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Misc cleanup #11134

Merged
merged 2 commits into from
Dec 30, 2023
Merged

Misc cleanup #11134

merged 2 commits into from
Dec 30, 2023

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JMS55
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@JMS55 JMS55 commented Dec 29, 2023

Re-exports a few types/functions I need that have no reason to be private, and some minor code quality changes.

@JMS55 JMS55 added the C-Code-Quality A section of code that is hard to understand or change label Dec 29, 2023
@JMS55 JMS55 requested a review from alice-i-cecile December 29, 2023 22:59
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ghost commented Dec 29, 2023

Looks good to me, this is a pretty mechanical change, the variable renames are helpful.

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use labels Dec 29, 2023
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Dec 30, 2023
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Dec 30, 2023
Merged via the queue into bevyengine:main with commit 3d3a065 Dec 30, 2023
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brianreavis added a commit to brianreavis/bevy that referenced this pull request Jan 1, 2024
github-merge-queue bot pushed a commit that referenced this pull request Jan 2, 2024
This expands upon #11134.

I found myself needing `tonemapping_pipeline_key` for some custom 2d
draw functions. #11134 exported the 3d version of
`tonemapping_pipeline_key` and this PR exports the 2d version. I also
made `alpha_mode_pipeline_key` public for good measure.
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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4 participants