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Material trait doesn't mention that prepass shaders are used for shadow mapping #8696

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Nathan-Fenner opened this issue May 28, 2023 · 0 comments · Fixed by #9025
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A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
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@Nathan-Fenner
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How can Bevy's documentation be improved?

The Material trait docs mention the prepass_vertex_shader and prepass_fragment_shader, but don't say explicitly what they're used for.

In particular, they don't mention that these shaders are used for shadow mapping. I only found this out because it's mentioned in #3755.

@Nathan-Fenner Nathan-Fenner added C-Docs An addition or correction to our documentation S-Needs-Triage This issue needs to be labelled labels May 28, 2023
@JMS55 JMS55 added A-Rendering Drawing game state to the screen and removed S-Needs-Triage This issue needs to be labelled labels May 28, 2023
@JMS55 JMS55 added this to the 0.11 milestone May 28, 2023
@cart cart modified the milestones: 0.11, 0.12 Jul 9, 2023
github-merge-queue bot pushed a commit that referenced this issue Oct 16, 2023
# Objective

- Fixes #8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
ameknite pushed a commit to ameknite/bevy that referenced this issue Nov 6, 2023
…gine#9025)

# Objective

- Fixes bevyengine#8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
rdrpenguin04 pushed a commit to rdrpenguin04/bevy that referenced this issue Jan 9, 2024
…gine#9025)

# Objective

- Fixes bevyengine#8696.

## Solution

- Added a paragraph describing the usage of the `prepass_vertex_shader`
and `prepass_fragment_shader`.
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A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
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