-13 05 10 17
Screenshot 2019-06-13 05 10 21

@sasualx
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sasualx commented Jun 18, 2019

I experienced the same and in my project I slightly modified the code and created a main function and it worked. you can check it out here https://github.com/sasualx/BSc-Thesis/tree/master/GuitarPro-to-Midi.

You have to first go into open_gp_file.cs and change the output folder to "./" from "../MIDI-Files/".
Afterwards you run ./build
And using mono you run the command mono Convert.exe <file-name>

@s070s
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s070s commented May 2, 2020

Hello.... a noob here
I wanted to ask regarding the compilation of this.
You did compile this code outside Unity using Mono?
Also for the commands "./build" and "mono Convert.exe"
Where do you input those?
Thanks in advance

@sasualx
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sasualx commented May 3, 2020

you run them in your terminal while the working directory is the main directory of the repository

@rageagainsthepc
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Hi, in case anyone is still interested: I have forked this repo, added a proper command line parser and set up github CI so it produces a single binary for Windows, Linux and Mac which you can download in the release section of my fork. So, there would be no compilation or installation of any dependency (e.g. mono) involved. https://github.com/rageagainsthepc/GuitarPro-to-Midi/releases/tag/v0.1.1
Now, I'd be interested in merging my changes into this repo but it looks like the maintainer isn't active anymore. :(

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