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Remove SCREEN from lightbox layout #6124
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When exploring Android animation, I noticed its content jumps on the first frame. I think this should help prevent that.
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lightbox-again-1 - social-app PR #6124
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Bug confirmed fixed, could not see any regressions
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I want to get rid of these constants. They're subtly wrong in some cases, and it's very hard to think about the discrepancies due to safe insets. I want to change the code so that we rely on
SafeAreaView
and then everything is derived from its size.I'm not entirely sure this approach is the way to go, but this constant just sucks so I think it's a step forward.
The approach is to use alternatives to hardcoding
SCREEN
:measure(safeAreaRef)
. This always gives the height matching the area where we draw the image.<SafeAreaView>
where possible.<SafeAreaView>
code is native.useSafeAreaFrame()
.useSafeAreaInsets
if needed and subtract whichever ones we need manually.Test Plan
This fixes incorrect positioning on Android device when double-tapping into an image. Verify that double-tapping on main shows a black bar beneath, but double-tapping in this branch does not. (This doesn't repro on emulator for me.)
Verify controls (header, footer) work like before. Verify buttons are clickable. With no alt text, short alt text, and very long alt text. Verify very long alt text expands on tap but the scroll view doesn't overlap the header controls. Verify that controls still work and display correctly when invoking them while zoomed in.
Verify you can pan and pinch into the image.
Pinching into the image on device produces occasional flicker on Android, but this problem exists on main too. I'll need to look into that separately.(Fixed in #6126)It would be good to check what happens with super tall images.