forked from enable3d/enable3d-website
-
Notifications
You must be signed in to change notification settings - Fork 0
/
heightmap-with-color-scale.html
80 lines (69 loc) · 2.82 KB
/
heightmap-with-color-scale.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Heightmap with Color Scale</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.0.0"></script>
<script src="/lib/phaser.min.js"></script>
<script src="/lib/enable3d.phaserExtension.0.19.1.min.js"></script>
<script src="/lib/chroma.min.js"></script>
</head>
<body>
<div id="info-text">
This heightmap has been created from
<a href="/assets/heightmap/heightmap-island.png"> this png file</a>.
</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
init() {
this.requestThirdDimension()
}
async create() {
this.accessThirdDimension()
// we remove the default ground
this.third.warpSpeed('-ground')
this.third.camera.position.set(10, 10, 20)
// this.third.physics.debug.enable()
this.input.on('pointerdown', () => {
this.third.haveSomeFun(1)
})
// heightmap from https://medium.com/@travall/procedural-2d-island-generation-noise-functions-13976bddeaf9
const heightmap = await this.third.load.texture('/assets/heightmap/heightmap-island.png')
// Powered by Chroma.js (https://github.com/gka/chroma.js/)
const colorScale = chroma
.scale(['#003eb2', '#0952c6', '#a49463', '#867645', '#3c6114', '#5a7f32', '#8c8e7b', '#a0a28f', '#ebebeb'])
.domain([0, 0.025, 0.1, 0.2, 0.25, 0.8, 1.3, 1.45, 1.6])
const mesh = this.third.heightMap.add(heightmap, { colorScale })
if (mesh) {
// yes, you have to convert it manually :/
mesh.geometry = this.third.transform.geometryToBufferGeometry(mesh.geometry)
// we position, scale, rotate etc. the mesh before adding physics to it
mesh.scale.set(2, 2, 2)
this.third.physics.add.existing(mesh, { mass: 0 })
}
}
}
const config = {
type: Phaser.WEBGL,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib')
})
</script>
</body>
</html>