From e6a57bad25d1ee86d29cdeebec4d1a5996e9b7e2 Mon Sep 17 00:00:00 2001 From: Grant Moyer Date: Fri, 28 Aug 2020 19:45:54 -0400 Subject: [PATCH] Fix sprite clipping at same depth (#385) --- crates/bevy_sprite/src/render/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/crates/bevy_sprite/src/render/mod.rs b/crates/bevy_sprite/src/render/mod.rs index 4d6657df93ca8..6dd965345c367 100644 --- a/crates/bevy_sprite/src/render/mod.rs +++ b/crates/bevy_sprite/src/render/mod.rs @@ -31,7 +31,7 @@ pub fn build_sprite_sheet_pipeline(shaders: &mut Assets) -> PipelineDesc depth_stencil_state: Some(DepthStencilStateDescriptor { format: TextureFormat::Depth32Float, depth_write_enabled: true, - depth_compare: CompareFunction::Less, + depth_compare: CompareFunction::LessEqual, stencil: StencilStateDescriptor { front: StencilStateFaceDescriptor::IGNORE, back: StencilStateFaceDescriptor::IGNORE, @@ -79,7 +79,7 @@ pub fn build_sprite_pipeline(shaders: &mut Assets) -> PipelineDescriptor depth_stencil_state: Some(DepthStencilStateDescriptor { format: TextureFormat::Depth32Float, depth_write_enabled: true, - depth_compare: CompareFunction::Less, + depth_compare: CompareFunction::LessEqual, stencil: StencilStateDescriptor { front: StencilStateFaceDescriptor::IGNORE, back: StencilStateFaceDescriptor::IGNORE,