diff --git a/crates/bevy_math/src/bezier.rs b/crates/bevy_math/src/bezier.rs index 0a592b1f6dc84..bce2483f12dab 100644 --- a/crates/bevy_math/src/bezier.rs +++ b/crates/bevy_math/src/bezier.rs @@ -202,7 +202,7 @@ impl CubicBezierEasing { /// halfway through. This is known as linear interpolation, and results in objects animating /// with a constant velocity, and no smooth acceleration or deceleration at the start or end. /// - /// ```ignore + /// ```text /// y /// │ ● /// │ ⬈ @@ -217,7 +217,7 @@ impl CubicBezierEasing { /// smooth curve. As `time` (x-axis) progresses, we now follow the curved curve, and use the `y` /// value to determine how far along the animation is. /// - /// ```ignore + /// ```text /// y /// │ ⬈➔➔● /// │ ⬈