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Take No Prisoners uses MCI_STATUS_READY's dwReturn value, which wasn't being set.
The game also uses MCI_FORMAT_TMSF with dwFrom being the track's start time and dwTo being the track's end time, resulting in info.first == info.last and stopping music playback before it begins. I added a condition to set info.last to be info.first + 1 when this occurs so info.last is NON-inclusive.