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constructive-solid-geometry-physics-and-breakable.html
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constructive-solid-geometry-physics-and-breakable.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Constructive Solid Geometry (with Physics and Breakable)</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.0.0"></script>
<script src="/lib/phaser.min.js"></script>
<script src="/lib/enable3d.phaserExtension.0.19.1.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.requestThirdDimension()
}
create() {
this.accessThirdDimension()
this.third.warpSpeed()
this.third.camera.position.set(0, 5, 10)
this.third.camera.lookAt(0, 2, 0)
const box = this.third.make.box({ x: 0.75, y: 1.75, z: -0.25 })
const sphere = this.third.make.sphere({ radius: 0.5, x: 1, y: 2 })
const int = this.third.csg.intersect(box, sphere)
const sub = this.third.csg.subtract(box, sphere)
const uni = this.third.csg.union(box, sphere)
const mat = this.third.add.material()
const geometries = [int, sub, uni]
geometries.forEach((geo, i) => {
geo.position.setX((i - 1) * 2)
geo.position.setY(5)
geo.rotateX(10)
geo.material = mat
geo.castShadow = geo.receiveShadow = true
this.third.physics.add.existing(geo, { shape: 'mesh', breakable: true })
})
this.objects = [int, sub, uni]
}
update() {
this.objects.forEach(obj => {
obj.rotation.x += 0.01
obj.rotation.y += 0.01
})
}
}
const config = {
type: Phaser.WEBGL,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib')
})
</script>
</body>
</html>