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Support for multiple UV sets #34

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atteneder opened this issue Mar 31, 2019 · 2 comments
Closed

Support for multiple UV sets #34

atteneder opened this issue Mar 31, 2019 · 2 comments
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2.0 core spec enhancement New feature or request
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@atteneder
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Meshes can have a second UV set (TEXCOORD_1) that materials can use via texCoord.
See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes

@atteneder atteneder added the enhancement New feature or request label Mar 31, 2019
@atteneder atteneder changed the title Multiple UV sets not supported Support for multiple UV sets Mar 31, 2019
@atteneder
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Note: the second UV set is loaded, but no material/shader makes use atm.

@atteneder
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Follow up issue for more than two UV sets: #206

@atteneder atteneder mentioned this issue Sep 29, 2022
atteneder added a commit that referenced this issue Oct 18, 2023
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Co-authored-by: Andreas Atteneder <andreas.atteneder@gmail.com>
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Labels
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