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Sync with actual game version, OSX launch #3

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@mugabe mugabe commented Nov 19, 2019

Hi!
I know that you halt development of modloader, but maybe you can merge PR and release the new version?

I fixed issue with ModManager.GetModPath (it's public now) and make modloader works properly with OSX.

upd: Also I moved mod loading from GameController.Awake to ModManager.QueueMods, so workshop mods now also loads properly.

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bdgmb2 commented Nov 22, 2019

Hello, my apologies about the delay in getting to this, we're fast approaching finals week in my country and this is my last semester at university, so I'm quite busy. It might be a while before I can properly review and merge this in, and here's why:
Yeah, it's true ML development has stopped, but a while ago I made some major changes to how it worked under the hood (and fixed compatibility for Alpha 24+, where some of the functions ML hooks changed names). Unfortunately (because I'm an idiot) I didn't push these changes to this project. So I'm going to get that large-ish commit in then review and merge your changes, it's just quite a bit of work and I'm in a really busy time right now, so once again I apologize.
ML development might start back up again after the procurement changes in the next alpha, hopefully the game's code won't be such a moving target past that point :)

@bdgmb2 bdgmb2 self-assigned this Nov 22, 2019
@bdgmb2 bdgmb2 added the enhancement New feature or request label Nov 22, 2019
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