From 4b3df8ddef0528f6e4797376051604a61cde7f63 Mon Sep 17 00:00:00 2001 From: xanunderscore <149614526+xanunderscore@users.noreply.github.com> Date: Fri, 12 Jul 2024 17:14:44 -0400 Subject: [PATCH] reset here --- BossMod/AI/AIManager.cs | 1 + BossMod/BossModule/AIHints.cs | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/BossMod/AI/AIManager.cs b/BossMod/AI/AIManager.cs index 765990d43..2b6b62e1c 100644 --- a/BossMod/AI/AIManager.cs +++ b/BossMod/AI/AIManager.cs @@ -108,6 +108,7 @@ private void SwitchToIdle() _masterSlot = PartyState.PlayerSlot; _controller.Clear(); + _autorot.Hints.ForceMovementIn = float.MaxValue; } private void SwitchToFollow(int masterSlot) diff --git a/BossMod/BossModule/AIHints.cs b/BossMod/BossModule/AIHints.cs index fb190dc3f..55f235d94 100644 --- a/BossMod/BossModule/AIHints.cs +++ b/BossMod/BossModule/AIHints.cs @@ -68,7 +68,6 @@ public class Enemy(Actor actor, bool shouldBeTanked) // clear all stored data public void Clear() { - ForceMovementIn = float.MaxValue; Center = default; Bounds = DefaultBounds; PotentialTargets.Clear();