From e1ff56ffed85dc83bc47fc4b904c7606cdba5309 Mon Sep 17 00:00:00 2001 From: Nicola Papale Date: Mon, 12 Sep 2022 16:48:18 +0200 Subject: [PATCH] Re-generate example README --- examples/README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/README.md b/examples/README.md index 12165e5eebbc39..2fce041ff6d184 100644 --- a/examples/README.md +++ b/examples/README.md @@ -112,9 +112,9 @@ Example | Description [Load glTF](../examples/3d/load_gltf.rs) | Loads and renders a glTF file as a scene [MSAA](../examples/3d/msaa.rs) | Configures MSAA (Multi-Sample Anti-Aliasing) for smoother edges [Orthographic View](../examples/3d/orthographic.rs) | Shows how to create a 3D orthographic view (for isometric-look in games or CAD applications) +[Parallax Mapping](../examples/3d/parallax_mapping.rs) | Demonstrates use of a normal map and height map for parallax mapping [Parenting](../examples/3d/parenting.rs) | Demonstrates parent->child relationships and relative transformations [Physically Based Rendering](../examples/3d/pbr.rs) | Demonstrates use of Physically Based Rendering (PBR) properties -[Parallax Mapping](../examples/3d/parallax_mapping.rs) | Demonstrates use of a normal map and height map for parallax mapping [Render to Texture](../examples/3d/render_to_texture.rs) | Shows how to render to a texture, useful for mirrors, UI, or exporting images [Shadow Biases](../examples/3d/shadow_biases.rs) | Demonstrates how shadow biases affect shadows in a 3d scene [Shadow Caster and Receiver](../examples/3d/shadow_caster_receiver.rs) | Demonstrates how to prevent meshes from casting/receiving shadows in a 3d scene