diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index c4899f287d..db642b74d0 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -5955,7 +5955,7 @@ namespace bgfx { namespace d3d11 currentBind.clear(); - setBlendState(newFlags); + setBlendState(newFlags, draw.m_rgba); setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) ); const uint64_t pt = newFlags&BGFX_STATE_PT_MASK; diff --git a/src/renderer_d3d12.cpp b/src/renderer_d3d12.cpp index d271367914..df344ab118 100644 --- a/src/renderer_d3d12.cpp +++ b/src/renderer_d3d12.cpp @@ -2185,6 +2185,7 @@ namespace bgfx { namespace d3d12 const VertexLayout* layouts[1] = { &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx] }; ID3D12PipelineState* pso = getPipelineState(state + , 0 , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) , 1 , layouts @@ -3047,6 +3048,7 @@ namespace bgfx { namespace d3d12 ID3D12PipelineState* getPipelineState( uint64_t _state + , uint64_t _rgba , uint64_t _stencil , uint8_t _numStreams , const VertexLayout** _layouts @@ -3216,7 +3218,7 @@ namespace bgfx { namespace d3d12 desc.StreamOutput.NumStrides = 0; desc.StreamOutput.RasterizedStream = 0; - setBlendState(desc.BlendState, _state); + setBlendState(desc.BlendState, _state, _rgba); desc.SampleMask = UINT32_MAX; setRasterizerState(desc.RasterizerState, _state); setDepthStencilState(desc.DepthStencilState, _state, _stencil); @@ -6879,6 +6881,7 @@ namespace bgfx { namespace d3d12 ID3D12PipelineState* pso = getPipelineState( state + , draw.m_rgba , draw.m_stencil , numStreams , layouts diff --git a/src/renderer_vk.cpp b/src/renderer_vk.cpp index e7aa9de668..8822b7cb1a 100644 --- a/src/renderer_vk.cpp +++ b/src/renderer_vk.cpp @@ -2592,6 +2592,7 @@ VK_IMPORT_DEVICE const VertexLayout* layout = &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx]; VkPipeline pso = getPipeline(state + , 0 , packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) , 1 , &layout @@ -3525,7 +3526,7 @@ VK_IMPORT_DEVICE return pipeline; } - VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData) + VkPipeline getPipeline(uint64_t _state, uint64_t _rgba, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData) { ProgramVK& program = m_program[_program.idx]; @@ -3597,7 +3598,7 @@ VK_IMPORT_DEVICE VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; VkPipelineColorBlendStateCreateInfo colorBlendState; colorBlendState.pAttachments = blendAttachmentState; - setBlendState(colorBlendState, _state); + setBlendState(colorBlendState, _state, _rgba); VkPipelineInputAssemblyStateCreateInfo inputAssemblyState; inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; @@ -8549,6 +8550,7 @@ VK_DESTROY const VkPipeline pipeline = getPipeline(draw.m_stateFlags + , draw.m_rgba , draw.m_stencil , numStreams , layouts