diff --git a/Project-Aurora/Project-Aurora/Profiles/Slime Rancher/GSI/Nodes/LocationNode.cs b/Project-Aurora/Project-Aurora/Profiles/Slime Rancher/GSI/Nodes/LocationNode.cs index d12103eb6..357ae7d7e 100644 --- a/Project-Aurora/Project-Aurora/Profiles/Slime Rancher/GSI/Nodes/LocationNode.cs +++ b/Project-Aurora/Project-Aurora/Profiles/Slime Rancher/GSI/Nodes/LocationNode.cs @@ -10,19 +10,19 @@ public enum SRZone { None = -1, TheRanch = 0, - REEF = 1, - QUARRY = 2, - MOSS = 3, - DESERT = 4, - SEA = 5, - RUINS = 7, - RUINS_TRANSITION = 8, - WILDS = 9, - OGDEN_RANCH = 10, - VALLEY = 11, - MOCHI_RANCH = 12, - SLIMULATIONS = 13, - VIKTOR_LAB = 14 + TheDryReef = 1, + TheIndigoQuarry = 2, + TheMossBlanket = 3, + TheGlassDesert = 4, + TheSlimeSea = 5, + TheAncientRuins = 7, + TheAncientRuinsCourtyard = 8, + TheWilds = 9, + OgdensRetreat = 10, + NimbleValley = 11, + MochisManor = 12, + TheSlimeulation = 13, + ViktorsWorkshop = 14 } public class LocationNode : AutoJsonNode @@ -47,19 +47,19 @@ public class BiomeNode : AutoJsonNode public bool None => Location == SRZone.None; public bool TheRanch => Location == SRZone.TheRanch; - public bool TheDryReef => Location == SRZone.REEF; - public bool TheIndigoQuarry => Location == SRZone.QUARRY; - public bool TheMossBlanket => Location == SRZone.MOSS; - public bool TheGlassDesert => Location == SRZone.DESERT; - public bool TheSlimeSea => Location == SRZone.SEA; - public bool TheAncientRuins => Location == SRZone.RUINS; - public bool TheAncientRuinsCourtyard => Location == SRZone.RUINS_TRANSITION; - public bool TheWilds => Location == SRZone.WILDS; - public bool OgdensRetreat => Location == SRZone.OGDEN_RANCH; - public bool NimbleValley => Location == SRZone.VALLEY; - public bool MochisManor => Location == SRZone.MOCHI_RANCH; - public bool TheSlimeulation => Location == SRZone.SLIMULATIONS; - public bool ViktorsWorkshop => Location == SRZone.VIKTOR_LAB; + public bool TheDryReef => Location == SRZone.TheDryReef; + public bool TheIndigoQuarry => Location == SRZone.TheIndigoQuarry; + public bool TheMossBlanket => Location == SRZone.TheMossBlanket; + public bool TheGlassDesert => Location == SRZone.TheGlassDesert; + public bool TheSlimeSea => Location == SRZone.TheSlimeSea; + public bool TheAncientRuins => Location == SRZone.TheAncientRuins; + public bool TheAncientRuinsCourtyard => Location == SRZone.TheAncientRuinsCourtyard; + public bool TheWilds => Location == SRZone.TheWilds; + public bool OgdensRetreat => Location == SRZone.OgdensRetreat; + public bool NimbleValley => Location == SRZone.NimbleValley; + public bool MochisManor => Location == SRZone.MochisManor; + public bool TheSlimeulation => Location == SRZone.TheSlimeulation; + public bool ViktorsWorkshop => Location == SRZone.ViktorsWorkshop; internal BiomeNode(string json) : base(json) { } }