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[Merged by Bors] - Add minimum sizes to textures to prevent crash #2300
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I think the proper solution would be to simply not create a swapchain and not render anything when the window height is 0. Setting a minimum size of 1 for textures could mask a user error. |
To quote cart:
So similar to as @bjorn3 said, the solution here is not to |
I think the approach in this pr is an improvement over #545 and #734 because it works around a wgpu-specific constraint inside bevy_wgpu. I agree with @bjorn3 that ideally we just don't render anything, but thats actually non-trivial to do currently in the context of the RenderGraph. Theres no way for the window swap chain node to say "I can't create a swap chain, so don't run any of my dependent nodes". Arguably that should be possible, but its a new feature that needs to be built. I think we should merge this pr as a "quick fix" interim solution to a very common problem, with a TODO outlining the ideal solution and a reference to an issue capturing the ideal solution. |
bors try |
tryBuild succeeded: |
bors r+ |
# Objective - Fixes #2299 ## Solution - Ensures that textures are never requested with 0 height/width.
Pull request successfully merged into main. Build succeeded: |
# Objective - Fixes bevyengine#2299 ## Solution - Ensures that textures are never requested with 0 height/width.
Objective
Solution