[Merged by Bors] - Remove dependency on the mesh struct in the pbr function #7597
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Objective
Currently, it is quite awkward to use the
pbr
function in a custom shader without binding a mesh bind group.This is because the
pbr
function depends on theMESH_FLAGS_SHADOW_RECEIVER_BIT
flag.Solution
I have removed this dependency by adding the flag as a parameter to the
PbrInput
struct.I am not sure if this is the ideal solution since the mesh flag indicates both
MESH_FLAGS_SIGN_DETERMINANT_MODEL_3X3_BIT
andMESH_FLAGS_SHADOW_RECEIVER_BIT
.The former seems to be unrelated to PBR. Maybe the flag should be split.