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load-and-use-textures.html
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load-and-use-textures.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Load and Use Textures</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.0.0"></script>
<script src="/lib/phaser.min.js"></script>
<script src="/lib/enable3d.phaserExtension.0.19.1.min.js"></script>
</head>
<body>
<div id="info-text">(scene restarts every 5 seconds)</div>
<script>
const { enable3d, Scene3D, Canvas } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super({ key: 'MainScene' })
}
preload() {}
init() {
this.accessThirdDimension()
this.third.load.preload('grass', '/assets/img/grass.jpg')
}
create() {
this.third.warpSpeed('light', 'camera', 'sky', 'orbitControls')
this.third.camera.position.set(20, 20, 40)
// add a simple box
this.third.add.box({ y: 2 })
// get the texture and add the ground
this.third.load.texture('grass').then(grass => {
grass.wrapS = grass.wrapT = 1000 // RepeatWrapping
grass.offset.set(0, 0)
grass.repeat.set(2, 2)
// BUG: To add shadows to your ground, set transparent = true
this.third.physics.add.ground({ width: 20, height: 20, y: 0 }, { phong: { map: grass, transparent: true } })
})
setTimeout(() => {
this.scene.restart()
}, 5000)
}
}
const config = {
type: Phaser.WEBGL,
scale: {
mode: Phaser.Scale.FIT,
autoCenter: Phaser.Scale.CENTER_BOTH,
width: window.innerWidth * Math.max(1, window.devicePixelRatio / 2),
height: window.innerHeight * Math.max(1, window.devicePixelRatio / 2)
},
scene: [MainScene],
...Canvas()
}
window.addEventListener('load', () => {
enable3d(() => new Phaser.Game(config)).withPhysics('/lib')
})
</script>
</body>
</html>