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.gitignore

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# Generated by Cargo
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# will have compiled files and executables
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debug
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target
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# These are backup files generated by rustfmt
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**/*.rs.bk
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# MSVC Windows builds of rustc generate these, which store debugging information
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*.pdb
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# Generated by cargo mutants
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# Contains mutation testing data
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**/mutants.out*/
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# RustRover
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# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
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# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
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# and can be added to the global gitignore or merged into this file. For a more nuclear
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# option (not recommended) you can uncomment the following to ignore the entire idea folder.
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#.idea/
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/target
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/Cargo.lock

Cargo.toml

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[package]
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name = "dlss_wgpu"
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version = "1.0.0"
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edition = "2024"
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[dependencies]
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wgpu = { version = "25", default-features = false, features = ["vulkan"] }
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ash = "0.38"
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glam = "0.29"
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uuid = "1"
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bitflags = "2"
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thiserror = "2"
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[build-dependencies]
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bindgen = "0.72"
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cc = "1"
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[features]
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debug_overlay = []

LICENSE-APACHE

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Apache License
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END OF TERMS AND CONDITIONS

LICENSE-MIT

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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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SOFTWARE.

README.md

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# dlss_wgpu
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# dlss_wgpu - Deep Learning Super Sampling for wgpu
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A wrapper for using [DLSS](https://www.nvidia.com/en-us/geforce/technologies/dlss) with [wgpu](https://github.com/gfx-rs/wgpu) when targeting Vulkan.
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## Version Chart
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| dlss_wgpu | dlss | wgpu |
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|:---------:|:--------:|:----:|
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| v1.0 | v310.3.0 | v25 |
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## Downloading The DLSS SDK
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The DLSS SDK cannot be redistributed by this crate. You will need to download the SDK as follows:
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* Ensure you comply with the DLSS SDK license located at https://github.com/NVIDIA/DLSS/blob/v310.3.0/LICENSE.txt
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* Clone the NVIDIA DLSS Super Resolution SDK v310.3.0 from https://github.com/NVIDIA/DLSS/tree/v310.3.0
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* Set the environment variable `DLSS_SDK = /path/to/DLSS`
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## Build Dependencies
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* Install the DLSS SDK
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* Install the Vulkan SDK https://vulkan.lunarg.com/sdk/home and set the `VULKAN_SDK` environment variable
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* Install clang https://rust-lang.github.io/rust-bindgen/requirements.html#clang
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## Distributing Your App
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Once your app is compiled, you do not need to distribute the entire DLSS SDK, or set the `DLSS_SDK` environment variable. You only need to distribute the DLSS DLL and license text as follows:
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* On Windows, copy `$DLSS_SDK/lib/Windows_x86_64/rel/nvngx_dlss.dll` to the same directory as your app
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* On Linux, copy `$DLSS_SDK/lib/Linux_x86_64/rel/libnvidia-ngx-dlss.so.310.3.0` to the same directory as your app
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* Include the full copyright and license blurb texts from section `9.5` of `$DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf` with your app
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## Debug Overlay
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When `dlss_wgpu` is compiled with the `debug_overlay` cargo feature, and the `DLSS_SDK` environment variable is set, the development version of the DLSS DLL will be linked.
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The development version of the DLSS SDK comes with an in-app overlay to help debug usage of DLSS. See section `8.2` of `$DLSS_SDK/doc/DLSS_Programming_Guide_Release.pdf` for details.

build.rs

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use std::{env, path::PathBuf};
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fn main() {
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// Get SDK paths
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let dlss_sdk = env::var("DLSS_SDK")
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.expect("DLSS_SDK environment variable not set. Consult the dlss_wgpu readme.");
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let vulkan_sdk = env::var("VULKAN_SDK").expect("VULKAN_SDK environment variable not set");
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let out_dir = PathBuf::from(env::var("OUT_DIR").unwrap());
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// Link to needed libraries
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#[cfg(not(target_os = "windows"))]
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{
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println!("cargo:rustc-link-search=native={dlss_sdk}/lib/Linux_x86_64");
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println!("cargo:rustc-link-lib=static=nvsdk_ngx");
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println!("cargo:rustc-link-lib=dylib=stdc++");
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println!("cargo:rustc-link-lib=dylib=dl");
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}
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#[cfg(target_os = "windows")]
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{
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println!("cargo:rustc-link-search=native={dlss_sdk}/lib/Windows_x86_64/x64");
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#[cfg(not(target_feature = "crt-static"))]
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println!("cargo:rustc-link-lib=static=nvsdk_ngx_d");
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#[cfg(target_feature = "crt-static")]
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println!("cargo:rustc-link-lib=static=nvsdk_ngx_s");
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}
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// Generate rust bindings
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#[cfg(not(target_os = "windows"))]
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let vulkan_sdk_include = "include";
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#[cfg(target_os = "windows")]
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let vulkan_sdk_include = "Include";
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bindgen::Builder::default()
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.header(format!("{}/src/wrapper.h", env!("CARGO_MANIFEST_DIR")))
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.parse_callbacks(Box::new(bindgen::CargoCallbacks::new()))
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.wrap_static_fns(true)
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.wrap_static_fns_path(out_dir.join("wrap_static_fns"))
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.clang_arg(format!("-I{dlss_sdk}/include"))
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.clang_arg(format!("-I{vulkan_sdk}/{vulkan_sdk_include}"))
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.allowlist_item(".*NGX.*")
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.blocklist_item("Vk.*")
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.blocklist_item("PFN_vk.*")
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.blocklist_item(".*Cuda.*")
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.blocklist_item(".*CUDA.*")
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.generate()
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.unwrap()
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.write_to_file(out_dir.join("bindings.rs"))
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.unwrap();
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// Generate and link a library for static inline functions
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cc::Build::new()
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.file(out_dir.join("wrap_static_fns.c"))
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.includes([
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format!("{dlss_sdk}/include"),
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format!("{vulkan_sdk}/{vulkan_sdk_include}"),
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])
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.compile("wrap_static_fns");
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}

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