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substitute after preprocessing #32

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merged 8 commits into from
Jul 18, 2023
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@robtfm robtfm commented Jul 16, 2023

fixes #27

perform module and item substitution after preprocessing to make sure we use the right imports.

this is a breaking change as we need to add shader defs into the public ErrSource::Module variant, so that errors can be reported with the correct substitutions.

offset: 0,
},
})?;
let substituted_source = self.sanitize_and_set_auto_bindings(source);
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Is this being called twice (on the same source input) in the same function intentional?

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nope, removed, thanks.

i had some trouble with CI failures that didn't occur locally, i believe due to github treatment of \rs, so i moved the sanitize call up to the start of the function and forgot to remove the original call.

@cart cart merged commit e68ce95 into bevyengine:master Jul 18, 2023
@robtfm robtfm mentioned this pull request Jul 21, 2023
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Item substitution doesn’t respect shader defs
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