shader_prepass
example crashes with opaque CustomMaterial
#8273
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
P-Crash
A sudden unexpected crash
Bevy version
release-0.10.0
(also get the same crash onmain
).Relevant system information
What you did
I modified the
shader_prepass
example so that theCustomMaterial
wasAlphaMode::Opaque
rather thanAlphaMode::Blend
.What went wrong
Bevy crashes. With other testing it appears the issue only happens when the camera is looking at the object with the custom material.
Additional information
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