Timeless timeline: X. 2D analog of 3D rendering as POC in Processing x. get pixels x. z-buffer x. depth culling x. back-face culling? x. camera rotation X. 3D rendering backend in C x. algebraic functions (intersections, cross products) x. structs (point, line) 3. Rendering pipeline in C a. Projection b. Rasterization c. Visibility Problem d. Draw sequentially with X11 4. Multi-threading in C for X11 drawing 5. Design of maze geometry 6. Move/ rotate camera with keyboard or mouse movements 7. Use textures on polygons 8. Advanced lighting or shading
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