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Rendering Regression from 0.5.0 to 0.8.0 #5510
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Pretty sure this is a duplicate of #5266 :) See that thread for the fix. |
I think that your issue is more like #1949 but that sort of thing is also present in 0.5.0, so that's curious. If you don't have any padding in your sprite sheet, I'd add some and see if that fixes the issue. You might also try setting the default filter mode to nearest. The many_foxes issue is a separate thing: #5118 |
I already have
I just ran that and do have the same issue, but it seems a little different more related to textureatlases I also have a build for 0.7.0 that has the same bug
oh this looks very similar, sorry for the repost must have missed it in my search
i figured I could give padding to fix it thanks for the help |
versioning
testing
i ran various wgpu examples and didn't see the issue, although they don't have many sprite examples
i also tried the opengl backend renderer, and the issue was still there
how i got here
I made a sort of bejeweled demo back in 0.5.0, it didn't have this graphical artifact (see screenshots)
I now moved the codebase to using 0.8.0, and noticed there is a white line above the green gems but only sometimes.
in the spritesheet, there is a white sprite above the green gem, so I assume it is coming from that.
i have not changed much in how the spritesheet bundle operates.
the 0.5.0 code can be found here:
https://git.tombarrett.xyz/gems/log.html
and the 0.8.0 diff is here
https://pastebin.com/0BcK0XLS
0.5.0
0.8.0
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