diff --git a/angularFiles.js b/angularFiles.js
index 6be3f249bb2f..50b0fa47a4eb 100755
--- a/angularFiles.js
+++ b/angularFiles.js
@@ -138,7 +138,6 @@ var angularFiles = {
'ngTouch': [
'src/ngTouch/touch.js',
'src/ngTouch/swipe.js',
- 'src/ngTouch/directive/ngClick.js',
'src/ngTouch/directive/ngSwipe.js'
],
'ngAria': [
diff --git a/src/ngTouch/directive/ngClick.js b/src/ngTouch/directive/ngClick.js
deleted file mode 100644
index f352c252f443..000000000000
--- a/src/ngTouch/directive/ngClick.js
+++ /dev/null
@@ -1,296 +0,0 @@
-'use strict';
-
-/* global ngTouch: false,
- nodeName_: false
-*/
-
-/**
- * @ngdoc directive
- * @name ngClick
- *
- * @description
- * A more powerful replacement for the default ngClick designed to be used on touchscreen
- * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending
- * the click event. This version handles them immediately, and then prevents the
- * following click event from propagating.
- *
- * Requires the {@link ngTouch `ngTouch`} module to be installed.
- *
- * This directive can fall back to using an ordinary click event, and so works on desktop
- * browsers as well as mobile.
- *
- * This directive also sets the CSS class `ng-click-active` while the element is being held
- * down (by a mouse click or touch) so you can restyle the depressed element if you wish.
- *
- * @element ANY
- * @param {expression} ngClick {@link guide/expression Expression} to evaluate
- * upon tap. (Event object is available as `$event`)
- *
- * @example
-
-
-
- count: {{ count }}
-
-
- angular.module('ngClickExample', ['ngTouch']);
-
-
- */
-
-ngTouch.config(['$provide', function($provide) {
- $provide.decorator('ngClickDirective', ['$delegate', function($delegate) {
- // drop the default ngClick directive
- $delegate.shift();
- return $delegate;
- }]);
-}]);
-
-ngTouch.directive('ngClick', ['$parse', '$timeout', '$rootElement',
- function($parse, $timeout, $rootElement) {
- var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag.
- var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers.
- var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click
- var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks.
-
- var ACTIVE_CLASS_NAME = 'ng-click-active';
- var lastPreventedTime;
- var touchCoordinates;
- var lastLabelClickCoordinates;
-
-
- // TAP EVENTS AND GHOST CLICKS
- //
- // Why tap events?
- // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're
- // double-tapping, and then fire a click event.
- //
- // This delay sucks and makes mobile apps feel unresponsive.
- // So we detect touchstart, touchcancel and touchend ourselves and determine when
- // the user has tapped on something.
- //
- // What happens when the browser then generates a click event?
- // The browser, of course, also detects the tap and fires a click after a delay. This results in
- // tapping/clicking twice. We do "clickbusting" to prevent it.
- //
- // How does it work?
- // We attach global touchstart and click handlers, that run during the capture (early) phase.
- // So the sequence for a tap is:
- // - global touchstart: Sets an "allowable region" at the point touched.
- // - element's touchstart: Starts a touch
- // (- touchcancel ends the touch, no click follows)
- // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold
- // too long) and fires the user's tap handler. The touchend also calls preventGhostClick().
- // - preventGhostClick() removes the allowable region the global touchstart created.
- // - The browser generates a click event.
- // - The global click handler catches the click, and checks whether it was in an allowable region.
- // - If preventGhostClick was called, the region will have been removed, the click is busted.
- // - If the region is still there, the click proceeds normally. Therefore clicks on links and
- // other elements without ngTap on them work normally.
- //
- // This is an ugly, terrible hack!
- // Yeah, tell me about it. The alternatives are using the slow click events, or making our users
- // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular
- // encapsulates this ugly logic away from the user.
- //
- // Why not just put click handlers on the element?
- // We do that too, just to be sure. If the tap event caused the DOM to change,
- // it is possible another element is now in that position. To take account for these possibly
- // distinct elements, the handlers are global and care only about coordinates.
-
- // Checks if the coordinates are close enough to be within the region.
- function hit(x1, y1, x2, y2) {
- return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD;
- }
-
- // Checks a list of allowable regions against a click location.
- // Returns true if the click should be allowed.
- // Splices out the allowable region from the list after it has been used.
- function checkAllowableRegions(touchCoordinates, x, y) {
- for (var i = 0; i < touchCoordinates.length; i += 2) {
- if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) {
- touchCoordinates.splice(i, i + 2);
- return true; // allowable region
- }
- }
- return false; // No allowable region; bust it.
- }
-
- // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick
- // was called recently.
- function onClick(event) {
- if (Date.now() - lastPreventedTime > PREVENT_DURATION) {
- return; // Too old.
- }
-
- var touches = event.touches && event.touches.length ? event.touches : [event];
- var x = touches[0].clientX;
- var y = touches[0].clientY;
- // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label
- // and on the input element). Depending on the exact browser, this second click we don't want
- // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label
- // click event
- if (x < 1 && y < 1) {
- return; // offscreen
- }
- if (lastLabelClickCoordinates &&
- lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) {
- return; // input click triggered by label click
- }
- // reset label click coordinates on first subsequent click
- if (lastLabelClickCoordinates) {
- lastLabelClickCoordinates = null;
- }
- // remember label click coordinates to prevent click busting of trigger click event on input
- if (nodeName_(event.target) === 'label') {
- lastLabelClickCoordinates = [x, y];
- }
-
- // Look for an allowable region containing this click.
- // If we find one, that means it was created by touchstart and not removed by
- // preventGhostClick, so we don't bust it.
- if (checkAllowableRegions(touchCoordinates, x, y)) {
- return;
- }
-
- // If we didn't find an allowable region, bust the click.
- event.stopPropagation();
- event.preventDefault();
-
- // Blur focused form elements
- event.target && event.target.blur && event.target.blur();
- }
-
-
- // Global touchstart handler that creates an allowable region for a click event.
- // This allowable region can be removed by preventGhostClick if we want to bust it.
- function onTouchStart(event) {
- var touches = event.touches && event.touches.length ? event.touches : [event];
- var x = touches[0].clientX;
- var y = touches[0].clientY;
- touchCoordinates.push(x, y);
-
- $timeout(function() {
- // Remove the allowable region.
- for (var i = 0; i < touchCoordinates.length; i += 2) {
- if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) {
- touchCoordinates.splice(i, i + 2);
- return;
- }
- }
- }, PREVENT_DURATION, false);
- }
-
- // On the first call, attaches some event handlers. Then whenever it gets called, it creates a
- // zone around the touchstart where clicks will get busted.
- function preventGhostClick(x, y) {
- if (!touchCoordinates) {
- $rootElement[0].addEventListener('click', onClick, true);
- $rootElement[0].addEventListener('touchstart', onTouchStart, true);
- touchCoordinates = [];
- }
-
- lastPreventedTime = Date.now();
-
- checkAllowableRegions(touchCoordinates, x, y);
- }
-
- // Actual linking function.
- return function(scope, element, attr) {
- var clickHandler = $parse(attr.ngClick),
- tapping = false,
- tapElement, // Used to blur the element after a tap.
- startTime, // Used to check if the tap was held too long.
- touchStartX,
- touchStartY;
-
- function resetState() {
- tapping = false;
- element.removeClass(ACTIVE_CLASS_NAME);
- }
-
- element.on('touchstart', function(event) {
- tapping = true;
- tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement.
- // Hack for Safari, which can target text nodes instead of containers.
- if (tapElement.nodeType == 3) {
- tapElement = tapElement.parentNode;
- }
-
- element.addClass(ACTIVE_CLASS_NAME);
-
- startTime = Date.now();
-
- // Use jQuery originalEvent
- var originalEvent = event.originalEvent || event;
- var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent];
- var e = touches[0];
- touchStartX = e.clientX;
- touchStartY = e.clientY;
- });
-
- element.on('touchcancel', function(event) {
- resetState();
- });
-
- element.on('touchend', function(event) {
- var diff = Date.now() - startTime;
-
- // Use jQuery originalEvent
- var originalEvent = event.originalEvent || event;
- var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ?
- originalEvent.changedTouches :
- ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]);
- var e = touches[0];
- var x = e.clientX;
- var y = e.clientY;
- var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2));
-
- if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) {
- // Call preventGhostClick so the clickbuster will catch the corresponding click.
- preventGhostClick(x, y);
-
- // Blur the focused element (the button, probably) before firing the callback.
- // This doesn't work perfectly on Android Chrome, but seems to work elsewhere.
- // I couldn't get anything to work reliably on Android Chrome.
- if (tapElement) {
- tapElement.blur();
- }
-
- if (!angular.isDefined(attr.disabled) || attr.disabled === false) {
- element.triggerHandler('click', [event]);
- }
- }
-
- resetState();
- });
-
- // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click
- // something else nearby.
- element.onclick = function(event) { };
-
- // Actual click handler.
- // There are three different kinds of clicks, only two of which reach this point.
- // - On desktop browsers without touch events, their clicks will always come here.
- // - On mobile browsers, the simulated "fast" click will call this.
- // - But the browser's follow-up slow click will be "busted" before it reaches this handler.
- // Therefore it's safe to use this directive on both mobile and desktop.
- element.on('click', function(event, touchend) {
- scope.$apply(function() {
- clickHandler(scope, {$event: (touchend || event)});
- });
- });
-
- element.on('mousedown', function(event) {
- element.addClass(ACTIVE_CLASS_NAME);
- });
-
- element.on('mousemove mouseup', function(event) {
- element.removeClass(ACTIVE_CLASS_NAME);
- });
-
- };
-}]);
-
diff --git a/src/ngTouch/touch.js b/src/ngTouch/touch.js
index 8191ff0b753a..50192c36ac44 100644
--- a/src/ngTouch/touch.js
+++ b/src/ngTouch/touch.js
@@ -7,12 +7,16 @@
*
* # ngTouch
*
- * The `ngTouch` module provides touch events and other helpers for touch-enabled devices.
- * The implementation is based on jQuery Mobile touch event handling
- * ([jquerymobile.com](http://jquerymobile.com/)).
+ * The `ngTouch` module provides the touch-event based {@link ngTouch.$swipe `$swipe`} directive.
*
+ *
+ * Angular 1.5.0 has **removed** the override to the `ngClick` directive that eliminates the 300ms delay
+ * after a tap on mobile browsers. It was removed because the implementation was unreliable, and because
+ * the 300ms delay is on its way out on modern mobile browsers.
+ * If you need this behavior, consider using [FastClick](https://github.com/ftlabs/fastclick) or
+ * [Tappy!](https://github.com/filamentgroup/tappy/)
+ *
*
- * See {@link ngTouch.$swipe `$swipe`} for usage.
*
*
*
diff --git a/test/ngTouch/directive/ngClickSpec.js b/test/ngTouch/directive/ngClickSpec.js
deleted file mode 100644
index c9765b4c8df9..000000000000
--- a/test/ngTouch/directive/ngClickSpec.js
+++ /dev/null
@@ -1,655 +0,0 @@
-'use strict';
-
-describe('ngClick (touch)', function() {
- var element, time, orig_now;
-
- // TODO(braden): Once we have other touch-friendly browsers on CI, allow them here.
- // Currently Firefox and IE refuse to fire touch events.
- // Enable iPhone for manual testing.
- if (!/chrome|iphone/i.test(navigator.userAgent)) {
- return;
- }
-
- function mockTime() {
- return time;
- }
-
-
- beforeEach(function() {
- module('ngTouch');
- orig_now = Date.now;
- time = 0;
- Date.now = mockTime;
- });
-
- afterEach(function() {
- dealoc(element);
- Date.now = orig_now;
- });
-
-
- it('should get called on a tap', inject(function($rootScope, $compile) {
- element = $compile('')($rootScope);
- $rootScope.$digest();
- expect($rootScope.tapped).toBeUndefined();
-
- browserTrigger(element, 'touchstart');
- browserTrigger(element, 'touchend');
- expect($rootScope.tapped).toEqual(true);
- }));
-
-
- it('should pass event object', inject(function($rootScope, $compile) {
- element = $compile('')($rootScope);
- $rootScope.$digest();
-
- browserTrigger(element, 'touchstart');
- browserTrigger(element, 'touchend');
- expect($rootScope.event).toBeDefined();
- }));
-
- if (window.jQuery) {
- it('should not unwrap a jQuery-wrapped event object on click', inject(function($rootScope, $compile) {
- element = $compile('')($rootScope);
- $rootScope.$digest();
-
- browserTrigger(element, 'click', {
- keys: [],
- x: 10,
- y: 10
- });
- expect($rootScope.event.originalEvent).toBeDefined();
- expect($rootScope.event.originalEvent.clientX).toBe(10);
- expect($rootScope.event.originalEvent.clientY).toBe(10);
- }));
-
- it('should not unwrap a jQuery-wrapped event object on touchstart/touchend',
- inject(function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.$digest();
-
- browserTrigger(element, 'touchstart');
- browserTrigger(element, 'touchend');
-
- expect($rootScope.event.originalEvent).toBeDefined();
- }));
- }
-
-
- it('should not click if the touch is held too long', inject(function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.count = 0;
- $rootScope.$digest();
-
- expect($rootScope.count).toBe(0);
-
- time = 10;
- browserTrigger(element, 'touchstart',{
- keys: [],
- x: 10,
- y: 10
- });
-
- time = 900;
- browserTrigger(element, 'touchend',{
- keys: [],
- x: 10,
- y: 10
- });
-
- expect($rootScope.count).toBe(0);
- }));
-
-
- it('should not click if the touchend is too far away', inject(function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.$digest();
-
- expect($rootScope.tapped).toBeUndefined();
-
- browserTrigger(element, 'touchstart',{
- keys: [],
- x: 10,
- y: 10
- });
- browserTrigger(element, 'touchend',{
- keys: [],
- x: 400,
- y: 400
- });
-
- expect($rootScope.tapped).toBeUndefined();
- }));
-
-
- it('should not prevent click if a touchmove comes before touchend', inject(function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.$digest();
-
- expect($rootScope.tapped).toBeUndefined();
-
- browserTrigger(element, 'touchstart',{
- keys: [],
- x: 10,
- y: 10
- });
- browserTrigger(element, 'touchmove');
- browserTrigger(element, 'touchend',{
- keys: [],
- x: 15,
- y: 15
- });
-
- expect($rootScope.tapped).toEqual(true);
- }));
-
- it('should add the CSS class while the element is held down, and then remove it', inject(function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.$digest();
- expect($rootScope.tapped).toBeUndefined();
-
- var CSS_CLASS = 'ng-click-active';
-
- expect(element.hasClass(CSS_CLASS)).toBe(false);
- browserTrigger(element, 'touchstart',{
- keys: [],
- x: 10,
- y: 10
- });
- expect(element.hasClass(CSS_CLASS)).toBe(true);
- browserTrigger(element, 'touchend',{
- keys: [],
- x: 10,
- y: 10
- });
- expect(element.hasClass(CSS_CLASS)).toBe(false);
- expect($rootScope.tapped).toBe(true);
- }));
-
- it('should click when target element is an SVG', inject(
- function($rootScope, $compile, $rootElement) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
- $rootScope.$digest();
-
- browserTrigger(element, 'touchstart');
- browserTrigger(element, 'touchend');
- browserTrigger(element, 'click', {x:1, y:1});
-
- expect($rootScope.tapped).toEqual(true);
- }));
-
- describe('the clickbuster', function() {
- var element1, element2;
-
- beforeEach(inject(function($rootElement, $document) {
- $document.find('body').append($rootElement);
- }));
-
- afterEach(inject(function($document) {
- $document.find('body').empty();
- }));
-
-
- it('should cancel the following click event', inject(function($rootScope, $compile, $rootElement, $document) {
- element = $compile('')($rootScope);
- $rootElement.append(element);
-
- $rootScope.count = 0;
- $rootScope.$digest();
-
- expect($rootScope.count).toBe(0);
-
- // Fire touchstart at 10ms, touchend at 50ms, the click at 300ms.
- time = 10;
- browserTrigger(element, 'touchstart',{
- keys: [],
- x: 10,
- y: 10
- });
-
- time = 50;
- browserTrigger(element, 'touchend',{
- keys: [],
- x: 10,
- y: 10
- });
-
- expect($rootScope.count).toBe(1);
-
- time = 100;
- browserTrigger(element, 'click',{
- keys: [],
- x: 10,
- y: 10
- });
-
- expect($rootScope.count).toBe(1);
- }));
-
-
- it('should cancel the following click event even when the element has changed', inject(
- function($rootScope, $compile, $rootElement) {
- $rootElement.append(
- '