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need guidance on interior scene using custom data with MonoSDF #85
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@DavidNP96 Your dataset looks difficult. Could you get some reasonable results with |
thank you for your response @niujinshuchong the result of nerfacto is quite alright. However, there are quite a number of artifacts. nerfacto_results.mp4 |
@DavidNP96 Nerfacto's result looks good. Maybe you could try to train a volsdf/neus model without monocular prior first to check how the results look like before adding monocular prior. |
This is the nerf result when extracting its mesh (using poisson meshing): nerf_with_poisson.mp4This is volSDF result without monocular priors : blender_Mcq7dLYolb.mp4These are the parameters I used for volSDF: ns-train volsdf --pipeline.model.sdf-field.inside-outside True --vis viewer |
@DavidNP96 Looks like it's a difficult dataset. Maybe you could try other method in the repo, e.g. bakedsdf and bakedsdf-mlp. But I am not sure whether it will produce reasonable result or not. |
Hi all,
I am trying to create an indoor scene, however, viewer results remain blurry (as per the image below). When I am importing the object into unreal I get a blob not even closely resemble the interior scene. I feel like I might be doing multiple things wrong in creating this result maybe someone here can help?
steps to recreate:
run following commands:
data/{image_map_naam}/
results in viewer:
results in unreal:
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