This repository has been archived by the owner on Apr 22, 2022. It is now read-only.
forked from Randactyl/InventoryGridView
-
Notifications
You must be signed in to change notification settings - Fork 0
/
util.lua
239 lines (197 loc) · 7.61 KB
/
util.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
local IGV = InventoryGridView
IGV.util = {}
local util = IGV.util
util.lam = LibAddonMenu2
local function AddColor(control)
if not control.dataEntry then return end
if control.dataEntry.data.slotIndex == nil then control.dataEntry.data.quality = 0 end
local quality = control.dataEntry.data.quality
local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality)
local alpha = 1
if quality ~= nil and quality < IGV.settings.GetMinOutlineQuality() then
alpha = 0
end
local bg = control:GetNamedChild("Bg")
if bg ~= nil then
bg:SetColor(r, g, b, 1)
end
local outline = control:GetNamedChild("Outline")
if outline ~= nil then
outline:SetColor(r, g, b, alpha)
end
local highlight = control:GetNamedChild("Highlight")
if highlight ~= nil then
highlight:SetColor(r, g, b, 0)
end
end
--control = ZO_PlayerInventoryBackpack1Row1 etc.
local oldSetHidden
local function ReshapeSlot(control, isGrid, width, height)
if control == nil then return end
local ICON_MULT = 0.77
local textureSet = IGV.settings.GetTextureSet()
if control.isGrid ~= isGrid then
control.isGrid = isGrid
local bg = control:GetNamedChild("Bg")
local highlight = control:GetNamedChild("Highlight")
local outline = control:GetNamedChild("Outline")
local new = control:GetNamedChild("Status")
local button = control:GetNamedChild("Button")
local name = control:GetNamedChild("Name")
local sell = control:GetNamedChild("SellPrice")
local traitInfo = control:GetNamedChild("TraitInfo")
--local stat = control:GetNamedChild("StatValue")
--make sure sell price label stays shown/hidden
if sell then
if not oldSetHidden then oldSetHidden = sell.SetHidden end
sell.SetHidden = function(sell, shouldHide)
if isGrid and shouldHide then
oldSetHidden(sell, shouldHide)
elseif isGrid then
return
else
oldSetHidden(sell, shouldHide)
end
end
--show/hide sell price label
sell:SetHidden(isGrid)
end
--create outline texture for control if missing
if not outline then
outline = WINDOW_MANAGER:CreateControl(control:GetName() .. "Outline", control, CT_TEXTURE)
outline:SetAnchor(CENTER, control, CENTER)
end
outline:SetDimensions(height, height)
if button then
button:ClearAnchors()
button:SetDimensions(height * ICON_MULT, height * ICON_MULT)
end
if new then new:ClearAnchors() end
if isGrid and traitInfo ~= nil then
util.debug("Trait info in grid")
traitInfo:ClearAnchors()
traitInfo:SetDimensions(25, 25)
traitInfo:SetAnchor(TOPRIGHT, control, TOPRIGHT)
traitInfo:SetDrawTier(DT_HIGH)
elseif traitInfo ~= nil then
util.debug("Trait info without grid")
traitInfo:ClearAnchors()
traitInfo:SetDimensions(32, 32)
traitInfo:SetAnchor(RIGHT, sell, LEFT, -5)
end
control:SetDimensions(width, height)
if isGrid == true and new ~= nil then
util.debug("New item in grid")
if button ~= nil then
button:SetAnchor(CENTER, control, CENTER)
end
new:SetDimensions(25, 25)
if button ~= nil then new:SetAnchor(TOPLEFT, button:GetNamedChild("Icon"), TOPLEFT, -5, -5) end
new:SetDrawTier(DT_HIGH)
--disable mouse events on status controls
new:SetMouseEnabled(false)
new:GetNamedChild("Texture"):SetMouseEnabled(false)
if name then name:SetHidden(true) end
--stat:SetHidden(true)
if highlight ~= nil then
highlight:SetTexture(textureSet.HOVER)
highlight:SetTextureCoords(0, 1, 0, 1)
end
if bg ~= nil then
bg:SetTexture(textureSet.BACKGROUND)
bg:SetTextureCoords(0, 1, 0, 1)
end
if outline ~= nil then
if IGV.settings.ShowQualityOutline() then
outline:SetTexture(textureSet.OUTLINE)
outline:SetHidden(false)
else
outline:SetHidden(true)
end
end
AddColor(control)
else
util.debug("Item without grid")
local LIST_SLOT_BACKGROUND = "EsoUI/Art/Miscellaneous/listItem_backdrop.dds"
local LIST_SLOT_HOVER = "EsoUI/Art/Miscellaneous/listitem_highlight.dds"
if button then button:SetAnchor(CENTER, control, TOPLEFT, 70, 26) end
if new then
util.debug("But new item")
new:SetDimensions(32, 32)
new:SetAnchor(CENTER, control, TOPLEFT, 20, 27)
--enable mouse events on status controls
new:SetMouseEnabled(true)
new:GetNamedChild("Texture"):SetMouseEnabled(true)
end
if name then name:SetHidden(false) end
--if stat then stat:SetHidden(false) end
outline:SetHidden(true)
if highlight then
highlight:SetTexture(LIST_SLOT_HOVER)
highlight:SetColor(1, 1, 1, 0)
highlight:SetTextureCoords(0, 1, 0, .625)
end
if bg then
bg:SetTexture(LIST_SLOT_BACKGROUND)
bg:SetTextureCoords(0, 1, 0, .8125)
bg:SetColor(1, 1, 1, 1)
end
end
end
end
function util.ReshapeSlots()
local scrollList = IGV.currentScrollList
if not scrollList then return end
local parent = scrollList.contents
local numControls = parent:GetNumChildren()
local gridIconSize = IGV.settings.GetGridIconSize()
local IGVId = IGV.currentIGVId
local isGrid = IGV.settings.IsGrid(IGVId)
local isGridFlag = "false"
if isGrid then
isGridFlag = "true"
end
util.debug("Reshape slots on " .. (IGVId or "nil") .. " with flag isGrid ".. isGridFlag)
local width, height
if isGrid then
width = gridIconSize
height = gridIconSize
else
width = scrollList:GetWidth()
height = scrollList.controlHeight
end
--CRAFT_BAG, QUICKSLOT, and BUY_BACK don't have the same child element pattern, have to start at 1 instead of 2
if IGVId == 4 or IGVId == 5 or IGVId == 7 then
for i = 1, numControls do
ReshapeSlot(parent:GetChild(i), isGrid, width, height)
end
for i = 1, numControls do
parent:GetChild(i).isGrid = isGrid
end
if scrollList.dataTypes[1] then
for _, v in pairs(scrollList.dataTypes[1].pool["m_Free"]) do
ReshapeSlot(v, isGrid, width, height)
end
end
if scrollList.dataTypes[2] then
for _, v in pairs(scrollList.dataTypes[2].pool["m_Free"]) do
ReshapeSlot(v, isGrid, width, height)
end
end
else
for i = 2, numControls do
ReshapeSlot(parent:GetChild(i), isGrid, width, height)
end
for i = 2, numControls do
parent:GetChild(i).isGrid = isGrid
end
for _, v in pairs(scrollList.dataTypes[1].pool["m_Free"]) do
ReshapeSlot(v, isGrid, width, height)
end
end
end
function util.debug(message)
local settings = IGV.settings
if not settings.IsDebug() then return end
d("IGV: " .. message)
end