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Explain how RegularPolygon mesh is generated #10927

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Dec 12, 2023
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2 changes: 2 additions & 0 deletions crates/bevy_render/src/mesh/shape/regular_polygon.rs
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,8 @@ impl From<RegularPolygon> for Mesh {

let mut indices = Vec::with_capacity((sides - 2) * 3);
for i in 1..(sides as u32 - 1) {
// Vertices are generated in CW order above, hence the reversed indices here
// to emit triangle vertices in CCW order.
indices.extend_from_slice(&[0, i + 1, i]);
}

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