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Meshes can have a second UV set (TEXCOORD_1) that materials can use via texCoord. See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes
TEXCOORD_1
texCoord
The text was updated successfully, but these errors were encountered:
Note: the second UV set is loaded, but no material/shader makes use atm.
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fix: Warning when a UV set other than the first one is used (is unsup…
2526d20
…ported; see issue #34)
Follow up issue for more than two UV sets: #206
78da285
fix: Properly de-serialize lights' color when using Newtonsoft JSON (#34
a08ada8
) Co-authored-by: Andreas Atteneder <andreas.atteneder@gmail.com>
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Meshes can have a second UV set (
TEXCOORD_1
) that materials can use viatexCoord
.See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#meshes
The text was updated successfully, but these errors were encountered: