forked from enable3d/enable3d-website
-
Notifications
You must be signed in to change notification settings - Fork 0
/
create-and-destroy-objects-and-physics.html
71 lines (56 loc) · 2.19 KB
/
create-and-destroy-objects-and-physics.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Create and Destroy Objects and Physics</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.0.0"></script>
<script src="/lib/phaser.min.js"></script>
<script src="/lib/enable3d.phaserExtension.0.19.1.min.js"></script>
</head>
<body>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.accessThirdDimension()
}
async create() {
const { ground } = await this.third.warpSpeed()
this.third.physics.debug.enable()
let blueBox = this.third.add.box({ y: 3 }, { lambert: { color: 'cornflowerblue' } })
let redBox = this.third.add.box({ y: 4.5 }, { lambert: { color: 'tomato' } })
const hasBody = () => {
console.log('blueBox:', typeof blueBox.body, blueBox.hasBody)
console.log('redBox:', typeof blueBox.body, blueBox.hasBody)
}
hasBody()
setTimeout(() => this.third.physics.add.existing(redBox), 1000)
setTimeout(() => this.third.physics.add.existing(blueBox), 2000)
setTimeout(() => hasBody(), 3000)
setTimeout(() => this.third.destroy(redBox), 4000)
setTimeout(() => this.third.destroy(ground), 5000)
}
}
const config = {
type: Phaser.WEBGL,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib')
})
</script>
</body>
</html>