From 51eeaebd5678c852f91ddb8f8131ce07d284502d Mon Sep 17 00:00:00 2001 From: Gino Valente Date: Mon, 20 Feb 2023 12:06:21 -0700 Subject: [PATCH] Update doc about entity extraction --- crates/bevy_scene/src/dynamic_scene_builder.rs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/crates/bevy_scene/src/dynamic_scene_builder.rs b/crates/bevy_scene/src/dynamic_scene_builder.rs index e5d86c1e81af4f..fd37f4b0e1c292 100644 --- a/crates/bevy_scene/src/dynamic_scene_builder.rs +++ b/crates/bevy_scene/src/dynamic_scene_builder.rs @@ -20,6 +20,8 @@ use std::collections::BTreeMap; /// This can be changed by [specifying a filter](DynamicSceneBuilder::with_filter) or by explicitly /// [allowing](DynamicSceneBuilder::allow)/[denying](DynamicSceneBuilder::deny) certain components. /// +/// Extraction happens immediately and uses the filter as it exists during the time of extraction. +/// /// # Resource Extraction /// /// By default, all resources registered with [`ReflectResource`] type data in a world's [`AppTypeRegistry`] will be extracted. @@ -27,6 +29,8 @@ use std::collections::BTreeMap; /// This can be changed by [specifying a filter](DynamicSceneBuilder::with_resource_filter) or by explicitly /// [allowing](DynamicSceneBuilder::allow_resource)/[denying](DynamicSceneBuilder::deny_resource) certain resources. /// +/// Extraction happens immediately and uses the filter as it exists during the time of extraction. +/// /// # Entity Order /// /// Extracted entities will always be stored in ascending order based on their [index](Entity::index).