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remove #![allow(clippy::type_complexity)]
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ameknite committed Oct 3, 2023
1 parent a24338a commit c6dfa17
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Showing 49 changed files with 4 additions and 62 deletions.
1 change: 0 additions & 1 deletion crates/bevy_a11y/src/lib.rs
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//! Accessibility for Bevy
#![warn(missing_docs)]
#![allow(clippy::type_complexity)]
#![forbid(unsafe_code)]

use std::sync::{
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1 change: 0 additions & 1 deletion crates/bevy_animation/src/lib.rs
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//! Animation for the game engine Bevy
#![warn(missing_docs)]
#![allow(clippy::type_complexity)]

use std::ops::Deref;
use std::time::Duration;
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1 change: 0 additions & 1 deletion crates/bevy_app/src/lib.rs
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//! This crate is about everything concerning the highest-level, application layer of a Bevy app.
#![warn(missing_docs)]
#![allow(clippy::type_complexity)]

mod app;
mod main_schedule;
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2 changes: 0 additions & 2 deletions crates/bevy_asset/src/lib.rs
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#![allow(clippy::type_complexity)]

pub mod io;
pub mod meta;
pub mod processor;
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1 change: 0 additions & 1 deletion crates/bevy_audio/src/lib.rs
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//! ```
#![forbid(unsafe_code)]
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

mod audio;
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2 changes: 1 addition & 1 deletion crates/bevy_core/src/lib.rs
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#![warn(missing_docs)]
#![allow(clippy::type_complexity)]

//! This crate provides core functionality for Bevy Engine.
mod name;
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2 changes: 0 additions & 2 deletions crates/bevy_core_pipeline/src/lib.rs
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#![allow(clippy::type_complexity)]

pub mod blit;
pub mod bloom;
pub mod clear_color;
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2 changes: 0 additions & 2 deletions crates/bevy_derive/src/lib.rs
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#![allow(clippy::type_complexity)]

extern crate proc_macro;

mod app_plugin;
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2 changes: 0 additions & 2 deletions crates/bevy_diagnostic/src/lib.rs
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#![allow(clippy::type_complexity)]

mod diagnostic;
mod entity_count_diagnostics_plugin;
mod frame_time_diagnostics_plugin;
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1 change: 0 additions & 1 deletion crates/bevy_dylib/src/lib.rs
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#![warn(missing_docs)]
#![allow(clippy::type_complexity)]
#![allow(clippy::single_component_path_imports)]

//! Forces dynamic linking of Bevy.
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2 changes: 0 additions & 2 deletions crates/bevy_dynamic_plugin/src/lib.rs
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#![allow(clippy::type_complexity)]

mod loader;

pub use loader::*;
1 change: 0 additions & 1 deletion crates/bevy_ecs/src/lib.rs
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#![warn(clippy::undocumented_unsafe_blocks)]
#![warn(missing_docs)]
#![allow(clippy::type_complexity)]
#![doc = include_str!("../README.md")]

#[cfg(target_pointer_width = "16")]
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2 changes: 0 additions & 2 deletions crates/bevy_ecs_compile_fail_tests/src/lib.rs
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#![allow(clippy::type_complexity)]

// Nothing here, check out the integration tests
2 changes: 0 additions & 2 deletions crates/bevy_encase_derive/src/lib.rs
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#![allow(clippy::type_complexity)]

use bevy_macro_utils::BevyManifest;
use encase_derive_impl::{implement, syn};

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2 changes: 0 additions & 2 deletions crates/bevy_gilrs/src/lib.rs
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#![allow(clippy::type_complexity)]

mod converter;
mod gilrs_system;
mod rumble;
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1 change: 0 additions & 1 deletion crates/bevy_gizmos/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

//! This crate adds an immediate mode drawing api to Bevy for visual debugging.
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2 changes: 1 addition & 1 deletion crates/bevy_gltf/src/lib.rs
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//! for loading glTF 2.0 (a standard 3D scene definition format) files in Bevy.
//!
//! The [glTF 2.0 specification](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html) defines the format of the glTF files.
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

#[cfg(feature = "bevy_animation")]
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1 change: 0 additions & 1 deletion crates/bevy_hierarchy/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
//! `bevy_hierarchy` can be used to define hierarchies of entities.
//!
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1 change: 0 additions & 1 deletion crates/bevy_input/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

//! Input functionality for the [Bevy game engine](https://bevyengine.org/).
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1 change: 0 additions & 1 deletion crates/bevy_internal/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
//! This module is separated into its own crate to enable simple dynamic linking for Bevy, and should not be used directly
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1 change: 0 additions & 1 deletion crates/bevy_log/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
//! This crate provides logging functions and configuration for [Bevy](https://bevyengine.org)
//! apps, and automatically configures platform specific log handlers (i.e. WASM or Android).
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1 change: 0 additions & 1 deletion crates/bevy_macro_utils/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
#![deny(unsafe_code)]
//! A collection of helper types and functions for working on macros within the Bevy ecosystem.
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1 change: 0 additions & 1 deletion crates/bevy_math/src/lib.rs
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//! matrices like [`Mat2`], [`Mat3`] and [`Mat4`] and orientation representations
//! like [`Quat`].
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

mod affine3;
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1 change: 0 additions & 1 deletion crates/bevy_mikktspace/src/lib.rs
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#![allow(clippy::type_complexity)]
#![allow(clippy::all)]

use glam::{Vec2, Vec3};
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2 changes: 0 additions & 2 deletions crates/bevy_pbr/src/lib.rs
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#![allow(clippy::type_complexity)]

pub mod wireframe;

mod alpha;
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1 change: 0 additions & 1 deletion crates/bevy_ptr/src/lib.rs
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#![doc = include_str!("../README.md")]
#![no_std]
#![warn(missing_docs)]
#![allow(clippy::type_complexity)]

use core::fmt::{self, Formatter, Pointer};
use core::{
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1 change: 0 additions & 1 deletion crates/bevy_reflect/src/lib.rs
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//! [orphan rule]: https://doc.rust-lang.org/book/ch10-02-traits.html#implementing-a-trait-on-a-type:~:text=But%20we%20can%E2%80%99t,implementation%20to%20use.
//! [`bevy_reflect_derive/documentation`]: bevy_reflect_derive
//! [derive `Reflect`]: derive@crate::Reflect
#![allow(clippy::type_complexity)]
mod array;
mod fields;
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2 changes: 0 additions & 2 deletions crates/bevy_render/src/lib.rs
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#![allow(clippy::type_complexity)]

#[cfg(target_pointer_width = "16")]
compile_error!("bevy_render cannot compile for a 16-bit platform.");

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1 change: 0 additions & 1 deletion crates/bevy_scene/src/lib.rs
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//! instantiated or removed from a world to allow composition. Scenes can be serialized/deserialized,
//! for example to save part of the world state to a file.
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]

mod bundle;
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2 changes: 0 additions & 2 deletions crates/bevy_sprite/src/lib.rs
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#![allow(clippy::type_complexity)]

mod bundle;
mod dynamic_texture_atlas_builder;
mod mesh2d;
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1 change: 0 additions & 1 deletion crates/bevy_tasks/src/lib.rs
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#![warn(missing_docs)]
#![allow(clippy::type_complexity)]
#![doc = include_str!("../README.md")]

mod slice;
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2 changes: 0 additions & 2 deletions crates/bevy_text/src/lib.rs
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#![allow(clippy::type_complexity)]

mod error;
mod font;
mod font_atlas;
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1 change: 0 additions & 1 deletion crates/bevy_time/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
#![doc = include_str!("../README.md")]

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2 changes: 1 addition & 1 deletion crates/bevy_transform/src/lib.rs
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#![allow(clippy::type_complexity)]

#![warn(missing_docs)]
#![warn(clippy::undocumented_unsafe_blocks)]
#![doc = include_str!("../README.md")]
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2 changes: 0 additions & 2 deletions crates/bevy_ui/src/lib.rs
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#![allow(clippy::type_complexity)]

//! This crate contains Bevy's UI system, which can be used to create UI for both 2D and 3D games
//! # Basic usage
//! Spawn UI elements with [`node_bundles::ButtonBundle`], [`node_bundles::ImageBundle`], [`node_bundles::TextBundle`] and [`node_bundles::NodeBundle`]
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2 changes: 1 addition & 1 deletion crates/bevy_utils/src/lib.rs
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//!
//! [Bevy]: https://bevyengine.org/
//!
#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
#![warn(clippy::undocumented_unsafe_blocks)]

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1 change: 0 additions & 1 deletion crates/bevy_window/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
//! `bevy_window` provides a platform-agnostic interface for windowing in Bevy.
//!
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1 change: 0 additions & 1 deletion crates/bevy_winit/src/lib.rs
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#![allow(clippy::type_complexity)]
#![warn(missing_docs)]
//! `bevy_winit` provides utilities to handle window creation and the eventloop through [`winit`]
//!
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1 change: 0 additions & 1 deletion examples/3d/anti_aliasing.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use std::f32::consts::PI;

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1 change: 0 additions & 1 deletion examples/3d/shadow_caster_receiver.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use std::f32::consts::PI;

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1 change: 0 additions & 1 deletion examples/3d/ssao.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{
core_pipeline::experimental::taa::{TemporalAntiAliasBundle, TemporalAntiAliasPlugin},
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1 change: 0 additions & 1 deletion examples/ecs/custom_query_param.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{ecs::query::WorldQuery, prelude::*};
use std::fmt::Debug;
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1 change: 0 additions & 1 deletion examples/ecs/state.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::prelude::*;

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1 change: 0 additions & 1 deletion examples/games/alien_cake_addict.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use std::f32::consts::PI;

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1 change: 0 additions & 1 deletion examples/games/game_menu.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::prelude::*;

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1 change: 0 additions & 1 deletion examples/input/text_input.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{input::keyboard::KeyboardInput, prelude::*};

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1 change: 0 additions & 1 deletion examples/mobile/src/lib.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{input::touch::TouchPhase, prelude::*, window::WindowMode};

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1 change: 0 additions & 1 deletion examples/tools/scene_viewer/scene_viewer_plugin.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{
asset::LoadState, gltf::Gltf, input::common_conditions::input_just_pressed, prelude::*,
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1 change: 0 additions & 1 deletion examples/ui/button.rs
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// This lint usually gives bad advice in the context of Bevy -- hiding complex queries behind
// type aliases tends to obfuscate code while offering no improvement in code cleanliness.
#![allow(clippy::type_complexity)]

use bevy::{prelude::*, winit::WinitSettings};

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