diff --git a/CHANGELOG.md b/CHANGELOG.md index fbdd3dbf..bb7c0e80 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,22 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ## [Unreleased] +### Added + +- Added 4.8.0 and 5.0.0 voiceovers sizes +- Apply chmod 755 to extracted files if 7z was used + +### Changed + +- Reworked gamescope settings + +### Fixed + +- Create cache folder if it doesn't exist +- (potentially) fixed a bug with pre-download button +- Fixed calculation of unpacked files size due to API changes +- Respect downloaded file size in free space check + ## [3.11.0] - 02.08.2024 ### Added @@ -487,7 +503,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Changed -- Improved components downloading in initial setup +- Improved components downloading in initial setup ## [3.1.2] - 07.03.2023 diff --git a/Cargo.lock b/Cargo.lock index f70f6ed1..243293e3 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -17,6 +17,12 @@ version = "1.0.2" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "f26201604c87b1e01bd3d98f8d5d9a8fcbb815e8cedb41ffccbeb4bf593a35fe" +[[package]] +name = "adler2" +version = "2.0.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "512761e0bb2578dd7380c6baaa0f4ce03e84f95e960231d1dec8bf4d7d6e2627" + [[package]] name = "aes" version = "0.8.4" @@ -37,7 +43,7 @@ dependencies = [ "cfg-if", "once_cell", "version_check", - "zerocopy 0.7.35", + "zerocopy", ] [[package]] @@ -57,8 +63,8 @@ checksum = "5c6cb57a04249c6480766f7f7cef5467412af1490f8d1e243141daddada3264f" [[package]] name = "anime-game-core" -version = "1.22.0" -source = "git+https://github.com/an-anime-team/anime-game-core?tag=1.22.0#41a15f2f5620d281e22ccf2e7e68391c9d08cf5c" +version = "1.24.1" +source = "git+https://github.com/an-anime-team/anime-game-core?tag=1.24.1#0161c8def421e47679c4f5c721e92adf840b82a1" dependencies = [ "anyhow", "bzip2", @@ -107,8 +113,8 @@ dependencies = [ [[package]] name = "anime-launcher-sdk" -version = "1.17.0" -source = "git+https://github.com/an-anime-team/anime-launcher-sdk?tag=1.17.0#a17a0824344d24bf02de00aee71967b028c176bb" +version = "1.20.1" +source = "git+https://github.com/an-anime-team/anime-launcher-sdk?tag=1.20.1#8f1a9e165fc3d4da2e7719e6813eb1938d463ee2" dependencies = [ "anime-game-core", "anyhow", @@ -204,9 +210,9 @@ checksum = "9d151e35f61089500b617991b791fc8bfd237ae50cd5950803758a179b41e67a" [[package]] name = "arrayvec" -version = "0.7.4" +version = "0.7.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "96d30a06541fbafbc7f82ed10c06164cfbd2c401138f6addd8404629c4b16711" +checksum = "7c02d123df017efcdfbd739ef81735b36c5ba83ec3c59c80a9d7ecc718f92e50" [[package]] name = "ashpd" @@ -251,9 +257,9 @@ dependencies = [ [[package]] name = "async-io" -version = "2.3.3" +version = "2.3.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0d6baa8f0178795da0e71bc42c9e5d13261aac7ee549853162e66a241ba17964" +checksum = "444b0228950ee6501b3568d3c93bf1176a1fdbc3b758dcd9475046d30f4dc7e8" dependencies = [ "async-lock", "cfg-if", @@ -265,7 +271,7 @@ dependencies = [ "rustix", "slab", "tracing", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -281,9 +287,9 @@ dependencies = [ [[package]] name = "async-process" -version = "2.2.3" +version = "2.2.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f7eda79bbd84e29c2b308d1dc099d7de8dcc7035e48f4bf5dc4a531a44ff5e2a" +checksum = "a8a07789659a4d385b79b18b9127fc27e1a59e1e89117c78c5ea3b806f016374" dependencies = [ "async-channel", "async-io", @@ -296,7 +302,7 @@ dependencies = [ "futures-lite", "rustix", "tracing", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -312,9 +318,9 @@ dependencies = [ [[package]] name = "async-signal" -version = "0.2.9" +version = "0.2.10" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dfb3634b73397aa844481f814fad23bbf07fdb0eabec10f2eb95e58944b1ec32" +checksum = "637e00349800c0bdf8bfc21ebbc0b6524abea702b0da4168ac00d070d0c0b9f3" dependencies = [ "async-io", "async-lock", @@ -325,7 +331,7 @@ dependencies = [ "rustix", "signal-hook-registry", "slab", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -367,7 +373,7 @@ dependencies = [ "cc", "cfg-if", "libc", - "miniz_oxide", + "miniz_oxide 0.7.4", "object", "rustc-demangle", ] @@ -384,12 +390,6 @@ version = "0.21.7" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "9d297deb1925b89f2ccc13d7635fa0714f12c87adce1c75356b39ca9b7178567" -[[package]] -name = "bitflags" -version = "1.3.2" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bef38d45163c2f1dde094a7dfd33ccf595c92905c8f8f4fdc18d06fb1037718a" - [[package]] name = "bitflags" version = "2.6.0" @@ -398,9 +398,9 @@ checksum = "b048fb63fd8b5923fc5aa7b340d8e156aec7ec02f0c78fa8a6ddc2613f6f71de" [[package]] name = "blake3" -version = "1.5.3" +version = "1.5.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e9ec96fe9a81b5e365f9db71fe00edc4fe4ca2cc7dcb7861f0603012a7caa210" +checksum = "d82033247fd8e890df8f740e407ad4d038debb9eb1f40533fffb32e7d17dc6f7" dependencies = [ "arrayref", "arrayvec", @@ -521,15 +521,14 @@ checksum = "ade8366b8bd5ba243f0a58f036cc0ca8a2f069cff1a2351ef1cac6b083e16fc0" [[package]] name = "cairo-rs" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "797fd5a634dcb0ad0d7d583df794deb0a236d88e759cd34b7da20198c6c9d145" +checksum = "e8a0ea147c94108c9613235388f540e4d14c327f7081c9e471fc8ee8a2533e69" dependencies = [ - "bitflags 2.6.0", + "bitflags", "cairo-sys-rs", "glib", "libc", - "thiserror", ] [[package]] @@ -545,19 +544,20 @@ dependencies = [ [[package]] name = "cc" -version = "1.1.7" +version = "1.1.15" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "26a5c3fd7bfa1ce3897a3a3501d362b2d87b7f2583ebcb4a949ec25911025cbc" +checksum = "57b6a275aa2903740dc87da01c62040406b8812552e97129a63ea8850a17c6e6" dependencies = [ "jobserver", "libc", + "shlex", ] [[package]] name = "cfg-expr" -version = "0.15.8" +version = "0.16.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d067ad48b8650848b989a59a86c6c36a995d02d2bf778d45c3c5d57bc2718f02" +checksum = "345c78335be0624ed29012dc10c49102196c6882c12dde65d9f35b02da2aada8" dependencies = [ "smallvec", "target-lexicon", @@ -602,9 +602,9 @@ dependencies = [ [[package]] name = "constant_time_eq" -version = "0.3.0" +version = "0.3.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f7144d30dcf0fafbce74250a3963025d8d52177934239851c917d29f1df280c2" +checksum = "7c74b8349d32d297c9134b8c88677813a227df8f779daa29bfc29c183fe3dca6" [[package]] name = "core-foundation" @@ -618,15 +618,15 @@ dependencies = [ [[package]] name = "core-foundation-sys" -version = "0.8.6" +version = "0.8.7" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "06ea2b9bc92be3c2baa9334a323ebca2d6f074ff852cd1d7b11064035cd3868f" +checksum = "773648b94d0e5d620f64f280777445740e61fe701025087ec8b57f45c791888b" [[package]] name = "cpufeatures" -version = "0.2.12" +version = "0.2.13" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "53fe5e26ff1b7aef8bca9c6080520cfb8d9333c7568e1829cef191a9723e5504" +checksum = "51e852e6dc9a5bed1fae92dd2375037bf2b768725bf3be87811edee3249d09ad" dependencies = [ "libc", ] @@ -895,9 +895,9 @@ dependencies = [ [[package]] name = "fastrand" -version = "2.1.0" +version = "2.1.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9fc0510504f03c51ada170672ac806f1f105a88aa97a5281117e1ddc3368e51a" +checksum = "e8c02a5121d4ea3eb16a80748c74f5549a5665e4c21333c6098f283870fbdea6" [[package]] name = "field-offset" @@ -911,24 +911,24 @@ dependencies = [ [[package]] name = "filetime" -version = "0.2.23" +version = "0.2.25" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1ee447700ac8aa0b2f2bd7bc4462ad686ba06baa6727ac149a2d6277f0d240fd" +checksum = "35c0522e981e68cbfa8c3f978441a5f34b30b96e146b33cd3359176b50fe8586" dependencies = [ "cfg-if", "libc", - "redox_syscall", - "windows-sys 0.52.0", + "libredox", + "windows-sys 0.59.0", ] [[package]] name = "flate2" -version = "1.0.30" +version = "1.0.33" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5f54427cfd1c7829e2a139fcefea601bf088ebca651d2bf53ebc600eac295dae" +checksum = "324a1be68054ef05ad64b861cc9eaf1d623d2d8cb25b4bf2cb9cdd902b4bf253" dependencies = [ "crc32fast", - "miniz_oxide", + "miniz_oxide 0.8.0", ] [[package]] @@ -1156,9 +1156,9 @@ dependencies = [ [[package]] name = "gdk-pixbuf" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "28bb53ecb56857c683c9ec859908e076dd3969c7d67598bd8b1ce095d211304a" +checksum = "8730751991b97419fc3f0c2dca2c9e45b48edf46e48e0f965964ecf33889812f" dependencies = [ "gdk-pixbuf-sys", "gio", @@ -1168,9 +1168,9 @@ dependencies = [ [[package]] name = "gdk-pixbuf-sys" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9f6681a0c1330d1d3968bec1529f7172d62819ef0bdbb0d18022320654158b03" +checksum = "1ffbf649fd5b1c8c0f0feeb015b7533c3ef92da2887fb95ddd338bc2b1644a7c" dependencies = [ "gio-sys", "glib-sys", @@ -1242,9 +1242,9 @@ checksum = "40ecd4077b5ae9fd2e9e169b102c6c330d0605168eb0e8bf79952b256dbefffd" [[package]] name = "gio" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "398e3da68749fdc32783cbf7521ec3f65c9cf946db8c7774f8460af49e52c6e2" +checksum = "dcacaa37401cad0a95aadd266bc39c72a131d454fc012f6dfd217f891d76cc52" dependencies = [ "futures-channel", "futures-core", @@ -1255,14 +1255,13 @@ dependencies = [ "libc", "pin-project-lite", "smallvec", - "thiserror", ] [[package]] name = "gio-sys" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e4feb96b31c32730ea3e1e89aecd2e4e37ecb1c473ad8f685e3430a159419f63" +checksum = "5237611e97e9b86ab5768adc3eef853ae713ea797aa3835404acdfacffc9fb38" dependencies = [ "glib-sys", "gobject-sys", @@ -1273,11 +1272,11 @@ dependencies = [ [[package]] name = "glib" -version = "0.20.0" +version = "0.20.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "fee90a615ce05be7a32932cfb8adf2c4bbb4700e80d37713c981fb24c0c56238" +checksum = "9c1ea829497810f8e87f5ee6d05c4879af641704add879e6b6080607cceeefe4" dependencies = [ - "bitflags 2.6.0", + "bitflags", "futures-channel", "futures-core", "futures-executor", @@ -1290,7 +1289,6 @@ dependencies = [ "libc", "memchr", "smallvec", - "thiserror", ] [[package]] @@ -1304,9 +1302,9 @@ dependencies = [ [[package]] name = "glib-macros" -version = "0.20.0" +version = "0.20.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4da558d8177c0c8c54368818b508a4244e1286fce2858cef4e547023f0cfa5ef" +checksum = "951aa19c5e89555c0ca5e94ee874b24b2594ece8412b387bd84ee3266b8a3ea0" dependencies = [ "heck", "proc-macro-crate", @@ -1317,9 +1315,9 @@ dependencies = [ [[package]] name = "glib-sys" -version = "0.20.0" +version = "0.20.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4958c26e5a01c9af00dea669a97369eccbec29a8e6d125c24ea2d85ee7467b60" +checksum = "92eee4531c1c9abba945d19378b205031b5890e1f99c319ba0503b6e0c06a163" dependencies = [ "libc", "system-deps", @@ -1340,9 +1338,9 @@ dependencies = [ [[package]] name = "gobject-sys" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "c6908864f5ffff15b56df7e90346863904f49b949337ed0456b9287af61903b8" +checksum = "fa3d1dcd8a1eb2e7c22be3d5e792b14b186f3524f79b25631730f9a8c169d49a" dependencies = [ "glib-sys", "libc", @@ -1351,9 +1349,9 @@ dependencies = [ [[package]] name = "graphene-rs" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "630e940ad5824f90221d6579043a9cd1f8bec86b4a17faaf7827d58eb16e8c1f" +checksum = "80aac87f74e81c0e13433e892a047237abdc37945c86887f5eed905038356e69" dependencies = [ "glib", "graphene-sys", @@ -1362,9 +1360,9 @@ dependencies = [ [[package]] name = "graphene-sys" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "6fb8fade7b754982f47ebbed241fd2680816fdd4598321784da10b9e1168836a" +checksum = "cc2f91ecd32989efad60326cc20a8fb252bd2852239a08e4e70cde8c100de9ca" dependencies = [ "glib-sys", "libc", @@ -1405,9 +1403,9 @@ dependencies = [ [[package]] name = "gtk4" -version = "0.9.0" +version = "0.9.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "eaffc6c743c9160514cc9b67eace364e5dc5798369fa809cdb04e035c21c5c5d" +checksum = "f4fe572bf318e5dbc6f5a2f8a25d853f1ae3f42768c0b08af6ca20a18f4057e1" dependencies = [ "cairo-rs", "field-offset", @@ -1426,9 +1424,9 @@ dependencies = [ [[package]] name = "gtk4-macros" -version = "0.9.0" +version = "0.9.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "188211f546ce5801f6d0245c37b6249143a2cb4fa040e54829ca1e76796e9f09" +checksum = "e9e7b362c8fccd2712297903717d65d30defdab2b509bc9d209cbe5ffb9fabaf" dependencies = [ "proc-macro-crate", "proc-macro2", @@ -1548,9 +1546,9 @@ dependencies = [ [[package]] name = "indexmap" -version = "2.3.0" +version = "2.5.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "de3fc2e30ba82dd1b3911c8de1ffc143c74a914a14e99514d7637e3099df5ea0" +checksum = "68b900aa2f7301e21c36462b170ee99994de34dff39a4a6a528e80e7376d07e5" dependencies = [ "equivalent", "hashbrown", @@ -1626,9 +1624,9 @@ dependencies = [ [[package]] name = "js-sys" -version = "0.3.69" +version = "0.3.70" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "29c15563dc2726973df627357ce0c9ddddbea194836909d655df6a75d2cf296d" +checksum = "1868808506b929d7b0cfa8f75951347aa71bb21144b7791bae35d9bccfcfe37a" dependencies = [ "wasm-bindgen", ] @@ -1678,9 +1676,20 @@ dependencies = [ [[package]] name = "libc" -version = "0.2.155" +version = "0.2.158" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "97b3888a4aecf77e811145cadf6eef5901f4782c53886191b2f693f24761847c" +checksum = "d8adc4bb1803a324070e64a98ae98f38934d91957a99cfb3a43dcbc01bc56439" + +[[package]] +name = "libredox" +version = "0.1.3" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "c0ff37bd590ca25063e35af745c343cb7a0271906fb7b37e4813e8f79f00268d" +dependencies = [ + "bitflags", + "libc", + "redox_syscall", +] [[package]] name = "linux-raw-sys" @@ -1784,6 +1793,15 @@ dependencies = [ "adler", ] +[[package]] +name = "miniz_oxide" +version = "0.8.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "e2d80299ef12ff69b16a84bb182e3b9df68b5a91574d3d4fa6e41b65deec4df1" +dependencies = [ + "adler2", +] + [[package]] name = "minreq" version = "2.12.0" @@ -1803,9 +1821,9 @@ dependencies = [ [[package]] name = "mio" -version = "1.0.1" +version = "1.0.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4569e456d394deccd22ce1c1913e6ea0e54519f577285001215d33557431afe4" +checksum = "80e04d1dcff3aae0704555fe5fee3bcfaf3d1fdf8a7e521d5b9d2b42acb52cec" dependencies = [ "hermit-abi 0.3.9", "libc", @@ -1828,7 +1846,7 @@ version = "0.29.0" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "71e2746dc3a24dd78b3cfcb7be93368c6de9963d30f43a6a73998a9cf4b17b46" dependencies = [ - "bitflags 2.6.0", + "bitflags", "cfg-if", "cfg_aliases", "libc", @@ -1891,9 +1909,9 @@ dependencies = [ [[package]] name = "object" -version = "0.36.2" +version = "0.36.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3f203fa8daa7bb185f760ae12bd8e097f63d17041dcdcaf675ac54cdf863170e" +checksum = "084f1a5821ac4c651660a94a7153d27ac9d8a53736203f58b31945ded098070a" dependencies = [ "memchr", ] @@ -1950,9 +1968,9 @@ checksum = "b15813163c1d831bf4a13c3610c05c0d03b39feb07f7e09fa234dac9b15aaf39" [[package]] name = "pango" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "54768854025df6903061d0084fd9702a253ddfd60db7d9b751d43b76689a7f0a" +checksum = "5764e5a174a5a0ec054fe5962ce6d4fc7052e2d0dcc23bbc77202b40a4a403d3" dependencies = [ "gio", "glib", @@ -1962,9 +1980,9 @@ dependencies = [ [[package]] name = "pango-sys" -version = "0.20.0" +version = "0.20.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b07cc57d10cee4ec661f718a6902cee18c2f4cfae08e87e5a390525946913390" +checksum = "fd317e1de76b14b3d3efe05518c08b360327f1ab7fec150473a89ffcad4b072d" dependencies = [ "glib-sys", "gobject-sys", @@ -2014,9 +2032,9 @@ checksum = "8b870d8c151b6f2fb93e84a13146138f05d02ed11c7e7c54f8826aaaf7c9f184" [[package]] name = "piper" -version = "0.2.3" +version = "0.2.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "ae1d5c74c9876f070d3e8fd503d748c7d974c3e48da8f41350fa5222ef9b4391" +checksum = "96c8c490f422ef9a4efd2cb5b42b76c8613d7e7dfc1caf667b8a3350a5acc066" dependencies = [ "atomic-waker", "fastrand", @@ -2031,9 +2049,9 @@ checksum = "d231b230927b5e4ad203db57bbcbee2802f6bce620b1e4a9024a07d94e2907ec" [[package]] name = "polling" -version = "3.7.2" +version = "3.7.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a3ed00ed3fbf728b5816498ecd316d1716eecaced9c0c8d2c5a6740ca214985b" +checksum = "cc2790cd301dec6cd3b7a025e4815cf825724a51c98dccfe6a3e55f05ffb6511" dependencies = [ "cfg-if", "concurrent-queue", @@ -2041,7 +2059,7 @@ dependencies = [ "pin-project-lite", "rustix", "tracing", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -2058,20 +2076,20 @@ checksum = "439ee305def115ba05938db6eb1644ff94165c5ab5e9420d1c1bcedbba909391" [[package]] name = "ppv-lite86" -version = "0.2.18" +version = "0.2.20" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dee4364d9f3b902ef14fab8a1ddffb783a1cb6b4bba3bfc1fa3922732c7de97f" +checksum = "77957b295656769bb8ad2b6a6b09d897d94f05c41b069aede1fcdaa675eaea04" dependencies = [ - "zerocopy 0.6.6", + "zerocopy", ] [[package]] name = "proc-macro-crate" -version = "3.1.0" +version = "3.2.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "6d37c51ca738a55da99dc0c4a34860fd675453b8b36209178c2249bb13651284" +checksum = "8ecf48c7ca261d60b74ab1a7b20da18bede46776b2e55535cb958eb595c5fa7b" dependencies = [ - "toml_edit 0.21.1", + "toml_edit", ] [[package]] @@ -2091,9 +2109,9 @@ dependencies = [ [[package]] name = "quote" -version = "1.0.36" +version = "1.0.37" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0fa76aaf39101c457836aec0ce2316dbdc3ab723cdda1c6bd4e6ad4208acaca7" +checksum = "b5b9d34b8991d19d98081b46eacdd8eb58c6f2b201139f7c5f643cc155a633af" dependencies = [ "proc-macro2", ] @@ -2156,11 +2174,11 @@ dependencies = [ [[package]] name = "redox_syscall" -version = "0.4.1" +version = "0.5.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4722d768eff46b75989dd134e5c353f0d6296e5aaa3132e776cbdb56be7731aa" +checksum = "2a908a6e00f1fdd0dfd9c0eb08ce85126f6d8bbda50017e74bc4a4b7d4a926a4" dependencies = [ - "bitflags 1.3.2", + "bitflags", ] [[package]] @@ -2267,20 +2285,20 @@ checksum = "08d43f7aa6b08d49f382cde6a7982047c3426db949b1424bc4b7ec9ae12c6ce2" [[package]] name = "rustc_version" -version = "0.4.0" +version = "0.4.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bfa0f585226d2e68097d4f95d113b15b83a82e819ab25717ec0590d9584ef366" +checksum = "cfcb3a22ef46e85b45de6ee7e79d063319ebb6594faafcf1c225ea92ab6e9b92" dependencies = [ "semver", ] [[package]] name = "rustix" -version = "0.38.34" +version = "0.38.35" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "70dc5ec042f7a43c4a73241207cecc9873a06d45debb38b329f8541d85c2730f" +checksum = "a85d50532239da68e9addb745ba38ff4612a242c1c7ceea689c4bc7c2f43c36f" dependencies = [ - "bitflags 2.6.0", + "bitflags", "errno", "libc", "linux-raw-sys", @@ -2376,7 +2394,7 @@ version = "2.11.1" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "897b2245f0b511c87893af39b033e5ca9cce68824c4d7e7630b5a1d339658d02" dependencies = [ - "bitflags 2.6.0", + "bitflags", "core-foundation", "core-foundation-sys", "libc", @@ -2416,18 +2434,18 @@ checksum = "61697e0a1c7e512e84a621326239844a24d8207b4669b41bc18b32ea5cbf988b" [[package]] name = "serde" -version = "1.0.204" +version = "1.0.209" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "bc76f558e0cbb2a839d37354c575f1dc3fdc6546b5be373ba43d95f231bf7c12" +checksum = "99fce0ffe7310761ca6bf9faf5115afbc19688edd00171d81b1bb1b116c63e09" dependencies = [ "serde_derive", ] [[package]] name = "serde_derive" -version = "1.0.204" +version = "1.0.209" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e0cd7e117be63d3c3678776753929474f3b04a43a080c744d6b0ae2a8c28e222" +checksum = "a5831b979fd7b5439637af1752d535ff49f4860c0f341d1baeb6faf0f4242170" dependencies = [ "proc-macro2", "quote", @@ -2436,9 +2454,9 @@ dependencies = [ [[package]] name = "serde_json" -version = "1.0.122" +version = "1.0.127" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "784b6203951c57ff748476b126ccb5e8e2959a5c19e5c617ab1956be3dbc68da" +checksum = "8043c06d9f82bd7271361ed64f415fe5e12a77fdb52e573e7f06a516dea329ad" dependencies = [ "itoa", "memchr", @@ -2486,6 +2504,12 @@ dependencies = [ "lazy_static", ] +[[package]] +name = "shlex" +version = "1.3.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64" + [[package]] name = "signal-hook-registry" version = "1.4.2" @@ -2555,9 +2579,9 @@ checksum = "13c2bddecc57b384dee18652358fb23172facb8a2c51ccc10d74c157bdea3292" [[package]] name = "syn" -version = "2.0.72" +version = "2.0.76" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "dc4b9b9bf2add8093d3f2c0204471e951b2285580335de42f9d2534f3ae7a8af" +checksum = "578e081a14e0cefc3279b0472138c513f37b41a08d5a3cca9b6e4e8ceb6cd525" dependencies = [ "proc-macro2", "quote", @@ -2566,9 +2590,9 @@ dependencies = [ [[package]] name = "sysinfo" -version = "0.31.2" +version = "0.31.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "d4115055da5f572fff541dd0c4e61b0262977f453cc9fe04be83aba25a89bdab" +checksum = "355dbe4f8799b304b05e1b0f05fc59b2a18d36645cf169607da45bde2f69a1be" dependencies = [ "core-foundation-sys", "libc", @@ -2580,9 +2604,9 @@ dependencies = [ [[package]] name = "system-deps" -version = "7.0.1" +version = "7.0.2" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "6c81f13d9a334a6c242465140bd262fae382b752ff2011c4f7419919a9c97922" +checksum = "070a0a5e7da2d24be457809c4b3baa57a835fd2829ad8b86f9a049052fe71031" dependencies = [ "cfg-expr", "heck", @@ -2610,14 +2634,15 @@ checksum = "61c41af27dd6d1e27b1b16b489db798443478cef1f06a660c96db617ba5de3b1" [[package]] name = "tempfile" -version = "3.10.1" +version = "3.12.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "85b77fafb263dd9d05cbeac119526425676db3784113aa9295c88498cbf8bff1" +checksum = "04cbcdd0c794ebb0d4cf35e88edd2f7d2c4c3e9a5a6dab322839b321c6a87a64" dependencies = [ "cfg-if", "fastrand", + "once_cell", "rustix", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -2695,9 +2720,9 @@ checksum = "1f3ccbac311fea05f86f61904b462b55fb3df8837a366dfc601a0161d0532f20" [[package]] name = "tokio" -version = "1.39.2" +version = "1.40.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "daa4fb1bc778bd6f04cbfc4bb2d06a7396a8f299dc33ea1900cedaa316f467b1" +checksum = "e2b070231665d27ad9ec9b8df639893f46727666c6767db40317fbe920a5d998" dependencies = [ "backtrace", "bytes", @@ -2719,7 +2744,7 @@ dependencies = [ "serde", "serde_spanned", "toml_datetime", - "toml_edit 0.22.20", + "toml_edit", ] [[package]] @@ -2731,17 +2756,6 @@ dependencies = [ "serde", ] -[[package]] -name = "toml_edit" -version = "0.21.1" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "6a8534fd7f78b5405e860340ad6575217ce99f38d4d5c8f2442cb5ecb50090e1" -dependencies = [ - "indexmap", - "toml_datetime", - "winnow 0.5.40", -] - [[package]] name = "toml_edit" version = "0.22.20" @@ -2752,7 +2766,7 @@ dependencies = [ "serde", "serde_spanned", "toml_datetime", - "winnow 0.6.18", + "winnow", ] [[package]] @@ -2986,19 +3000,20 @@ checksum = "9c8d87e72b64a3b4db28d11ce29237c246188f4f51057d65a7eab63b7987e423" [[package]] name = "wasm-bindgen" -version = "0.2.92" +version = "0.2.93" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4be2531df63900aeb2bca0daaaddec08491ee64ceecbee5076636a3b026795a8" +checksum = "a82edfc16a6c469f5f44dc7b571814045d60404b55a0ee849f9bcfa2e63dd9b5" dependencies = [ "cfg-if", + "once_cell", "wasm-bindgen-macro", ] [[package]] name = "wasm-bindgen-backend" -version = "0.2.92" +version = "0.2.93" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "614d787b966d3989fa7bb98a654e369c762374fd3213d212cfc0251257e747da" +checksum = "9de396da306523044d3302746f1208fa71d7532227f15e347e2d93e4145dd77b" dependencies = [ "bumpalo", "log", @@ -3011,9 +3026,9 @@ dependencies = [ [[package]] name = "wasm-bindgen-futures" -version = "0.4.42" +version = "0.4.43" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "76bc14366121efc8dbb487ab05bcc9d346b3b5ec0eaa76e46594cabbe51762c0" +checksum = "61e9300f63a621e96ed275155c108eb6f843b6a26d053f122ab69724559dc8ed" dependencies = [ "cfg-if", "js-sys", @@ -3023,9 +3038,9 @@ dependencies = [ [[package]] name = "wasm-bindgen-macro" -version = "0.2.92" +version = "0.2.93" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "a1f8823de937b71b9460c0c34e25f3da88250760bec0ebac694b49997550d726" +checksum = "585c4c91a46b072c92e908d99cb1dcdf95c5218eeb6f3bf1efa991ee7a68cccf" dependencies = [ "quote", "wasm-bindgen-macro-support", @@ -3033,9 +3048,9 @@ dependencies = [ [[package]] name = "wasm-bindgen-macro-support" -version = "0.2.92" +version = "0.2.93" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "e94f17b526d0a461a191c78ea52bbce64071ed5c04c9ffe424dcb38f74171bb7" +checksum = "afc340c74d9005395cf9dd098506f7f44e38f2b4a21c6aaacf9a105ea5e1e836" dependencies = [ "proc-macro2", "quote", @@ -3046,15 +3061,15 @@ dependencies = [ [[package]] name = "wasm-bindgen-shared" -version = "0.2.92" +version = "0.2.93" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "af190c94f2773fdb3729c55b007a722abb5384da03bc0986df4c289bf5567e96" +checksum = "c62a0a307cb4a311d3a07867860911ca130c3494e8c2719593806c08bc5d0484" [[package]] name = "web-sys" -version = "0.3.69" +version = "0.3.70" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "77afa9a11836342370f4817622a2f0f418b134426d91a82dfb48f532d2ec13ef" +checksum = "26fdeaafd9bd129f65e7c031593c24d62186301e0c72c8978fa1678be7d532c0" dependencies = [ "js-sys", "wasm-bindgen", @@ -3100,11 +3115,11 @@ checksum = "ac3b87c63620426dd9b991e5ce0329eff545bccbbb34f3be09ff6fb6ab51b7b6" [[package]] name = "winapi-util" -version = "0.1.8" +version = "0.1.9" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "4d4cc384e1e73b93bafa6fb4f1df8c41695c8a91cf9c4c64358067d15a7b6c6b" +checksum = "cf221c93e13a30d793f7645a0e7762c55d169dbb0a49671918a2319d289b10bb" dependencies = [ - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -3195,6 +3210,15 @@ dependencies = [ "windows-targets 0.52.6", ] +[[package]] +name = "windows-sys" +version = "0.59.0" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "1e38bc4d79ed67fd075bcc251a1c39b32a1776bbe92e5bef1f0bf1f8c531853b" +dependencies = [ + "windows-targets 0.52.6", +] + [[package]] name = "windows-targets" version = "0.48.5" @@ -3316,15 +3340,6 @@ version = "0.52.6" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "589f6da84c646204747d1270a2a5661ea66ed1cced2631d546fdfb155959f9ec" -[[package]] -name = "winnow" -version = "0.5.40" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "f593a95398737aeed53e489c785df13f3618e41dbcd6718c6addbf1395aa6876" -dependencies = [ - "memchr", -] - [[package]] name = "winnow" version = "0.6.18" @@ -3347,12 +3362,12 @@ dependencies = [ [[package]] name = "xdg-home" -version = "1.2.0" +version = "1.3.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "ca91dcf8f93db085f3a0a29358cd0b9d670915468f4290e8b85d118a34211ab8" +checksum = "ec1cdab258fb55c0da61328dc52c8764709b249011b2cad0454c72f0bf10a1f6" dependencies = [ "libc", - "windows-sys 0.52.0", + "windows-sys 0.59.0", ] [[package]] @@ -3430,34 +3445,14 @@ dependencies = [ "zvariant", ] -[[package]] -name = "zerocopy" -version = "0.6.6" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "854e949ac82d619ee9a14c66a1b674ac730422372ccb759ce0c39cabcf2bf8e6" -dependencies = [ - "byteorder", - "zerocopy-derive 0.6.6", -] - [[package]] name = "zerocopy" version = "0.7.35" source = "registry+https://github.com/rust-lang/crates.io-index" checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0" dependencies = [ - "zerocopy-derive 0.7.35", -] - -[[package]] -name = "zerocopy-derive" -version = "0.6.6" -source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "125139de3f6b9d625c39e2efdd73d41bdac468ccd556556440e322be0e1bbd91" -dependencies = [ - "proc-macro2", - "quote", - "syn", + "byteorder", + "zerocopy-derive", ] [[package]] @@ -3493,9 +3488,9 @@ dependencies = [ [[package]] name = "zip" -version = "2.1.6" +version = "2.2.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "40dd8c92efc296286ce1fbd16657c5dbefff44f1b4ca01cc5f517d8b7b3d3e2e" +checksum = "dc5e4288ea4057ae23afc69a4472434a87a2495cafce6632fd1c4ec9f5cf3494" dependencies = [ "aes", "arbitrary", @@ -3545,18 +3540,18 @@ dependencies = [ [[package]] name = "zstd-safe" -version = "7.2.0" +version = "7.2.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "fa556e971e7b568dc775c136fc9de8c779b1c2fc3a63defaafadffdbd3181afa" +checksum = "54a3ab4db68cea366acc5c897c7b4d4d1b8994a9cd6e6f841f8964566a419059" dependencies = [ "zstd-sys", ] [[package]] name = "zstd-sys" -version = "2.0.12+zstd.1.5.6" +version = "2.0.13+zstd.1.5.6" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "0a4e40c320c3cb459d9a9ff6de98cff88f4751ee9275d140e2be94a2b74e4c13" +checksum = "38ff0f21cfee8f97d94cef41359e0c89aa6113028ab0291aa8ca0038995a95aa" dependencies = [ "cc", "pkg-config", diff --git a/Cargo.toml b/Cargo.toml index ea8d0d7b..71ed5c75 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -19,7 +19,7 @@ glib-build-tools = "0.20" [dependencies.anime-launcher-sdk] git = "https://github.com/an-anime-team/anime-launcher-sdk" -tag = "1.17.0" +tag = "1.20.1" features = ["all", "genshin"] # path = "../anime-launcher-sdk" # ! for dev purposes only diff --git a/assets/locales/cs/enhancements.ftl b/assets/locales/cs/enhancements.ftl index c247b2a0..bca1e8e2 100644 --- a/assets/locales/cs/enhancements.ftl +++ b/assets/locales/cs/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Prodleva v milisekundách mezi přepisován window-mode = Režim v okně borderless = Celá obrazovka v okně +headless = Headless popup = Popup fullscreen = Celá obrazovka diff --git a/assets/locales/cs/gamescope.ftl b/assets/locales/cs/gamescope.ftl index da3b1f11..c9f6b4cb 100644 --- a/assets/locales/cs/gamescope.ftl +++ b/assets/locales/cs/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Rozlišení hry gamescope-resolution = Rozlišení Gamescope +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Škálování +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Integerové škálování -integer-scaling-description = Změní každý pixel na čtvercovou nebo obdélníkovou skupinu celočíselného počtu pixelů stejné barvy. Zabraňuje ztrátě ostrosti při škálování Full HD na 4K -gamescope-fsr-description = Technika upscalingu s otevřeným zdrojovým kódem vyvinutá společností AMD pro lepší kvalitu škálování -nis-description = Technika škálování s otevřeným zdrojovým kódem vyvinutá společností Nvidia jako nezávislá, nenáročná alternativa k jejich proprietárnímu řešení DLSS, což znamená, že funguje na grafických procesorech AMD a Intel a také na GPU Nvidia. +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Další nastavení -framerate-limit = FPS limit -unfocused-framerate-limit = FPS limit při nečinosti +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Vynutit uchopení kurzoru force-grab-cursor-description = Vždy používejte relativní režim myši namísto překlápění v závislosti na viditelnosti kurzoru. Kurzor myši bude ve hře správně vycentrován + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/de/enhancements.ftl b/assets/locales/de/enhancements.ftl index 79d5cc48..a8422bd2 100644 --- a/assets/locales/de/enhancements.ftl +++ b/assets/locales/de/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Fenster Modus borderless = Randlos +headless = Kopflos popup = Popup fullscreen = Vollbild diff --git a/assets/locales/de/gamescope.ftl b/assets/locales/de/gamescope.ftl index 600c6c28..cd7bfcac 100644 --- a/assets/locales/de/gamescope.ftl +++ b/assets/locales/de/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Spiel-Auflösung gamescope-resolution = Gamescope-Auflösung -upscaling = Upscaling +framerate = Framerate +framerate-limit = Framerate Begrenzung +unfocused-framerate-limit = Unfokussiertes Framerate Begrenzung -integer-scaling = Integer-Skalierung -integer-scaling-description = Verwandelt jeden Pixel in eine quadratische oder rechteckige Gruppe mit einer ganzzahligen Anzahl gleichfarbiger Pixel. Verhindert Schärfeverluste bei der Skalierung von Full HD auf 4K -gamescope-fsr-description = Eine von AMD entwickelte Open-Source-Upscaling-Technik für bessere Upscaling-Qualität -nis-description = Eine Open-Source-Upscaling-Technik, die von Nvidia als herstellerübergreifende, kostengünstige Alternative zu ihrer proprietären DLSS-Lösung entwickelt wurde, d. h. sie funktioniert sowohl auf AMD- und Intel-GPUs als auch auf Nvidia-GPUs +upscaling = Upscaling +upscaling-description = Rendern des Spiels in niedrigeres Auflösung und das Spielqualität mit Spezial-Algorithmus verbessern -other-settings = Andere Einstellungen -framerate-limit = Framerate-Limit -unfocused-framerate-limit = Unfokussiert Framerate-Limit +upscaler = Upscaler +upscaler-description = Welches Algorithmus für das Upscaling verwendet wird + +auto = Automatisch +integer = Ganze Zahl +fit = Passen +fill = Füllen +stretch = Strecken + +upscale-filter = Filter +upscale-filter-description = Algorithmus um das Upscaliertes Bild zu filtern + +linear = Linear +nearest = Nächste +nis = NIS +pixel = Pixel + +upscale-sharpness = Shärfe +upscale-sharpness-description = Upscaling Shärfe + +smallest = Kleinste +small = Klein +high = Hoch +highest = Höchste + +hdr-support = HDR-Unterstützung +hdr-support-description = Gamescope HDR-Ausgabe aktivieren. Neustart des Displays ist erforderlich + +realtime-scheduler = Echtzeit-Planer +realtime-scheduler-description = Benutzte Echtzeit-Planung. Verbessert die Spielleistung auf Kosten der Verlangsamung von Hintergrundprozessen + +adaptive-sync = Adaptive Synchronisierung +adaptive-sync-description = Aktiviere Variable Bildwiederholfrequenz. Neustart des Displays ist erforderlich force-grab-cursor = Cursor greifen erzwingen force-grab-cursor-description = Verwende immer den relativen Mausmodus, anstatt abhängig von der Sichtbarkeit des Cursors umzuschalten. Der Mauszeiger wird korrekt in der Mitte des Spiels zentriert. + +mangohud = MangoHUD +mangohud-description = Mit mangohud Overlay starten + +extra-args = Zusätzliche Argumente +extra-args-description = Zusätzliche Argumente nach gamescope anhängen diff --git a/assets/locales/en/enhancements.ftl b/assets/locales/en/enhancements.ftl index 62397823..1ce4e477 100644 --- a/assets/locales/en/enhancements.ftl +++ b/assets/locales/en/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Window Mode borderless = Borderless +headless = Headless popup = Popup fullscreen = Fullscreen diff --git a/assets/locales/en/gamescope.ftl b/assets/locales/en/gamescope.ftl index 7e7ed775..9f35c92f 100644 --- a/assets/locales/en/gamescope.ftl +++ b/assets/locales/en/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Game resolution gamescope-resolution = Gamescope resolution +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Upscaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = Integer scaling -integer-scaling-description = Turns each pixel into a square or rectangular group of integer number of same-color pixels. Prevents sharpness loss when scaling Full HD to 4K -gamescope-fsr-description = An open-source upscaling technique developed by AMD for better upscaling quality -nis-description = An open source upscaling technique developed by Nvidia as a cross-vendor, low-overhead alternative to their proprietary DLSS solution, meaning it works on AMD and Intel GPUs as well as Nvidia GPUs +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = Other settings -framerate-limit = Framerate limit -unfocused-framerate-limit = Unfocused framerate limit +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/es/enhancements.ftl b/assets/locales/es/enhancements.ftl index 8df3f67e..ac4e3f54 100644 --- a/assets/locales/es/enhancements.ftl +++ b/assets/locales/es/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Modo de ventana borderless = Sin bordes +headless = Headless popup = Popup fullscreen = Pantalla completa diff --git a/assets/locales/es/gamescope.ftl b/assets/locales/es/gamescope.ftl index d65d0dd6..d96afa38 100644 --- a/assets/locales/es/gamescope.ftl +++ b/assets/locales/es/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Resolución del juego gamescope-resolution = Resolución de Gamescope +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Reescalado +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Escalado por números enteros -integer-scaling-description = Convierte a cada pixel en un grupo cuadrado o rectangular de pixeles del mismo color al escalar. Evita pérdidas de nitidez al escalar desde Full HD a 4K. -gamescope-fsr-description = Una técnica de escalado de código abierto desarrollada por AMD para mejor calidad de reescalado. -nis-description = Una técnica de escalado de código abierto desarrollada por Nvidia, pensada como una alternativa más compatible y menos costosa que su solución propietaria DLSS. Esto quiere decir que funciona tanto en tarjetas Nvidia como en AMD e Intel. +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Otras opciones -framerate-limit = Límite de framerate -unfocused-framerate-limit = Límite de framerate en segundo plano +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/fr/enhancements.ftl b/assets/locales/fr/enhancements.ftl index deb2579a..3c48fe32 100644 --- a/assets/locales/fr/enhancements.ftl +++ b/assets/locales/fr/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Type de fenêtre borderless = Sans bordure +headless = Sans fenêtre popup = Popup fullscreen = Plein écran diff --git a/assets/locales/fr/gamescope.ftl b/assets/locales/fr/gamescope.ftl index 53eda0c8..8b036b5d 100644 --- a/assets/locales/fr/gamescope.ftl +++ b/assets/locales/fr/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Résolution du jeu gamescope-resolution = Résolution de Gamescope +framerate = Fréquence de trame +framerate-limit = Limite de fréquence de trame +unfocused-framerate-limit = Limite de fréquence de trame non concentré + upscaling = Upscaling (mise à l'échelle intelligente) +upscaling-description = Rendu du jeu en résolution inférieure et l'amélioré avec les algorithmes spéciales + +upscaler = Algorithme de mise à l'échelle +upscaler-description = Algorithme utilisé pour effectuer la mise à l'échelle de l'image + +auto = Automatique +integer = Entier +fit = Passer +fill = Remplir +stretch = Étirer + +upscale-filter = Filtre +upscale-filter-description = Algorithme utilisé pour filtrer l'image mise à l'échelle + +linear = Linéaire +nearest = Plus proche +nis = NIS +pixel = Pixel + +upscale-sharpness = Netteté +upscale-sharpness-description = Netteté de la mise à l'échelle + +smallest = Le plus petit +small = Petit +high = Haut +highest = Le plus haut + +hdr-support = Prise en charge HDR +hdr-support-description = Activer la sortie HDR du gamescope. Nécessite la prise en charge de l'écran + +realtime-scheduler = Programmateur en temps réel +realtime-scheduler-description = Utiliser la programmation des processus de jeu en temp réel. Améliore les performances du jeu au prix d'un ralentissement des processus d'arrière-plan + +adaptive-sync = Synchronisation adaptif +adaptive-sync-description = Activer la fréquence de trame variable. Nécessite la prise en charge de l'écran -integer-scaling = Mise à l'échelle à l'entier -integer-scaling-description = Transforme chaque pixel en un nombre entier de pixel de même couleur, sous la forme d'un carré ou d'un rectangle. Permet d'éviter l'effet de flou lors de la mise à l'échelle entre la Full-HD et la 4K par exemple -gamescope-fsr-description = Une technique de mise à l'échelle Open Source développée par AMD pour avoir une meilleur qualité de mise à l'échelle -nis-description = Une technologie de mise à l'échelle Open Source développée par NVidia comme alternative compatible avec les autres marques à leur solution DLSS qui est propriétaire. Ainsi, cette option foctionne non seulement sur les cartes graphiques NVidia, mais aussi sur celles d'Intel et d'AMD. +force-grab-cursor = Forcer la saisie du curseur +force-grab-cursor-description = Utilisez toujours le mode souris relatif au lieu d'inverser le mode en fonction de la visibilité du curseur. Le curseur de la souris sera correctement centré dans le jeu -other-settings = Autres paramètres -framerate-limit = Limitation des FPS -unfocused-framerate-limit = Limitation des FPS hors focus +mangohud = MangoHUD +mangohud-description = Lacement avec la surcouche MangoHUD activée -force-grab-cursor = Force grab cursor -force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game +extra-args = Arguments supplémentaires +extra-args-description = Arguments supplémentaires ajoutés au Gamescope diff --git a/assets/locales/hu/enhancements.ftl b/assets/locales/hu/enhancements.ftl index 3add58c7..d1b76964 100644 --- a/assets/locales/hu/enhancements.ftl +++ b/assets/locales/hu/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Milliszekundumban (ms) hogy mekkora időkö window-mode = Ablak mód borderless = Keretmentes +headless = Headless popup = Popup fullscreen = Teljesképernyő diff --git a/assets/locales/hu/gamescope.ftl b/assets/locales/hu/gamescope.ftl index 758ffac1..f1512a6f 100644 --- a/assets/locales/hu/gamescope.ftl +++ b/assets/locales/hu/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Játékfelbontás gamescope-resolution = Gamescope felbontás +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Upscaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Integer scaling -integer-scaling-description = Minden kerek számnyi egyező színű pixelt egy négyzet vagy téglalap csoportba rak. Megelőzheti az élességvesztést Full HD - 4K upscalingnél -gamescope-fsr-description = Open-source upscaling technika az AMD-től jobb upscaling minőségért -nis-description = Open source upscaling technika az Nvidia-tól, alternatíva a DLSS-re, minden videókártyán működik. 16 +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Egyéb beállítások -framerate-limit = FPS limit -unfocused-framerate-limit = Fókuszon kívüli FPS limit +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/id/enhancements.ftl b/assets/locales/id/enhancements.ftl index 5684fb6e..12e7cae8 100644 --- a/assets/locales/id/enhancements.ftl +++ b/assets/locales/id/enhancements.ftl @@ -25,7 +25,7 @@ game = Game hud = HUD fsr = FSR -fsr-description = Menaikkan skala resolusi game ke ukuran monitor Anda. Untuk menggunakan, pilih resolusi yang lebih rendah di pengaturan game dan tekan Alt+Enter +fsr-description = Menaikkan skala resolusi game ke ukuran monitor Anda. Untuk menggunakan, pilih resolusi yang lebih rendah di pengaturan game dan tekan Alt+Enter ultra-quality = Kualitas Ultra quality = Kualitas balanced = Seimbang @@ -44,7 +44,7 @@ title = Judul description = Deskripsi fps-unlocker = FPS Unlocker -fps-unlocker-description = Meniadakan batas maksimum frame yang dapat dirender oleh game dengan memodifikasi memori game. Dapat terdeteksi oleh anti-cheat +fps-unlocker-description = Meniadakan batas maksimum frame yang dapat dirender oleh game dengan memodifikasi memori game. Dapat terdeteksi oleh anti-cheat enabled = Aktifkan @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Jeda antara penulisan ulang nilai batas FPS window-mode = Window Mode borderless = Tanpa border +headless = Headless popup = Popup fullscreen = Penuhi layar diff --git a/assets/locales/id/gamescope.ftl b/assets/locales/id/gamescope.ftl index 8c9e95cd..4cf886e9 100644 --- a/assets/locales/id/gamescope.ftl +++ b/assets/locales/id/gamescope.ftl @@ -1,16 +1,49 @@ -game-resolution = Resolusi game +game-resolution = Resolusi game gamescope-resolution = Resolusi Gamescope -upscaling = Peningkatan skala resolusi game +framerate = Framerate +framerate-limit = Batas framerate +unfocused-framerate-limit = Batas framerate tidak fokus -integer-scaling = Skala integer -integer-scaling-description = Membuat setiap pixel menjadi kelompok persegi atau persegi panjang dengan bilangan bulat dari pixel dengan warna yang sama. Mengecah hilangnya ketajaman ketika menskala dari Full HD ke 4K -gamescope-fsr-description = Teknik peningkatan skala Open-source yang dikembangkan oleh AMD untuk kualitas peningkatan skala yang lebih baik -nis-description = Teknik peningkatan skala yang dikembangkan oleh Nvidia sebagai alternatif antar-vendor, overhead rendah DLSS yang artinya bisa dijalankan pada GPU AMD, Intel, dan tentunya Nvidia +upscaling = Upscaling +upscaling-description = Render game dengan resolusi rendah dan meningkatkan kualitas gambar dengan algoritma -other-settings = Pengaturan lainnya -framerate-limit = Batas framerate -unfocused-framerate-limit = Batas framerate saat tidak fokus +upscaler = Upscaler +upscaler-description = Algoritma yang dipakai untuk melakukan proses upscaling + +auto = Otomatis +integer = Integer +fit = Fit +fill = Penuh +stretch = Perlebar + +upscale-filter = Filter +upscale-filter-description = Algoritma yang digunakan untuk memfilter gambar yang di-upscale + +linear = Linier +nearest = Terdekat +nis = NIS +pixel = Pixel + +upscale-sharpness = Ketajaman +upscale-sharpness-description = Ketajaman upscaling + +smallest = Terkecil +small = kecil +high = Tinggi +highest = Tertinggi + +hdr-support = Dukungan HDR +hdr-support-description = Aktifkan output HDR gamescope. Dibutuhkan monitor yang mendukung fitur HDR + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Menjadwalkan proses game secara realtime. Meningkatkan performa game dengan penalti terhadap proses yang berjalan di background + +adaptive-sync = Adaptive sync +adaptive-sync-description = Aktifkan variable refresh rate (VRR). Dibutuhkan monitor yang mendukung fitur VRR + +mangohud = MangoHUD +mangohud-description = Luncurkan dengan overlay performance monitor mangoapp (mangohud) -force-grab-cursor = Force grab cursor -force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game +extra-args = Argumen tambahan +extra-args-description = Argumen tambahan untuk gamescope diff --git a/assets/locales/it/enhancements.ftl b/assets/locales/it/enhancements.ftl index bdcd3ff8..d90d2316 100644 --- a/assets/locales/it/enhancements.ftl +++ b/assets/locales/it/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Ritardo in millisecondi tra le sovrascrittur window-mode = Modalità della finestra borderless = Senza bordi +headless = Headless popup = Popup fullscreen = Schermo intero diff --git a/assets/locales/it/gamescope.ftl b/assets/locales/it/gamescope.ftl index 06fdc7a3..e43bec4e 100644 --- a/assets/locales/it/gamescope.ftl +++ b/assets/locales/it/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Risoluzione del gioco gamescope-resolution = Risoluzione di Gamescope +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Upscaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Scala per interi -integer-scaling-description = Trasforma ogni pixel in un quadrato o gruppo rettangolare di numero intero di pixel dello stesso colore. Evita la perdita di nitidezza quando scala da Full HD a 4K -gamescope-fsr-description = Una tecnica di upscaling open-source sviluppata da AMD per un upscaling di migliore qualità -nis-description = Una tecnica di upscaling open-source sviluppata da Nvidia per essere indipendente dal produttore, alternativa alla loro soluzione DLSS proprietaria, a basso costo di prestazioni, ciò significa che funziona su GPU AMD e Intel oltre alle GPU Nvidia +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Altre impostazioni -framerate-limit = Limite del framerate -unfocused-framerate-limit = Limite del framerate quando fuori dal focus +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Forza la cattura del cursore force-grab-cursor-description = Usa sempre la modalità relativa del mouse invece di cambiare in base alla visibilità del cursore. Il cursore del mouse verrà correttamente centrato nel gioco + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/ja/enhancements.ftl b/assets/locales/ja/enhancements.ftl index 448b8bd0..cb1931df 100644 --- a/assets/locales/ja/enhancements.ftl +++ b/assets/locales/ja/enhancements.ftl @@ -7,7 +7,7 @@ wine = Wine synchronization = 同期 wine-sync-description = Wine内部のイベントを同期するためのものです。 -language =言語 +language =言語 wine-lang-description = wine環境で使用される言語です。キーボードの問題を修正できます。 system = システム @@ -52,5 +52,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = ウィンドウモード borderless = ボーダーレス +headless = Headless popup = ポップアップ fullscreen = フルスクリーン diff --git a/assets/locales/ja/gamescope.ftl b/assets/locales/ja/gamescope.ftl index 48c5bffc..a57dd343 100644 --- a/assets/locales/ja/gamescope.ftl +++ b/assets/locales/ja/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = ゲーム解像度 gamescope-resolution = ゲームスコープの解像度 +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = 拡大 +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = 整数値 -integer-scaling-description = Turns each pixel into a square or rectangular group of integer number of same-color pixels. Prevents sharpness loss when scaling Full HD to 4K -gamescope-fsr-description = An open-source upscaling technique developed by AMD for better upscaling quality -nis-description = An open source upscaling technique developed by Nvidia as a cross-vendor, low-overhead alternative to their proprietary DLSS solution, meaning it works on AMD and Intel GPUs as well as Nvidia GPUs +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = その他の設定 -framerate-limit = FPS制限 -unfocused-framerate-limit = 非フォーカス時の最大FPS +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/ko/enhancements.ftl b/assets/locales/ko/enhancements.ftl index 8c50b2aa..e63d1a8b 100644 --- a/assets/locales/ko/enhancements.ftl +++ b/assets/locales/ko/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = 창 모드 borderless = 테두리 없는 창 모드 +headless = Headless popup = 팝업 fullscreen = 전체 화면 diff --git a/assets/locales/ko/gamescope.ftl b/assets/locales/ko/gamescope.ftl index eeb0407d..b650b050 100644 --- a/assets/locales/ko/gamescope.ftl +++ b/assets/locales/ko/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = 게임 해상도 gamescope-resolution = 게임 범위 해상도 +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = 업스케일링 +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = 정수 스케일링 -integer-scaling-description = 각 픽셀을 정수로 구성된 정사각형 또는 직사각형의 동일한 색상 픽셀 그룹으로 변환합니다. Full HD에서 4K로 업스케일링할 때 선명도 손실을 방지합니다 -gamescope-fsr-description = 더 나은 업스케일링 품질을 위해 AMD에서 개발한 오픈 소스 업스케일링 기술입니다 -nis-description = Nvidia가 독점 DLSS 솔루션에 대한 낮은 오버헤드 대안으로 공급업체 간, 낮은 오버헤드로 개발한 오픈 소스 업스케일링 기술입니다. 즉, Nvidia GPU는 물론 AMD 및 Intel GPU에서도 작동합니다 +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = 기타 설정 -framerate-limit = 프레임 속도 제한 -unfocused-framerate-limit = 초점이 맞지 않는 프레임 속도 제한 +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/nl/enhancements.ftl b/assets/locales/nl/enhancements.ftl index 9799bbc8..6759fd11 100644 --- a/assets/locales/nl/enhancements.ftl +++ b/assets/locales/nl/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Venster Mode borderless = Randloos +headless = Headless popup = Popup fullscreen = Volledig scherm diff --git a/assets/locales/nl/gamescope.ftl b/assets/locales/nl/gamescope.ftl index 6f6dc129..042d0a6f 100644 --- a/assets/locales/nl/gamescope.ftl +++ b/assets/locales/nl/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Spelresolutie gamescope-resolution = Gamescope resolutie +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Opschaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Schalen van gehele getallen -integer-scaling-description = Verandert elke pixel in een vierkante of rechthoekige groep van een geheel aantal pixels met dezelfde kleur. Voorkomt scherpteverlies bij het schalen van Full HD naar 4K -gamescope-fsr-description = Een open-source opschalingstechniek ontwikkeld door AMD voor een betere opschalingskwaliteit -nis-description = Een open source opschalingstechniek ontwikkeld door Nvidia als een cross-vendor, low-overhead alternatief voor hun eigen DLSS-oplossing, wat betekent dat het werkt op AMD- en Intel GPU's en Nvidia GPU's +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Andere instellingen -framerate-limit = Frameratelimiet -unfocused-framerate-limit = Ongefocuste frameratelimiet +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/pl/enhancements.ftl b/assets/locales/pl/enhancements.ftl index 4076bf75..897e65c7 100644 --- a/assets/locales/pl/enhancements.ftl +++ b/assets/locales/pl/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Tryb okna borderless = Okno bezramkowe +headless = Headless popup = Wyskakujące okno fullscreen = Pełny ekran diff --git a/assets/locales/pl/gamescope.ftl b/assets/locales/pl/gamescope.ftl index 5305bc88..360a6233 100644 --- a/assets/locales/pl/gamescope.ftl +++ b/assets/locales/pl/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Rozdzielczość gry gamescope-resolution = Rozdzielczość Gamescope +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Skalowanie +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Skalowanie całkowitoliczbowe -integer-scaling-description = Zamienia każdy piksel na grupę kwadratowych lub prostokątnych pikseli o całkowitej liczbie tego samego koloru. Zapobiega utracie ostrości przy skalowaniu Full HD do 4K. -gamescope-fsr-description = Technika skalowania otwartego źródła opracowana przez AMD w celu poprawy jakości skalowania -nis-description = Technika skalowania otwartego źródła opracowana przez Nvidia jako alternatywa o niskim narzucie dla ich własnego rozwiązania DLSS, co oznacza, że działa ona również na GPU AMD i Intel, a nie tylko na GPU Nvidia +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Inne ustawienia -framerate-limit = Limit klatek na sekundę -unfocused-framerate-limit = Limit klatek na sekundę po utraceniu skupienia +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/pt/enhancements.ftl b/assets/locales/pt/enhancements.ftl index 6d6d5af5..79a0f98d 100644 --- a/assets/locales/pt/enhancements.ftl +++ b/assets/locales/pt/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Modo janela borderless = Sem borda +headless = Headless popup = Popup fullscreen = Tela cheia diff --git a/assets/locales/pt/gamescope.ftl b/assets/locales/pt/gamescope.ftl index d4bbdbe7..d2138b40 100644 --- a/assets/locales/pt/gamescope.ftl +++ b/assets/locales/pt/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Resolução de jogo gamescope-resolution = Resolução gamescope +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit + upscaling = Upscaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel -integer-scaling = Escalamento inteiro -integer-scaling-description = Torna cada pixel em um grupo de números inteiros de mesma cor em forma de quadrado ou retângulo. Previne a perda de nitidez quando escalando Full HD para 4K -gamescope-fsr-description = Uma técnica de upscaling de código aberto desenvolvida pela AMD para melhor qualidade -nis-description = Uma técnica de upscaling de código aberto desenvolvida pela Nvidia como uma alternativa á solução DLSS proprietária, significa que funciona em GPUs AMD, Intel e Nvidia +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness -other-settings = Outras configuraões -framerate-limit = Limite de taxa de quadros -unfocused-framerate-limit = Limite de taxa de quadros desfocado +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/ru/enhancements.ftl b/assets/locales/ru/enhancements.ftl index 0ac1dcdd..90c4ff21 100644 --- a/assets/locales/ru/enhancements.ftl +++ b/assets/locales/ru/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Задержка между перезапи window-mode = Режим окна borderless = Безрамочный +headless = Без заголовка popup = Всплывающий fullscreen = Полноэкранный diff --git a/assets/locales/ru/gamescope.ftl b/assets/locales/ru/gamescope.ftl index 48aff04c..39c78cb7 100644 --- a/assets/locales/ru/gamescope.ftl +++ b/assets/locales/ru/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Разрешение игры -gamescope-resolution = Разрешение Gamescope +gamescope-resolution = Разрешение gamescope + +framerate = Частота кадров +framerate-limit = Предел частоты кадров +unfocused-framerate-limit = Предел частоты кадров окна без фокуса upscaling = Масштабирование +upscaling-description = Рисовать игру в меньшем разрешении, улучшая качество картинки с помощью специальных алгоритмов + +upscaler = Алгоритм увеличения изображения +upscaler-description = Алгоритм, используемый для увеличения изображения к выбранному разрешению + +auto = Автоматический +integer = Целочисленное +fit = Вмещение +fill = Заполнение +stretch = Растягивание + +upscale-filter = Фильтр увеличенного изображения +upscale-filter-description = Алгоритм, используемый для пост-обработки увеличенного изображения + +linear = Линейный +nearest = Ближайшие соседи +nis = NIS +pixel = Пиксельный -integer-scaling = Целочисленное масштабирование -integer-scaling-description = Переводит каждый пиксель в квадрат или прямоугольник из целого числа пикселей одного цвета. Предотвращает потерю резкости при масштабировании Full HD до 4K -gamescope-fsr-description = Открытая техника масштабирования с сохранением хорошего качества изображения, разработанная AMD -nis-description = Открытая техника масштабирования с сохранением хорошего качества изображения, разработанная Nvidia для замены DLSS и работающая на видеокартах AMD, Intel и Nvidia +upscale-sharpness = Резкость изображения +upscale-sharpness-description = Резкость объекток на обработанном изображении -other-settings = Другие настройки -framerate-limit = Лимит числа кадров -unfocused-framerate-limit = Лимит числа кадров вне фокуса +smallest = Наименьшая +small = Небольшая +high = Высокая +highest = Высочайшая + +hdr-support = Поддержка HDR +hdr-support-description = Включить вывод HDR изображения из gamescope. Требует поддержки со стороны монитора + +realtime-scheduler = Планировщик задач реального времени +realtime-scheduler-description = Использовать планировщик задач реального времени. Увеличивает производительность игры за счёт замедления фоновых процессов + +adaptive-sync = Адаптивная синхронизация +adaptive-sync-description = Включить динамическую частоту кадров. Требует поддержки со стороны монитора force-grab-cursor = Принудительный захват курсора force-grab-cursor-description = Использовать относительный режим мыши вместо переворачивания в зависимости от видимости курсора. Курсор мыши будет правильно центрирован в игре + +mangohud = MangoHUD +mangohud-description = Запускать игру вместе с монитором производительности mangoapp (mangohud) + +extra-args = Дополнительные аргументы +extra-args-description = Список дополнительных аргументов, применяемых в gamescope diff --git a/assets/locales/sv/enhancements.ftl b/assets/locales/sv/enhancements.ftl index 95b0f55b..af0ed406 100644 --- a/assets/locales/sv/enhancements.ftl +++ b/assets/locales/sv/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Fönsterläge borderless = Kantlöst +headless = Headless popup = Popup fullscreen = Fullskärm diff --git a/assets/locales/sv/gamescope.ftl b/assets/locales/sv/gamescope.ftl index 8cd626b0..aabda8af 100644 --- a/assets/locales/sv/gamescope.ftl +++ b/assets/locales/sv/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Spelupplösning gamescope-resolution = Gamescope-upplösning +framerate = Framerate +framerate-limit = Gräns för bilduppdateringshastighet +unfocused-framerate-limit = Gräns för bilduppdateringshastighet utan fokus + upscaling = Uppskalning +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = Heltalsskalning -integer-scaling-description = Omvandlar varje pixel till en kvadratisk eller rektangulär grupp med ett heltals antal pixlar av samma färg. Förhindrar förlust av skärpa vid skalning av Full HD till 4K -gamescope-fsr-description = En uppskalningsteknik med öppen källkod som utvecklats av AMD för bättre uppskalningskvalitet -nis-description = En uppskalningsteknik med öppen källkod som utvecklats av Nvidia som ett alternativ till deras egenutvecklade DLSS-lösning, vilket innebär att den fungerar på AMD- och Intel-GPU:er, samt även Nvidia-GPU:er +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = Andra inställningar -framerate-limit = Gräns för bilduppdateringshastighet -unfocused-framerate-limit = Gräns för bilduppdateringshastighet utan fokus +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/th/enhancements.ftl b/assets/locales/th/enhancements.ftl index b818234e..9fac9df6 100644 --- a/assets/locales/th/enhancements.ftl +++ b/assets/locales/th/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = การเขียนทับค่า window-mode = โหมดหน้าต่างเกม borderless = โหมดไร้ขอบเขต +headless = Headless popup = ป๊อปอัพ fullscreen = เต็มจอ diff --git a/assets/locales/th/gamescope.ftl b/assets/locales/th/gamescope.ftl index 6531a850..7749c591 100644 --- a/assets/locales/th/gamescope.ftl +++ b/assets/locales/th/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = ความละเอียดของเกม gamescope-resolution = ความละเอียดของ Gamescope +framerate = Framerate +framerate-limit = ขีดจำกัดเฟรมเรต +unfocused-framerate-limit = เฟรมเรทจำกัดขณะไม่ได้โฟกัส + upscaling = การเพิ่มขนาดความละเอียด +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = มาตราส่วนจำนวนเต็ม -integer-scaling-description = เปลี่ยนแต่ละพิกเซลเป็นกลุ่มสี่เหลี่ยมจัตุรัสหรือสี่เหลี่ยมของจำนวนเต็มของพิกเซลสีเดียวกัน ป้องกันการสูญเสียความคมชัดเมื่อปรับขนาด Full HD เป็น 4K -gamescope-fsr-description = เทคนิคการขยายขนาดที่พัฒนาโดย AMD เพื่อคุณภาพการขยายขนาดที่ดีขึ้น -nis-description = เทคนิคการขยายขนาดโอเพ่นซอร์สที่พัฒนาโดย Nvidia เป็นทางเลือกข้ามผู้จำหน่ายและมีค่าใช้จ่ายต่ำแทนโซลูชัน DLSS ที่เป็นกรรมสิทธิ์ ซึ่งหมายความว่าใช้งานได้กับ AMD และ Intel GPU รวมถึง Nvidia GPU +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = การตั้งค่าอื่นๆ -framerate-limit = ขีดจำกัดเฟรมเรต -unfocused-framerate-limit = เฟรมเรทจำกัดขณะไม่ได้โฟกัส +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/tr/enhancements.ftl b/assets/locales/tr/enhancements.ftl index d7c49bfb..b15dcf32 100644 --- a/assets/locales/tr/enhancements.ftl +++ b/assets/locales/tr/enhancements.ftl @@ -51,7 +51,8 @@ enabled = Etkin fps-unlocker-interval = Overwrite interval fps-unlocker-interval-description = Delay in milliseconds between overwriting the FPS limit value. Periodic overwrites are necessary to prevent it from resetting -window-mode = Pencereli +window-mode = Pencereli borderless = Köşesiz +headless = Headless popup = Popup fullscreen = Tam ekran diff --git a/assets/locales/tr/gamescope.ftl b/assets/locales/tr/gamescope.ftl index f19da2e1..41b00e7b 100644 --- a/assets/locales/tr/gamescope.ftl +++ b/assets/locales/tr/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Oyun çözünürlüğü gamescope-resolution = Gamescope çözünürlüğü +framerate = Framerate +framerate-limit = Kare hızı limiti +unfocused-framerate-limit = Odakta değilken kare hızı limiti + upscaling = Görüntü keskinleştirme +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = Tamsayı ölçekleme -integer-scaling-description = Her pikseli, aynı renkli piksellerden oluşan bir kare veya dikdörtgen tamsayı grubuna dönüştürür. Full HD'yi 4K'ya ölçeklendirirken keskinlik kaybını önler -gamescope-fsr-description = Daha iyi yükseltme kalitesi için AMD tarafından geliştirilen açık kaynaklı bir yükseltme tekniği -nis-description = DLSS teknolojisine düşük maliyetli bir alternatif olarak Nvidia tarafından geliştirilen, yani AMD ve Intel GPU'ların yanı sıra Nvidia GPU'larda da çalışan açık kaynaklı bir yükseltme tekniği +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = Diğer ayarlar -framerate-limit = Kare hızı limiti -unfocused-framerate-limit = Odakta değilken kare hızı limiti +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/uk/enhancements.ftl b/assets/locales/uk/enhancements.ftl index 11bf78de..0580495b 100644 --- a/assets/locales/uk/enhancements.ftl +++ b/assets/locales/uk/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Затримка між перезаписа window-mode = Режим вікна borderless = Безрамковий +headless = Headless popup = Спливаючий fullscreen = Повноекранний diff --git a/assets/locales/uk/gamescope.ftl b/assets/locales/uk/gamescope.ftl index 985b8719..d1f0ced0 100644 --- a/assets/locales/uk/gamescope.ftl +++ b/assets/locales/uk/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Роздільна здатність гри gamescope-resolution = Роздільна здатність Gamescope +framerate = Framerate +framerate-limit = Обмеження кількості кадрів +unfocused-framerate-limit = Обмеження кількості кадрів поза фокусом + upscaling = Масштабування +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = Цілочисельне масштабування -integer-scaling-description = Кожен піксель перетворюється на квадрат або прямокутник з цілого числа пікселів одного кольору. Запобігає втраті чіткості при масштабуванні Full HD до 4K -gamescope-fsr-description = Відкрита техніка масштабування зі збереженням хорошої якості зображення, розроблена AMD -nis-description = Відкрита техніка масштабування зі збереженням хорошої якості зображення, розроблена Nvidia для заміни DLSS і працює на відеокартах AMD, Intel і Nvidia +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = Інші налаштування -framerate-limit = Обмеження кількості кадрів -unfocused-framerate-limit = Обмеження кількості кадрів поза фокусом +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Примусове захоплення курсору force-grab-cursor-description = Завжди використовувати відносний режим миші замість гортання залежно від видимості курсору. Курсор миші буде коректно відцентровано у грі + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/vi/enhancements.ftl b/assets/locales/vi/enhancements.ftl index d7b84e6f..9ad5b1bc 100644 --- a/assets/locales/vi/enhancements.ftl +++ b/assets/locales/vi/enhancements.ftl @@ -52,5 +52,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = Chế độ cửa sổ borderless = Cửa sổ không viền +headless = Headless popup = Popup fullscreen = Toàn màn hình diff --git a/assets/locales/vi/gamescope.ftl b/assets/locales/vi/gamescope.ftl index 2edf20bf..0271abef 100644 --- a/assets/locales/vi/gamescope.ftl +++ b/assets/locales/vi/gamescope.ftl @@ -1,16 +1,52 @@ game-resolution = Độ phân giải trò chơi gamescope-resolution = Độ phân giải của gamescope +framerate = Framerate +framerate-limit = Giới hạn tốc độ khung hình +unfocused-framerate-limit = Giới hạn tốc độ khung hình khi không tập trung + upscaling = Nâng độ phận giải +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms -integer-scaling = Tỉ lệ nâng -integer-scaling-description = Biến mỗi pixel thành một nhóm hình vuông hoặc hình chữ nhật có pixel cùng màu. Ngăn mất độ sắc nét khi mở rộng Full HD thành 4K -gamescope-fsr-description = Một kỹ thuật nâng cấp mã nguồn mở do AMD phát triển -nis-description = Một kỹ thuật nâng cấp mã nguồn mở do Nvidia phát triển dưới dạng một giải pháp thay thế chi phí thấp của nhà cung cấp chéo cho giải pháp DLSS độc quyền của họ, nghĩa là nó hoạt động trên GPU AMD và Intel cũng như GPU Nvidia +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling -other-settings = Cài đặt khác -framerate-limit = Giới hạn tốc độ khung hình -unfocused-framerate-limit = Giới hạn tốc độ khung hình khi không tập trung +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/assets/locales/zh-cn/enhancements.ftl b/assets/locales/zh-cn/enhancements.ftl index 24842cac..5fb5b7f2 100644 --- a/assets/locales/zh-cn/enhancements.ftl +++ b/assets/locales/zh-cn/enhancements.ftl @@ -53,5 +53,6 @@ fps-unlocker-interval-description = Delay in milliseconds between overwriting th window-mode = 窗口模式 borderless = 无边框 +headless = Headless popup = 弹出窗口 fullscreen = 全屏 diff --git a/assets/locales/zh-cn/gamescope.ftl b/assets/locales/zh-cn/gamescope.ftl index 282801bb..9f35c92f 100644 --- a/assets/locales/zh-cn/gamescope.ftl +++ b/assets/locales/zh-cn/gamescope.ftl @@ -1,11 +1,52 @@ -game-resolution = 游戏分辨率 -gamescope-resolution = Gamescope 分辨率 +game-resolution = Game resolution +gamescope-resolution = Gamescope resolution -integer-scaling = 整数倍数缩放 +framerate = Framerate +framerate-limit = Framerate limit +unfocused-framerate-limit = Unfocused framerate limit -other-settings = 其它设置 -framerate-limit = 帧率限制 -unfocused-framerate-limit = 切出游戏帧率限制 +upscaling = Upscaling +upscaling-description = Render the game in lower resolution and improve the image quality using special algorithms + +upscaler = Upscaler +upscaler-description = Algorithm used to perform image upscaling + +auto = Auto +integer = Integer +fit = Fit +fill = Fill +stretch = Stretch + +upscale-filter = Filter +upscale-filter-description = Algorithm used to filter upscaled image + +linear = Linear +nearest = Nearest +nis = NIS +pixel = Pixel + +upscale-sharpness = Sharpness +upscale-sharpness-description = Upscaling sharpness + +smallest = Smallest +small = Small +high = High +highest = Highest + +hdr-support = HDR support +hdr-support-description = Enable gamescope HDR output. Requires display support + +realtime-scheduler = Realtime scheduler +realtime-scheduler-description = Use realtime game process scheduling. Improves game performance in cost of slowing down background processes + +adaptive-sync = Adaptive sync +adaptive-sync-description = Enable variable refresh rate. Requires display support force-grab-cursor = Force grab cursor force-grab-cursor-description = Always use relative mouse mode instead of flipping dependent on cursor visibility. The mouse cursor will correctly be centered in the game + +mangohud = MangoHUD +mangohud-description = Launch with the mangoapp (mangohud) performance overlay enabled + +extra-args = Extra arguments +extra-args-description = Extra arguments appended to the gamescope diff --git a/flake.nix b/flake.nix index 9e7c0ccb..fb580bd8 100644 --- a/flake.nix +++ b/flake.nix @@ -20,6 +20,9 @@ cmake pkg-config + git + unzip + p7zip libwebp ]; diff --git a/src/main.rs b/src/main.rs index c0ddcf25..3e4f816b 100644 --- a/src/main.rs +++ b/src/main.rs @@ -109,11 +109,11 @@ fn main() -> anyhow::Result<()> { // Setup custom panic handler human_panic::setup_panic!(human_panic::metadata!()); - // Create launcher folder if it isn't + // Create launcher folder if it doesn't exist. if !LAUNCHER_FOLDER.exists() { std::fs::create_dir_all(LAUNCHER_FOLDER.as_path()).expect("Failed to create launcher folder"); - // This one is kinda critical buy well, I can't do something with it + // This one is kinda critical but well, I can't do anything about it std::fs::write(FIRST_RUN_FILE.as_path(), "").expect("Failed to create .first-run file"); // Set initial launcher language based on system language @@ -125,6 +125,12 @@ fn main() -> anyhow::Result<()> { Config::update_raw(config).expect("Failed to update config"); } + // Create cache folder if it doesn't exist. + if !CACHE_FOLDER.exists() { + std::fs::create_dir_all(CACHE_FOLDER.as_path()) + .expect("Failed to create cache folder"); + } + // Force debug output let mut force_debug = false; diff --git a/src/ui/about.rs b/src/ui/about.rs index 810773a7..6090ed3b 100644 --- a/src/ui/about.rs +++ b/src/ui/about.rs @@ -98,19 +98,23 @@ impl SimpleComponent for AboutDialog { "

Added

", "", "

Changed

", "", - "

Removed

", + "

Fixed

", "" ].join("\n"), diff --git a/src/ui/main/mod.rs b/src/ui/main/mod.rs index ab2379f5..b56a5b77 100644 --- a/src/ui/main/mod.rs +++ b/src/ui/main/mod.rs @@ -330,16 +330,16 @@ impl SimpleComponent for App { let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir); let mut downloaded = temp.join(game.file_name().unwrap()).metadata() - .map(|metadata| Some(metadata.len()) == game.downloaded_size()) + .map(|metadata| Some(metadata.len()) >= game.downloaded_size()) .unwrap_or(false); if downloaded { for voice in voices { - downloaded = !temp.join(voice.file_name().unwrap()).metadata() - .map(|metadata| Some(metadata.len()) == voice.downloaded_size()) + downloaded = temp.join(voice.file_name().unwrap()).metadata() + .map(|metadata| Some(metadata.len()) >= voice.downloaded_size()) .unwrap_or(false); - if downloaded { + if !downloaded { break; } } @@ -358,16 +358,16 @@ impl SimpleComponent for App { let temp = config.launcher.temp.unwrap_or_else(std::env::temp_dir); let mut downloaded = temp.join(game.file_name().unwrap()).metadata() - .map(|metadata| Some(metadata.len()) == game.downloaded_size()) + .map(|metadata| Some(metadata.len()) >= game.downloaded_size()) .unwrap_or(false); if downloaded { for voice in voices { - downloaded = !temp.join(voice.file_name().unwrap()).metadata() - .map(|metadata| Some(metadata.len()) == voice.downloaded_size()) + downloaded = temp.join(voice.file_name().unwrap()).metadata() + .map(|metadata| Some(metadata.len()) >= voice.downloaded_size()) .unwrap_or(false); - if downloaded { + if !downloaded { break; } } @@ -541,11 +541,11 @@ impl SimpleComponent for App { } // Old warning message which I don't really understand now: - // + // // Doesn't work on all the systems // e.g. won't work if you didn't install wine system-wide // there's some reasons for it - // + // // UPD: I've tried this, and the problem is that it's completely pointless // For whatever reason it just doesn't work @@ -1015,7 +1015,7 @@ impl SimpleComponent for App { tracing::error!("Failed to update launcher state: {err}"); self.toast(tr!("launcher-state-updating-error"), Some(err.to_string())); - + None } }; @@ -1027,7 +1027,7 @@ impl SimpleComponent for App { } else { self.disabled_buttons = false; } - + if let Some(state) = state { match state { LauncherState::GameUpdateAvailable(_) | diff --git a/src/ui/preferences/gamescope.rs b/src/ui/preferences/gamescope.rs index eeecb396..ad0939ef 100644 --- a/src/ui/preferences/gamescope.rs +++ b/src/ui/preferences/gamescope.rs @@ -29,6 +29,32 @@ impl SimpleAsyncComponent for GamescopeApp { set_search_enabled: false, add = &adw::PreferencesPage { + add = &adw::PreferencesGroup { + adw::ComboRow { + set_title: &tr!("window-mode"), + + #[wrap(Some)] + set_model = >k::StringList::new(&[ + &tr!("default"), + &tr!("borderless"), + &tr!("headless"), + &tr!("fullscreen") + ]), + + set_selected: CONFIG.game.enhancements.gamescope.window_mode.ordinal() as u32, + + connect_selected_notify => |row| unsafe { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.window_mode = GamescopeWindowMode::from_ordinal_unsafe(row.selected() as i8); + + Config::update(config); + } + } + } + } + }, + add = &adw::PreferencesGroup { set_title: &tr!("game-resolution"), @@ -36,17 +62,24 @@ impl SimpleAsyncComponent for GamescopeApp { set_title: &tr!("width"), set_input_purpose: gtk::InputPurpose::Digits, - set_text: &if CONFIG.game.enhancements.gamescope.game.width > 0 { - CONFIG.game.enhancements.gamescope.game.width.to_string() - } else { - String::new() + set_text: &match CONFIG.game.enhancements.gamescope.game_window.width { + Some(value) if value > 0 => value.to_string(), + _ => String::new() }, connect_changed => |row| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.game.width = row.text().parse().unwrap_or_default(); - + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.game_window.width = if value > 0 { + Some(value) + } else { + None + }; + Config::update(config); } } @@ -57,17 +90,24 @@ impl SimpleAsyncComponent for GamescopeApp { set_title: &tr!("height"), set_input_purpose: gtk::InputPurpose::Digits, - set_text: &if CONFIG.game.enhancements.gamescope.game.height > 0 { - CONFIG.game.enhancements.gamescope.game.height.to_string() - } else { - String::new() + set_text: &match CONFIG.game.enhancements.gamescope.game_window.height { + Some(value) if value > 0 => value.to_string(), + _ => String::new() }, connect_changed => |row| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.game.height = row.text().parse().unwrap_or_default(); - + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.game_window.height = if value > 0 { + Some(value) + } else { + None + }; + Config::update(config); } } @@ -82,17 +122,24 @@ impl SimpleAsyncComponent for GamescopeApp { set_title: &tr!("width"), set_input_purpose: gtk::InputPurpose::Digits, - set_text: &if CONFIG.game.enhancements.gamescope.gamescope.width > 0 { - CONFIG.game.enhancements.gamescope.gamescope.width.to_string() - } else { - String::new() + set_text: &match CONFIG.game.enhancements.gamescope.gamescope_window.width { + Some(value) if value > 0 => value.to_string(), + _ => String::new() }, connect_changed => |row| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.gamescope.width = row.text().parse().unwrap_or_default(); - + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.gamescope_window.width = if value > 0 { + Some(value) + } else { + None + }; + Config::update(config); } } @@ -103,17 +150,84 @@ impl SimpleAsyncComponent for GamescopeApp { set_title: &tr!("height"), set_input_purpose: gtk::InputPurpose::Digits, - set_text: &if CONFIG.game.enhancements.gamescope.gamescope.height > 0 { - CONFIG.game.enhancements.gamescope.gamescope.height.to_string() - } else { - String::new() + set_text: &match CONFIG.game.enhancements.gamescope.gamescope_window.height { + Some(value) if value > 0 => value.to_string(), + _ => String::new() + }, + + connect_changed => |row| { + if is_ready() { + if let Ok(mut config) = Config::get() { + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.gamescope_window.height = if value > 0 { + Some(value) + } else { + None + }; + + Config::update(config); + } + } + } + } + }, + + add = &adw::PreferencesGroup { + set_title: &tr!("framerate"), + + adw::EntryRow { + set_title: &tr!("framerate-limit"), + set_input_purpose: gtk::InputPurpose::Digits, + + set_text: &match CONFIG.game.enhancements.gamescope.framerate.focused { + Some(value) if value > 0 => value.to_string(), + _ => String::new() }, connect_changed => |row| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.gamescope.height = row.text().parse().unwrap_or_default(); - + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.framerate.focused = if value > 0 { + Some(value) + } else { + None + }; + + Config::update(config); + } + } + } + }, + + adw::EntryRow { + set_title: &tr!("unfocused-framerate-limit"), + set_input_purpose: gtk::InputPurpose::Digits, + + set_text: &match CONFIG.game.enhancements.gamescope.framerate.unfocused { + Some(value) if value > 0 => value.to_string(), + _ => String::new() + }, + + connect_changed => |row| { + if is_ready() { + if let Ok(mut config) = Config::get() { + let value = row.text() + .parse::() + .unwrap_or_default(); + + config.game.enhancements.gamescope.framerate.unfocused = if value > 0 { + Some(value) + } else { + None + }; + Config::update(config); } } @@ -123,62 +237,84 @@ impl SimpleAsyncComponent for GamescopeApp { add = &adw::PreferencesGroup { set_title: &tr!("upscaling"), + set_description: Some(&tr!("upscaling-description")), - adw::ActionRow { - set_title: &tr!("integer-scaling"), - set_subtitle: &tr!("integer-scaling-description"), + adw::ComboRow { + set_title: &tr!("upscaler"), + set_subtitle: &tr!("upscaler-description"), - add_suffix = >k::Switch { - set_valign: gtk::Align::Center, - set_active: CONFIG.game.enhancements.gamescope.integer_scaling, + #[wrap(Some)] + set_model = >k::StringList::new(&[ + &tr!("none"), + &tr!("auto"), + &tr!("integer"), + &tr!("fit"), + &tr!("fill"), + &tr!("stretch") + ]), - connect_state_notify => |switch| { - if is_ready() { - if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.integer_scaling = switch.is_active(); + set_selected: CONFIG.game.enhancements.gamescope.upscaling.upscaler.ordinal() as u32, - Config::update(config); - } + connect_selected_notify => |row| unsafe { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.upscaling.upscaler = GamescopeUpscaler::from_ordinal_unsafe(row.selected() as i8); + + Config::update(config); } } } }, - adw::ActionRow { - set_title: "FSR", - set_subtitle: &tr!("gamescope-fsr-description"), + adw::ComboRow { + set_title: &tr!("upscale-filter"), + set_subtitle: &tr!("upscale-filter-description"), + + #[wrap(Some)] + set_model = >k::StringList::new(&[ + &tr!("none"), + &tr!("linear"), + &tr!("nearest"), + &tr!("fsr"), + &tr!("nis"), + &tr!("pixel") + ]), - add_suffix = >k::Switch { - set_valign: gtk::Align::Center, - set_active: CONFIG.game.enhancements.gamescope.fsr, + set_selected: CONFIG.game.enhancements.gamescope.upscaling.filter.ordinal() as u32, - connect_state_notify => |switch| { - if is_ready() { - if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.fsr = switch.is_active(); + connect_selected_notify => |row| unsafe { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.upscaling.filter = GamescopeUpscaleFilter::from_ordinal_unsafe(row.selected() as i8); - Config::update(config); - } + Config::update(config); } } } }, - adw::ActionRow { - set_title: "Nvidia Image Scaling", - set_subtitle: &tr!("nis-description"), + adw::ComboRow { + set_title: &tr!("upscale-sharpness"), + set_subtitle: &tr!("upscale-sharpness-description"), - add_suffix = >k::Switch { - set_valign: gtk::Align::Center, - set_active: CONFIG.game.enhancements.gamescope.nis, + #[wrap(Some)] + set_model = >k::StringList::new(&[ + &tr!("none"), + &tr!("smallest"), + &tr!("small"), + &tr!("balanced"), + &tr!("high"), + &tr!("highest") + ]), - connect_state_notify => |switch| { - if is_ready() { - if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.nis = switch.is_active(); + set_selected: CONFIG.game.enhancements.gamescope.upscaling.sharpness.ordinal() as u32, + + connect_selected_notify => |row| unsafe { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.upscaling.sharpness = GamescopeUpscaleSharpness::from_ordinal_unsafe(row.selected() as i8); - Config::update(config); - } + Config::update(config); } } } @@ -186,89 +322,109 @@ impl SimpleAsyncComponent for GamescopeApp { }, add = &adw::PreferencesGroup { - set_title: &tr!("other-settings"), + set_title: &tr!("options"), - // TODO: maybe use Fps enum like in fps unlocker settings + adw::SwitchRow { + set_title: &tr!("hdr-support"), + set_subtitle: &tr!("hdr-support-description"), - adw::EntryRow { - set_title: &tr!("framerate-limit"), - set_input_purpose: gtk::InputPurpose::Digits, + set_active: CONFIG.game.enhancements.gamescope.options.hdr_support, - set_text: &if CONFIG.game.enhancements.gamescope.framerate.focused > 0 { - CONFIG.game.enhancements.gamescope.framerate.focused.to_string() - } else { - String::new() - }, - - connect_changed => |row| { + connect_active_notify => |switch| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.framerate.focused = row.text().parse().unwrap_or_default(); - + config.game.enhancements.gamescope.options.hdr_support = switch.is_active(); + Config::update(config); } } } }, - adw::EntryRow { - set_title: &tr!("unfocused-framerate-limit"), - set_input_purpose: gtk::InputPurpose::Digits, + adw::SwitchRow { + set_title: &tr!("realtime-scheduler"), + set_subtitle: &tr!("realtime-scheduler-description"), - set_text: &if CONFIG.game.enhancements.gamescope.framerate.unfocused > 0 { - CONFIG.game.enhancements.gamescope.framerate.unfocused.to_string() - } else { - String::new() - }, + set_active: CONFIG.game.enhancements.gamescope.options.realtime_scheduler, - connect_changed => |row| { + connect_active_notify => |switch| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.framerate.unfocused = row.text().parse().unwrap_or_default(); - + config.game.enhancements.gamescope.options.realtime_scheduler = switch.is_active(); + Config::update(config); } } } }, - adw::ComboRow { - set_title: &tr!("window-mode"), + adw::SwitchRow { + set_title: &tr!("adaptive-sync"), + set_subtitle: &tr!("adaptive-sync-description"), - #[wrap(Some)] - set_model = >k::StringList::new(&[ - &tr!("borderless"), - &tr!("fullscreen") - ]), + set_active: CONFIG.game.enhancements.gamescope.options.adaptive_sync, - set_selected: CONFIG.game.enhancements.gamescope.window_type.ordinal() as u32, - - connect_selected_notify => |row| unsafe { + connect_active_notify => |switch| { if is_ready() { if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.window_type = WindowType::from_ordinal_unsafe(row.selected() as i8); - + config.game.enhancements.gamescope.options.adaptive_sync = switch.is_active(); + Config::update(config); } } } }, - adw::ActionRow { + adw::SwitchRow { set_title: &tr!("force-grab-cursor"), set_subtitle: &tr!("force-grab-cursor-description"), - add_suffix = >k::Switch { - set_valign: gtk::Align::Center, - set_active: CONFIG.game.enhancements.gamescope.force_grab_cursor, + set_active: CONFIG.game.enhancements.gamescope.options.force_grab_cursor, + + connect_active_notify => |switch| { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.options.force_grab_cursor = switch.is_active(); + + Config::update(config); + } + } + } + }, + + adw::SwitchRow { + set_title: &tr!("mangohud"), + set_subtitle: &tr!("mangohud-description"), + + set_active: CONFIG.game.enhancements.gamescope.options.mangohud, + + connect_active_notify => |switch| { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.options.mangohud = switch.is_active(); + + Config::update(config); + } + } + } + } + }, - connect_state_notify => |switch| { - if is_ready() { - if let Ok(mut config) = Config::get() { - config.game.enhancements.gamescope.force_grab_cursor = switch.is_active(); + add = &adw::PreferencesGroup { + set_title: &tr!("extra-args"), + set_description: Some(&tr!("extra-args-description")), + + adw::EntryRow { + set_title: &tr!("extra-args"), - Config::update(config); - } + set_text: &CONFIG.game.enhancements.gamescope.extra_args, + + connect_changed => |row| { + if is_ready() { + if let Ok(mut config) = Config::get() { + config.game.enhancements.gamescope.extra_args = row.text().parse().unwrap_or_default(); + + Config::update(config); } } }