Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Explain usage of prepass shaders in docs for
Material
trait (bevyen…
…gine#9025) # Objective - Fixes bevyengine#8696. ## Solution - Added a paragraph describing the usage of the `prepass_vertex_shader` and `prepass_fragment_shader`.
- Loading branch information