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boss_tes4.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "http://bugzilla.darkcreations.org/bugzilla.dtd">
<bugzilla version="4.2"
urlbase="http://bugzilla.darkcreations.org/"
maintainer="admin@darkcreations.org"
>
<bug>
<short_desc>Plate Armor Plus - Woman's Move Edition.esp</short_desc>
<long_desc isprivate="0">
<thetext>Strictly speaking, it should not be in a "Additional MMM OOO Patches" group because it has nothing to do with MMM or OOO.
It replaces the vanilla plate armor and adds several new variations of plate armors and put them into the leveled list.
So tag suggestions like "Graphics" and "Relev" should be added to it.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Morrowind_ob - Silt Striders.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2173
Morroblivion Silt Striders</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2442</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>F:\Games\steam\steamapps\common\Oblivion\Data</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2173
component of Morroblivion Complete Installation</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Morrowind_ob - UCWUS.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2173
Honestly not sure what this ESP is, but it's part of the complete Morroblivion install.</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2657</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>F:\Games\steam\steamapps\common\Oblivion\Data</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/2173
component of Morroblivion Complete Installation</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://morroblivion.com/forums/morroblivion/mods/753
Morrowind_ob - UCWUS.esp
Restores proper functionality of enchanted items with "Cast When Used" enchantment.
This file is highly recommended for full Morroblivion experience.
Load order: after Morrowind_ob.esp, with other Morroblivion mods. If using together with clothing replacers for Morroblivion, Bashed Patch is required.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Darkbrotherhood.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/2208
It is the dark brotherhood chapel memorial made by Shadowrose. I havent taken a look into it but the mods I have around it (Brotherhood renewed, assassin tripwires, DB chronicles, BDBS, and better cities, state that they "play nice with it" - in my own words. I am not so certain about BC as I think it might actually be recalling TIE (tamriel immersion experience) that acknowledges it. Nevertheless, it is a simple mod that seems out of the way of everything else.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Beggar's Blessing.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43076
Description
========
Whenever I play Oblivion, I can never help but give a coin or two to the beggars, even if my character isn't one of the nicest sorts--and of course, the beggars often offering the blessing of one of the Nine in gratitude. So I got to thinking...what if, you know, you actually DID get a blessing?
Beggar's Blessings seeks to reward players who show kindness on these less fortunate, by granting blessings that permanently increase stats/skills and get progressively better as you continue to give.
For every coin you give, one of the Nine Divines takes notice, and when you give enough--be it to many beggars, a few or just one you favor--you'll receive your blessing (roughly every 5 times, in fact, to a maximum of 20, for a total of 5 blessings.) The blessings granted are permanent effects.
Stats/skills fortified:
Health
Fatigue
Endurance
Luck
Resist Disease
Restoration
Some things to keep in mind about this mod: I did this one for myself, as an immersion mod intended for roleplaying. As such it's up to you to decide how often to give and how long you want to take getting the blessings; there's no checks in place to stop you from giving 20 coins to one beggar and getting it all at once. That's up to you to decide.
Once you've gained the fifth blessing, there won't be any more, so you're back to just feeling good about helping the less fortunate. At some point down the road I hope to work on a mod to let you do more, but this is all I have for now. Hope you find it useful.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Arynns-Heavenly-Sword_hot.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://www.oblivion.nexusmods.com/mods/17800</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Dual_Weapons.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/39979</thetext>
</long_desc>
</bug>
<bug>
<short_desc>CM_Wild_Cat.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://tesall.ru/file/wild-cat-cm/
After CM Partners Mod</thetext>
</long_desc>
</bug>
<bug>
<short_desc>NobleArmory.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/39219</thetext>
</long_desc>
</bug>
<bug>
<short_desc>xeo.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/20112</thetext>
</long_desc>
</bug>
<bug>
<short_desc>City_Voices.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41429</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41429</thetext>
</long_desc>
</bug>
<bug>
<short_desc>BetterOblivionGateWeather.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/39705</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Crowded Roads Revisited REMIX ENG.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/20575</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42812</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Siren's Deception Beautified.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42291</thetext>
</long_desc>
</bug>
<bug>
<short_desc>RainmentRing.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/17295</thetext>
</long_desc>
</bug>
<bug>
<short_desc>feschios_arena.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/37350</thetext>
</long_desc>
</bug>
<bug>
<short_desc>NoHelms.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/3416
This mod will make it so that when you equip a helmet it will not show up on your character, so you don't have to worry about those really ugly helmets.
This mod was partly made with timmypod's unlimited rings mod, which makes it so that the rings go into no particular slot, but still give you the effects. This did not work with the helmets, as you would not get the armor from it. Instead, I put the helmets into the right finger ring slot.
Now, some helms were left untouched, and helms from mods are not affected at all. This makes it so that you can basically wear 2 helms at once. If you wish to keep it balanced, simply un-equip one of the helms.
Another thing, helmets you have enchanted yourself before installing this mod will remain like they were.
This mod requires timmypod's unlimited rings mod if you still want to be able to wear atleast 2 rings with your helm. Get it from here: http://www.tessource.net/files/file.php?id=2246
If you find any glitches or anything like that PM me or send me an e-mail at Flyingpenguinofdoom@hotmail.com
To install just unzip into your data folder.
NOTE: If you have a helmet that you want to turn invisible, load this mod with oblivion (and possibly another mod with a helmet you want invisible) and find the helmet's file. Go to it and set it to the right finger slot.
Fixed it so that helmets will not show up on your hands when your not wearing any gloves or when your wearing certain things of armor. This does not effect helmets you have already enchanted before you apply this.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>LighterGear.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/40506</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Isle of the Blessed.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/19553</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Emma Watson.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/15591</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Room207RemodeledSteelArmorBodybuilder.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42722</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42722</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42722
Armor replacer for Bodybuilder body type by Room207.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Dremora female_EDI.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41436</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Storm_Shadow_Katanas.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/28478</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Slof's Extra Horses 2.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://www.loverslab.com/showthread.php?tid=2095</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.mediafire.com/?0gc01dve2t5jqdm</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=downfile&id=196</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>Horses with extras</thetext>
</long_desc>
</bug>
<bug>
<short_desc>OSM-FixedMixed.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/32838/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D32838
This plugin exists in the OSM V 1_3 Flaccid optional file</thetext>
</long_desc>
</bug>
<bug>
<short_desc>SneakingImperialCityHighway.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://tesall.ru/file/sneaking-imperialcity-highway/</thetext>
</long_desc>
</bug>
<bug>
<short_desc>YamsImprovedRedguards.esp</short_desc>
<long_desc isprivate="0">
<thetext>changes hair on NPCs and re-assigns new skin & face textures to Redguards (much like Better Redguards)</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Imperial Prison Enhanced.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43173/</thetext>
</long_desc>
</bug>
<bug>
<short_desc>The Vampires of Fanesburrow.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/26070</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DJS_Realistic_Creatures.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43010</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43010/?</thetext>
</long_desc>
</bug>
<bug>
<short_desc>autoFloraDEJ_Harvest.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/2053</thetext>
</long_desc>
</bug>
<bug>
<short_desc>ComVeronia.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38252</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38252</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - OpenCitiesClassic.esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and Open Cities Classic.esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - OuterDistricts [OCC].esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and Open Cities Outer Districts.esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - Orrey SMPR(Merged).esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and SM Plugin Refurbish(Merged).esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - SMPR Orrery.esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and SM Plugin Refurbish - Orrery.esp</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and SM Plugin Refurbish - Orrery.esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - BattlehornCastle UOMP.esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and DLCBattlehornCastle - Unofficial Patch.esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - Orrery SMPR(Merged).esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and SM Plugin Refurbish(Merged).esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>DBOO - Orrery.esp</short_desc>
<long_desc isprivate="0">
<thetext>Must load after DBOO.esp and DLCOrrery.esp</thetext>
</long_desc>
</bug>
<bug>
<short_desc>PlayerSlaveEncounters_v0.55.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://www.loverslab.com/attachment.php?aid=20025</thetext>
</long_desc>
</bug>
<bug>
<short_desc>LoversBT.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://gamesource.ru/index.php?showtopic=2217</thetext>
</long_desc>
</bug>
<bug>
<short_desc>TigerpawsWater.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/33741</thetext>
</long_desc>
</bug>
<bug>
<short_desc>JGAyleidNBB2.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/40029</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38868</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Hoarfrost Castle Raid.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42961</thetext>
</long_desc>
</bug>
<bug>
<short_desc>CompanionSchool.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18987</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Prison Life.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18541</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Dxcufgb's Complete Arena Quest.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6067</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Dxcufgb's Complete Night Mother Quest.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6069</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Toggleable Vampirism v 2.2.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/2028</thetext>
</long_desc>
</bug>
<bug>
<short_desc>0ssan_auriga Remove Spell Mod.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43203/
A simple mod, with single .esp. Doesn't have ITM or UDR records. Needs OBSE.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Fast Arrows.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://mwmodders.com/fastarrows.html
A simple tweak to the Oblivion game settings that makes arrows fly faster. Unlike some other mods, it doesn't affect the gravity on the arrow, only the rate at which the arrow flies, so it gives a very realistic experience.
The speed is what I consider to be a fairly accurate depiction of a real longbow's shooting speed. There won't be anymore effortless dodging of arrows. It's also much easier to hit things at distances.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Pells Gate.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42404
Pells Gate Fix up just adds a few buildings, an inn and a merchant to the town. It's a nice little addition IMO.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>EmmaNeeshkaCM.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/searchresults/?
A companion using the Neeshka companion as a base.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Fixed_ max carrying capacity.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/1933
Simply adjusts the characters encumbrance limit.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>808-Better Water-TESSource.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://www.fileplanet.com/162616/160000/fileinfo/Elder-Scrolls-IV:-Oblivion---Better-Water
changes the Opacity of the water and the amount of Fog underwater.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>FB_DC_Dynamis_II.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/40692</thetext>
</long_desc>
</bug>
<bug>
<short_desc>TanduffRobert.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/14774</thetext>
</long_desc>
</bug>
<bug>
<short_desc>SummonAuroran.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/8216</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Summon Oblivion Gate v08c.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/8388</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/8388/?</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/8388/?</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.nexusmods.com/oblivion/mods/8388/?</thetext>
</long_desc>
</bug>
<bug>
<short_desc>SIHungerFix.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/10131</thetext>
</long_desc>
</bug>
<bug>
<short_desc>leveled master summons.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/9972</thetext>
</long_desc>
</bug>
<bug>
<short_desc>CheatCompendium.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/21555</thetext>
</long_desc>
</bug>
<bug>
<short_desc>KitsuneWildFoxes.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/31116
Part of a bigger mod</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Earil Spells 1.0 English.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/12777</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Cool Scholer.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/33717
Very confusing, the name of the mod is different from the name of the ESP</thetext>
</long_desc>
</bug>
<bug>
<short_desc>More Summonable Creatures v1.3.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/14673</thetext>
</long_desc>
</bug>
<bug>
<short_desc>CheshiresCatsBetterKhajiits.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41913</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41913
Replace default khajiit with a new ones</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Books of Oblivion.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/7322</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Better Conjuration.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/12752</thetext>
</long_desc>
</bug>
<bug>
<short_desc>SummonSharks.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/40786</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Summon Gatekeeper.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/26888</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Summonable Gate Keeper 1.2 Master.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/19016</thetext>
</long_desc>
</bug>
<bug>
<short_desc>All Natural - Indoor Weather Filter For Mods.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18305</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18305</thetext>
</long_desc>
</bug>
<bug>
<short_desc>All Natural - MMM Patch.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18305</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/18305</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Jase1126-UselessItems.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43057</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43057</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/43057
Have you ever wanted something to do with those annoying clutter items that seem to have no purpose in the game? Now you can.
This is a small quest to help a woman find items to sell in a shop. In exchange, she will give you magical artifacts that grant you small bonuses. These are all misc items and don't have to be equipped. You will find her in the drunken dragon inn.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Illusionary Nothings Better Horses-2725.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/2725</thetext>
</long_desc>
</bug>
<bug>
<short_desc>PPTargetting.esp</short_desc>
<long_desc isprivate="0">
<thetext>file:///F:/Documents%20and%20Settings/User/%D0%9C%D0%BE%D0%B8%20%D0%B4%D0%BE%D0%BA%D1%83%D0%BC%D0%B5%D0%BD%D1%82%D1%8B/Downloads/%D0%BC%D0%B0%D1%81%D1%82%D0%B5%D1%80-%D0%BB%D0%B8%D1%81%D1%82%20%D0%B4%D0%BB%D1%8F%20BOSS/master%20list%20-%2030%20Oct.html</thetext>
</long_desc>
</bug>
<bug>
<short_desc>exhHighland_Furniture_DemoHouse.esp</short_desc>
<long_desc isprivate="0">
<thetext>file:///F:/Documents%20and%20Settings/User/%D0%9C%D0%BE%D0%B8%20%D0%B4%D0%BE%D0%BA%D1%83%D0%BC%D0%B5%D0%BD%D1%82%D1%8B/Downloads/%D0%BC%D0%B0%D1%81%D1%82%D0%B5%D1%80-%D0%BB%D0%B8%D1%81%D1%82%20%D0%B4%D0%BB%D1%8F%20BOSS/master%20list%20-%2030%20Oct.html</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Ziggy's - Divine Spellcraft Knowledge v1.3a.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/1961
Ziggy's Divine Spellcraft Knowledge
v1.3a changes
Added some additional compatibility, to go with my new Spellcraft and Enchant Items anywhere mod!
v1.3 changes
Fixed a bug with the enchanting script. No clue why it skipped my notice for the uploaded version, and yet my version had it right. Please re-download.
v1.2 changes
Fixed the accidental recompile to all Scripts, which would make my mod incompatible with any other mod that effects a single script. Please redownload.
A spell that is granted when activating the Altar of Spellcrafting or Altar of Enchanting. This spell contains all of the spell effects deemed within balance. It allows the player to craft spells without said spell effect already. This spell also has a cost of 999,999 magicka and has magnitude of 0, so, if for some reason you keep the spell after finishing with the Altars, you can't cast it. (The spell should be removed after you exit the Altar)
This mod should be compatible with all mods, excepting those that modifier the EnchantingStationScript, or SpellmakingStationScript.
The following are the spell effects deemed balanced:
Absorb Attribute
Absorb Fatigue
Absorb Health
Absorb Magicka
Absorb Skill
Bound Boots
Bound Cuirass
Bound Gauntlets
Bound Greaves
Bound Helmet
Bound Axe
Bound Bow
Bound Dagger
Bound Mace
Bound Sword
Burden
Calm
Chameleon
Charm
Command Creature
Command Humanoid
Demoralize
Damage Attribute
Damage Fatigue
Damage Health
Damage Magicka
Damage Skill
Drain Ability
Drain Fatigue
Drain Magicka
Drain Skill
Dispel
Detect Life
Fire Damage
Fire Shield
Fortify Attribute
Frenzy
Frost Damage
Frost Shield
Invisibility
Light
Night-Eye
Open
Rally
Resist Fire
Resist Frost
Resist Shock
Restore Attribute
Restore Fatigue
Restore Health
Shield
Shock Damage
Shock Shield
Soul Trap
Telekinesis
Turn Undead
Water Breathing
Water Walking
Weakness to Fire
Weakness to Frost
Weakness to Shock
I originally had the Drain Health in this list, I found it slightly overpowered when used at low levels. Though, this was testing with a mod that opens up the Altars right when you join Mage's Guild. I also had Restore Magicka in this list, my that was really overpowered.. Then I noticed Restore Magicka is not a purchaseable spell and thus removed it.
I also had the Resist to Paralysis, Normal Weapons, Poison, and Magic in this list, but felt these spell effects should be found, and not be part of the "base". I removed the Weakness to the above four at the same time.
The Cure effects having only a single Magnitude, I felt they should be found and not be part of this.
Disintegrate Weapon/Armor and Spell Absorbtion I also felt should be found, and thus were not included.
If you feel any of the above effects should be found only, please don't hesitate to leave a message.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Ziggy's - Spellcraft and Enchant Anywhere.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/2101
Ziggy's Spellcraft and Enchant anywhere!
This mod adds two spells which will be added to your repertoire on first load (new and existing characters).
One spell lets you craft Spells anywhere, and the other one lets you enchant items anywhere. You can not enchant items while you are in combat, and both of them cost 50 magicka per cast.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Ebony Boots of the Atronach.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/4856
Just a simple mod that changes the Boots of the Atronach from Dwarven to Ebony to match the Hands of the Atronach.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Orrery Rewards.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/9767</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Frill Short Dress and Halloween Backpack.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42902/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D42902</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.nexusmods.com/oblivion/mods/42902/?
Clothes</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Cobl Tweaks - MMM and OOO Mergeable.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://www.darkcreations.org/forums/files/file/543-cobl/
Tags {{Delev, Invent}}</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>From cobl.html in doc's folder
...
• Cobl Tweaks - OOO.esp
• And use this if you have OOO installed, but no MMM. I've already made enough commentary for Oscuro, so we'll move right along. You probably want to know what the Mergeable version is all about anyway.
If you also have Shivering Isles you may wish to install Cobl Patch - Hunger Tongue.esp.
• Cobl Tweaks - OOO Mergeable.esp
• Like above, use if you have OOO but not MMM. Unlike the above, this can be merged into your Bash Patch.
The difference - when you pick up OOO Meteoric (Ayleid?) weapons, they will be swapped out for the Cobl version. When this happens the weapon will be fully restored - full charge and durability. You might not like that.
• Cobl Tweaks - MMM and OOO.esp
• Use this if you have MMM and OOO installed. Either MMM4OOO or FCOM or 3rd party glue mod, if you're using both then use this.
• Cobl Tweaks - MMM and OOO Mergeable.esp
• See the notes on OOO Mergeable.
...</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.darkcreations.org/forums/files/file/543-cobl/
Part of COBL 1.73. Should be placed after cobl's and mmm's esm-files.</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.darkcreations.org/forums/files/file/543-cobl/
Part of COBL 1.73 Beta</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://www.darkcreations.org/forums/files/file/543-cobl/</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Versa's Item and Flora Overhaul.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/26653
-- VERSA's ITEM AND FLORA OVERHAUL --
By VERSAPROD
== Overview ==
Ebony Warhammer weighs 84 pounds? Daedric Axe weighs 90? Fail to pick up a leaf? Ex-squeeze me? Did Bethesda think that we were only going to carry exactly the amount we needed? Or that we weren't going to harvest those plants?
This mod completely overhauls most all of the items and flora in vanilla Oblivion; realistic weights, damage modifications (for specific weapons), Flora Season Cycles, and more.
This is a small part of what is eventually going to be Versa's Oblivion Gaemplay Overhaul; this deals with items and flora specifically.
== Installation ==
1. Download the file from the files tab.
2. Extract the .esp to your Oblivion/Data folder, wherever that may be.
3. When launching Oblivion, check "Versa's Item and Flora Overhaul" in the Data Files.
== Effects ==
Versa's Item and Flora Overhaul modifies many aspects of the items:
WEAPONS
* Elven and Ebony Weapons now ignore normal damage resistance. Why should the best weapons in the game not be able to kill a simple ghost?
* 80% of weapon weights have been overhauled. There may be some minor inconsistencies between Enchanted and Non-enchanted weapons, but, hey, sue me. They weigh less. Have you ever tried swinging an 84 pund Warhammer? Doesn't that sound hard at all?
* All generic staves in the game now weigh only 5 pounds instead of 10. (Staves that weigh more were decreased by 40-50% of their original weight)
* The Blade of Woe now deals more damage once it has been "unlocked" by the Night Mother.
* Sharpened Cutlasses now deal more damage than regular "Steel Cutlasses".
* Modern Akaviri Katanas weigh less than they used to, but Ancient Akaviri Katanas weigh even less and are faster than their successors.
* Better Quality Arrows will travel faster and farther than lower quality ones.
* Elvish Weapon weights have been dramatically reduced and the speeds have been increased. Doesn't that seem more Elvish to you? Light and Fast?
ARMOR
* All playable armor in the game has dramatically lost weight. If you have any mods that change unplayable armor to playable, this mods will not affect their weight.
* Leather Armors have been fortified with extra health, but that was mostly for me, since at Level 10, enemies tore through leather like tissue paper.
*Yes, even the infamous "Ring of Burden" has been scaled down to a more manageable 120 pounds.
FLORA
* While not impossible to fail, Chances of harvesting flora have gone up dramatically. they will also have seasonal changes. It will be more difficult to harvest plants in the winter than the spring. Plants that are known for being difficult to harvest (Cairn Bolete, Stinkhorn, Harrada) have now been greatly increased.
POTIONS
* Weights of the Potions have changed depending on the quality of the potion. Weak potions will only 0.2 pounds; Normal will weigh 0.3; and the Strong Variety will weigh the standard 0.5 pound.
BOOKS
* This mod makes scrolls zero-weight. Besides them no longer bogging down your inventory, this also allows you to reverse pick-pocket these scrolls onto other NPC's, allowing them to use those scrolls in combat.
Overall, the player should see a weight reduction of anywhere between 50 and 250 pounds, depending on the type and amount of gear thy have in their inventory.
== Incompatibility ==
Being an overhaul, there is likely to be several mods that are incompatible with this one, but I can only think of a few, being:
100% Harvest
Marksman Velocity
Heavy Armor Weight Reduction
Mithril Amor Weight Reduction
Realistic Armor Weights
Realistic Weapon Weights
And pretty much any other mod with the word "weight" in the title.
There may be incompatiblity issues with OOO, but without having the actual mod, I haven't tried it.Could someone contact me with compatibility tests?
== UNINSTALLATION ==
While I would be very hurt and sad if you did this, chances are you may not like the mod. Uncheck the mod in the Data Files section before launching Oblivion and all items will be reverted to their previous weights.
== CONTACT INFO ==
If there are any problems with your mod, or if you would like to make a suggestion, PM me at the TESNexus or e-mail me at umbrellacorp3@yahoo.com. I want to help.
-- MOD MADE BY VERSA PRODUCTIONS. VISIT US AT VERSA.FORUMOTION.NET --</thetext>
</long_desc>
</bug>
<bug>
<short_desc>RH 1.5.5 - Classic.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/13565
================== REAL HUNGER V1.5.5 =====================
Author: Dominic Watson, edited and updated by Thingamajig, then by Cipscis
Date: 19th November 2006
Description: If you don't eat, you get hungry!
=================== FEATURES ============================
* Level of hunger is unlimited (0=Stuffed -> inf=somewhat hungry). So in theory, if you were a God, you wouldn't need to eat.
* When you view the stats menu, a message appears displaying how much food you need to be fully stuffed.
* When you get hungry, you will hear grumbling noises to tell you that you need food. If you want messages to display as well as hearing the sounds, open the console (by pressing the "`" button, next to the 1 on your keyboard) and type "set RHShowMessages to 1" (without quotes). The messages can be turned back off by typing "set RHShowMessages to 0" (without quotes) into the console.
* While your stomach is grumbling, enemies will find it easier to detect you. This can be turned off by opening the console (by pressing the "`" button, next to the 1 on your keyboard) and type "set RHSneak to 0" (without quotes). It can then be turned back on by typing "set RHSneak to 1" (without quotes).
* The following stats are effected by hunger: Agility, Endurance, Strength, Willpower & Personality.
Health & fatigue are not directly effected but your max health and fatigue will diminish as your stats are drained.
* Every player can go without food for 10% of their endurance level (in hours), after that, hunger will increase around 1pt per hour unless your character is sleeping or waiting, in which case they will get hungry 1pt every two hours if they're sleeping, and 4pt every three hours if they're waiting. To change this, open the console (by pressing the "`" button, next to the 1 on your keyboard) and type "set RHSleepMult to x" (without quotes), where x is the factor by which you want your hunger to increase while you sleep/wait. For example, if you want it to be as fast as when awake, you would type "set RHSleepMult to 1", if you want it to be half as fast, you would type "set RHSleepMult to 0.5" etc. etc. The same is true for waiting, but the variable is called RHWaitMult.
* In the "Original Alchemy Edition" esp files, hunger is restored when eating using a script as opposed to a script effect. It is thus no longer possible to make Restore Hunger potions by mixing different food items, however all food items now have their original alchemy effects. If you use to Classic version, food items will restore your hunger with a new alchemy effect (which replaces their default effect, enabling restore hunger potions to be made but making restore fatigue and restore health potions more difficult to make due to rarity of ingredients)
* Different foods will restore hunger at a lesser or greater level. The list is as follows:
1 unit foods:
- Blackberry
- Carrot
- Carrot of Seeing
- Onion
- Radish
- Strawberry
- Lichor
- Ambrosia
- Nirnroot (Original Alchemy Edition only)
- Chokeberry
2 unit foods:
- Apple
- Apple* (SI)
- Apple* (SI)
- Cheese Wedge
- Grapes
- Leek
- Orange
- Pear
- Tomato
- Wheat Grain
- Aster Bloom Core (SI)
- Tobacco
- Poisoned Apple
3 unit foods:
- Breadloaf
- Corn
- Corn* (SI)
- Potato
- Pumpkin
- Rat meat
- Rice
- Lettuce
- Sweetroll
- Felldew (SI)
- Alocasia Fruit (SI)
4 unit foods:
- Crab meat
- Jumbo Potato
- S'jirra's Famous Potato Bread
- Sweetcake
- Dog Meat (MMM)
- Leopard Meat (MMM)
- Panther Meat (MMM)
- Wolf Meat (MMM)
5 unit foods:
- Mutton
- Cheese Wheel
- Ham
- Dog Food (SI)
- Lion Meat (MMM)
6 unit foods:
- Smoked Baliwog Leg (SI)
- Watermelon
- Boar Meat
- Guar Meat (MMM)
- Pahmer Meat (MMM)
7 unit foods:
- Bear Meat (MMM)
8 unit foods:
- Beef
- Shepherds Pie
- Venison
- Horse Meat (MMM)
* These are unique quest ingredients
=====================INSTALLATION==========================
Most importantly, if you are upgrading from a previous version of Real Hunger: Uninstall the old version before you activate the new version! (See instructions below).
As sounds don't change between releases, they have been uploaded as a separate file to download. If your Real Hunger download doesn't contain the Sounds folder (if you're downloading the latest version it won't) please also download the "Sounds" file.
To install, extract the sounds folder and .esp files into your Oblivon\Data directory (C:\Program Files\Bethesda Softworks\Oblivion\Data by default)
There are 4 different plugin files to choose from, you will use only 1 of these. This is what they do:
The "Original Alchemy Edition" plugin retain the original alchemical properties of all the food items, and includes Nirnroot.
To use the "Original Alchemy Edition" plugin with MMM, load the "RH 1.5.5 Original Alchemy Edition MMM Patch.esp" plugin after "RH 1.5.5 - Original Alchemy Edition.esp"
The "Classic" plugins give all food items a new alchemical effect, and does not include Nirnroot.
=====================UNINSTALLATION=====================
First, eat until you are stuffed (if you don't then you risk permanent stat damage). Then, simply uncheck the .esp file that you were using. No files need to be deleted to uninstall this Mod.
In versions from 1.5.3 onwards, you should be able to simply type "set RHRepair to 1" into the console in order to "wipe clean" any stat damages Real Hunger has dealt to your character, so you can safely uninstall.
=======================CHANGE LOG======================
---------UPDATE 1.5.4 -> 1.5.5
*Fixed a bug where your stomach would grumble when you exited the wait/sleep menu, even if you hadn't waited/slept (the noises still play if you have waited/slept)
*Whether or not messages display along with grumble sounds is now customisable within plugins (main reason for this was to make updating easier, as the script that is most updated is now shared by all plugins, except for one line)
*Fixed a bug where breaking out of jail would have the same effect on your hunger as serving your time
*Hunger increases at a customisable rate while waiting (which is different to sleeping)
*Original Alchemy Edition now standalone, with separate patch for use with MMM
---------UPDATE 1.5.3 -> 1.5.4
*Script partially re-written to make further updates easier to perform on many plugins
*Stealth script partially re-written to fix and potential bugs
---------UPDATE 1.5.2 -> 1.5.3
*Changes made to messages
*When your stomach is grumbling it will be easier for enemies to detect you
*Bugs with SI items (if they existed) should be fixed
*Nirnroot plant script is no longer affected
*When sleeping of waiting, your hunger will now increase half as fast as normal by default. This is still customisable
*Included Uninstallation variable for easy uninstallation
*Sneak damage from grumbling sounds can be disabled
*Uninstallation variable should work for Classic plugins without needing to go into the journal
---------UPDATE 1.5.1 -> 1.5.2
*Performing Alchemy with food items will no longer cause you to become less hungry
*Food items now have their alchemy effects in the correct order
*There may be some bugs with SI items
---------UPDATE 1.5 -> 1.5.1
*Fixed some broken quests (scripts were previously overwritten, all these quests should work properly with 1.5.1), Real Hunger 1.5.1 Original Alchemy Edition will now allow Restore Hunger potions to work if they are left in the character's inventory from changing from classic Real Hunger to the Original Alchemy Edition.
---------UPDATE 1.4 -> 1.5 Original Alchemy Edition
*Hunger is now done entirely by script, so all foods now have their original alchemy effects. This means, however, that restore hunger potions can no longer be made (if you don't like this I suggest downloading version 1.4). Nirnroot is now also a 1 unit food item (the quest should still work fine).
---------UPDATE 1.4 -> 1.5
*When sleeping or waiting, your hunger will no longer increase. If you want your hunger to increase while you sleep or wait, open the console (by pressing the "`" button, next to the 1 on your keyboard) and type "set RHSleepMult to x" (without quotes), where x is the factor by which you want your hunger to increase while you sleep/wait. For example, if you want it to be as fast as when awake, you would type "set RHSleepMult to 0", if you want it to be have as fast, you would type "set RHSleepMult to 0.5" etc. etc.
---------UPDATE 1.4 -> 1.4 With Grumble Sounds
*Added immersive "tummy rumbling" sounds as an indication of hunger
---------UPDATE 1.4 -> 1.4 NO-MMM
*Removed MMM dependency and references to MMM foods.
---------UPDATE 1.3 -> 1.4
*Added hunger effects to all --but one-- of the "food" classed ingredients in the game, that includes the Shivering Isles ingredients, as well as the new meats from Martigens Monster Mod (MMM, ver 2.0.1), the one ingredient i didn't add the hunger effects to was Nirnroot (yes, beth classed this as a "food" ingredient), as its a quest ingredient and i didn't want it to screw up the quest(s) that involved it.
*Also changed a few of the foods "unit level" to a more realistic one, these are: Watermelon, Mutton, Boar Meat, and Beef
--------- UPDATE 1.2 -> 1.3
* Fixed bug that enabled NPCs to eat for you. Credit to PS33 on ElderScrolls forum.
--------- UPDATE 1.1 -> 1.2
* Really Fixed stat drain bug.
--------- UPDATE 1.0 -> 1.1
* Fixed stat drain bug. Stats were not being refreshed after eating! They are now.
=====================FROM THE AUTHOR=======================
Have fun
Dominic
---------------------------
=====================FROM THINGAMAJIG======================
I'd love to hear your feedback, any bug reports, compliments, rants etc, email Thingamajig:
Thingamajigs@hotmail.co.uk.
this readme is practically a copy of the one Dominic Watson supplies with Real Hunger v1.3 (i just changed the layout a bit) and as you can see he never said to not edit or distribute without his permission. however, i apologize to Dominic in advance if he takes offence for me not getting permission to do this, the only excuse i have is that i could not find any means to contact him
Thanks!.
---------------------------
=====================FROM CIPSCIS======================
For any bugs (oddities with quests involving food items, FPS hits or incorrect alchemy effects etc.), new ideas for tweaks/additions etc. or even just questions/queries feel free to email me at
cipscis@hotmail.com
I'd just like to re-emphasise that this is not my Mod. I'm not the original author, but he hasn't been active for some time (as far as I'm aware) and I'm maintaining and upgrading Real Hunger at this point in time.
Once again, this readme is practically a copy of the original, with small additions to make it up to speed with version 1.5.5 of Real Hunger
======================CREDITS======================
- Dominic Watson created the original Real Hunger (as far as I know)
- Thingamajig tweaked it up to v1.4
- Doomguy removed the MMM and SI dependencies and released the non-MMM version
- CptJoker added the Grumbling Sounds
- RebelMax for making the SI and MMM variants of Grumble Sounds (thanks!)
- Cipscis for updating it up to v1.5.5
Version 1.6 can be found at this address:
http://www.tesnexus.com/downloads/file.php?id=13964</thetext>
</long_desc>
</bug>
<bug>
<short_desc>StaffOfSexualReassignment.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38485</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38485</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38485/</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/38485/</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Raven's Nest - Weapons-Armor & Other Goods_V1.5_SE.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/41145
A nicely done mod that adds two new vendors to Weye. It's quite professional.</thetext>
</long_desc>
</bug>
<bug>
<short_desc>Stonewall Shields Improved.esp</short_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42442
Pretty useful in that it allows training in block without joining the fighters guild.</thetext>
</long_desc>
<long_desc isprivate="0">
<thetext>http://oblivion.nexusmods.com/mods/42442/?</thetext>