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[Merged by Bors] - Sprite change image #3207
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alice-i-cecile
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A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
P-Regression
Functionality that used to work but no longer does. Add a test for this!
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Nov 27, 2021
Had an issue on main where the dynamically updated image wouldn't render. This PR solves the issue, so I can confirm that it works. |
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…nline bind group creation for simplicity
Just pushed a commit that fixes a missing resource issue (games would panic at startup), removes an unnecessary clone, and does a couple of small style tweaks. I can confirm that "image hot reloading" now works. Nice work! |
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# Objective - Changing the underlying image would not update a sprite ## Solution - 'Detect' if the underlying image changes to update the sprite Currently, we don't support change detection on `RenderAssets`, so we have to manually check it. This method at least maintains the bind groups when the image isn't changing. They were cached, so I assume that's important. This gives us correct behaviour here. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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Labels
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
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Objective
Solution
Currently, we don't support change detection on
RenderAssets
, so we have to manually check it.This method at least maintains the bind groups when the image isn't changing. They were cached, so I assume that's important.
This gives us correct behaviour here.