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standalone-mode.html
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standalone-mode.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no, viewport-fit=cover" />
<meta http-equiv="X-UA-Compatible" content="ie=edge" />
<title>Standalone Modes</title>
<link rel="stylesheet" href="/css/examples.css?ver=1.0.0" />
<script src="/js/examples.js?ver=1.0.0"></script>
<script src="/lib/enable3d.framework.0.19.1.min.js"></script>
</head>
<body>
<div id="info-text">Using enable3d in Standalone Mode</div>
<script>
const { Project, Scene3D, PhysicsLoader, THREE } = ENABLE3D
class MainScene extends Scene3D {
constructor() {
super('MainScene')
}
init() {
console.log('init')
this.renderer.setPixelRatio(1)
this.renderer.setSize(window.innerWidth, window.innerHeight)
}
preload() {
console.log('preload')
}
create() {
console.log('create')
// set up scene (light, ground, grid, sky, orbitControls)
this.warpSpeed()
// enable physics debug
this.physics.debug.enable()
// position camera
this.camera.position.set(10, 10, 20)
// blue box
this.box = this.add.box({ y: 2 }, { lambert: { color: 'deepskyblue' } })
// pink box
this.physics.add.box({ y: 10 }, { lambert: { color: 'hotpink' } })
// green sphere
const geometry = new THREE.SphereGeometry(0.8, 16, 16)
const material = new THREE.MeshLambertMaterial({ color: 0x00ff00 })
const cube = new THREE.Mesh(geometry, material)
cube.position.set(0.2, 3, 0)
this.scene.add(cube)
// add physics to an existing object
this.physics.add.existing(cube)
}
update() {
this.box.rotation.x += 0.01
this.box.rotation.y += 0.01
}
}
PhysicsLoader('/lib', () => new Project({ scenes: [MainScene] }))
</script>
</body>
</html>