Fixed: Use VertexOuput instead of FragmentInput in prepass.wgsl #10009
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Fix Inconsistency between
VertexOutput
andFragmentInput
inprepass.wgsl
Objective
Fixes #9402 -
Encountered this bug:
The reason was that the
FragmentInput
in theprepass.wgsl
was missing@location(2)
which is theVERTEX_TANGENTS
.Solution
FragmentInput
inprepass.wgsl
useVertexOutput
insteadVertexOutput
toPrepassMeshVertexOutput
clip_position
toposition
inPrepassMeshVertexOutput