From 6d3ee7a55108a450e11b41ad176ca64eb9ce2f02 Mon Sep 17 00:00:00 2001 From: johnb432 <58661205+johnb432@users.noreply.github.com> Date: Sat, 25 May 2024 01:06:13 +0200 Subject: [PATCH] Grenades - Fix not being able to switch throw modes in FFV (#10012) --- addons/grenades/XEH_postInit.sqf | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/grenades/XEH_postInit.sqf b/addons/grenades/XEH_postInit.sqf index c23640bca59..e5cfb56783a 100644 --- a/addons/grenades/XEH_postInit.sqf +++ b/addons/grenades/XEH_postInit.sqf @@ -17,7 +17,7 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; // Add keybinds ["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode), { // Conditions: canInteract - if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if (!([ACE_player] call CBA_fnc_canUseWeapon)) exitWith {false}; // Don't change mode or show hint if advanced throwing is active