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Remove Vec from GpuArrayBuffer #11368

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merged 2 commits into from
Jan 16, 2024
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@atlv24 atlv24 commented Jan 16, 2024

Objective

Solution

  • Rely on StorageBuffer's backing Vec instead

Changelog

  • GpuArrayBuffer no longer has a redundant backing Vec

@alice-i-cecile alice-i-cecile added A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times C-Code-Quality A section of code that is hard to understand or change labels Jan 16, 2024
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 16, 2024
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 16, 2024
Merged via the queue into bevyengine:main with commit 54a54d4 Jan 16, 2024
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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3 participants