diff --git a/examples/input/gpu_picking.rs b/examples/input/gpu_picking.rs index 3493ecdfe33b16..98be8ac490455b 100644 --- a/examples/input/gpu_picking.rs +++ b/examples/input/gpu_picking.rs @@ -3,8 +3,8 @@ //! Gpu picking is a way to generate a texture of all the rendered entities and //! use this texture to determine exactly which entity is under the mouse. -use bevy::prelude::*; -use bevy_internal::{ +use bevy::{ + prelude::*, reflect::{TypePath, TypeUuid}, render::{ picking::{GpuPickingCamera, GpuPickingMesh, GpuPickingPlugin},