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[Merged by Bors] - Fix loading non-TriangleList meshes without normals in gltf loader #4376
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alice-i-cecile
added
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
and removed
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Mar 31, 2022
Makes sense to me! |
bors r+ |
bors r- |
Canceled. |
cart
changed the title
Fix gltf loader
Fix loading non-TriangleList meshes without normals in gltf loader
Mar 31, 2022
bors r+ |
Thanks Cart. I did forget to give this a proper title. |
bors bot
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Mar 31, 2022
…4376) # Objective Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds. ## Solution Flat normals can only be calculated on a mesh made of triangles. Check whether the mesh is a `TriangleList` before trying to compute missing normals. ## Additional changes The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
bors
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Fix loading non-TriangleList meshes without normals in gltf loader
[Merged by Bors] - Fix loading non-TriangleList meshes without normals in gltf loader
Mar 31, 2022
aevyrie
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Jun 7, 2022
…evyengine#4376) # Objective Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds. ## Solution Flat normals can only be calculated on a mesh made of triangles. Check whether the mesh is a `TriangleList` before trying to compute missing normals. ## Additional changes The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
ItsDoot
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Feb 1, 2023
…evyengine#4376) # Objective Make it so that loading in a mesh without normals that is not a `TriangleList` succeeds. ## Solution Flat normals can only be calculated on a mesh made of triangles. Check whether the mesh is a `TriangleList` before trying to compute missing normals. ## Additional changes The panic condition in `duplicate_vertices` did not make sense to me. I moved it to `compute_flat_normals` where the algorithm would produce incorrect results if the mesh is not a `TriangleList`. Co-authored-by: devil-ira <justthecooldude@gmail.com>
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Objective
Make it so that loading in a mesh without normals that is not a
TriangleList
succeeds.Solution
Flat normals can only be calculated on a mesh made of triangles.
Check whether the mesh is a
TriangleList
before trying to compute missing normals.Additional changes
The panic condition in
duplicate_vertices
did not make sense to me. I moved it tocompute_flat_normals
where the algorithm would produce incorrect results if the mesh is not aTriangleList
.