Pass the vr_use_immersive_mode as a Vertex Shader Uniform flag #37
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This means the same shaders can be used for both immersive and non-immersive as the uniform itself is the toggle in the GLSL rather than generating two different instances of the shader.
Furthermore, only one place where the gl_Position was being modified was actually needed; the other two seem to be able to be removed without it preventing immersive mode from working.
Hopefully this change will help make it easier to merge immersive to the main branch as it will now longer cause shader cache issues for anyone.