diff --git a/src/components/turn/botAction/ActionTransformAndBuild.vue b/src/components/turn/botAction/ActionTransformAndBuild.vue
index f973562..a8a44e7 100644
--- a/src/components/turn/botAction/ActionTransformAndBuild.vue
+++ b/src/components/turn/botAction/ActionTransformAndBuild.vue
@@ -25,7 +25,10 @@
-
+
+
+
+
@@ -65,6 +68,7 @@ import { useStateStore } from '@/store/state'
import NavigationState from '@/util/NavigationState'
import BotFaction from '@/services/enum/BotFaction'
import Structure from '@/services/enum/Structure'
+import TerrainPriorities from './TerrainPriorities.vue'
export default defineComponent({
name: 'ActionTransformAndBuild',
@@ -73,7 +77,8 @@ export default defineComponent({
AppIcon,
SupportInfo,
Upgrade,
- ModalDialog
+ ModalDialog,
+ TerrainPriorities
},
setup() {
const { t } = useI18n()
diff --git a/src/components/turn/botAction/TerrainPriorities.vue b/src/components/turn/botAction/TerrainPriorities.vue
new file mode 100644
index 0000000..5f05877
--- /dev/null
+++ b/src/components/turn/botAction/TerrainPriorities.vue
@@ -0,0 +1,59 @@
+
+
+
+
+
+
+
diff --git a/src/util/NavigationState.ts b/src/util/NavigationState.ts
index 1e8fd81..c369300 100644
--- a/src/util/NavigationState.ts
+++ b/src/util/NavigationState.ts
@@ -9,6 +9,7 @@ import { MAX_TURN } from '@/util/getTurnOrder'
import ScienceDiscipline from '@/services/enum/ScienceDiscipline'
import getRoundScoreTile, { RoundScoreTile } from './getRoundScoreTile'
import getRoundScoreFinalTile from './getRoundScoreFinalTile'
+import Terrain from '@/services/enum/Terrain'
export default class NavigationState {
@@ -21,6 +22,7 @@ export default class NavigationState {
readonly player : number
readonly bot : number
readonly botFaction? : BotFaction
+ readonly botTerrain? : Terrain
readonly cardDeck? : CardDeck
readonly passVictoryPoints?: number
readonly preferredScienceDiscipline?: ScienceDiscipline
@@ -39,6 +41,7 @@ export default class NavigationState {
if (this.bot > 0) {
this.botFaction = setup.playerSetup.botFaction[this.bot - 1]
+ this.botTerrain = (setup.botTerrain ?? [])[this.bot - 1]
// card deck: draw next card for bot
this.cardDeck = getCardDeck(state, this.round, this.turn, this.bot)
diff --git a/src/util/getPriorityTerrains.ts b/src/util/getPriorityTerrains.ts
index 21549ec..d07134f 100644
--- a/src/util/getPriorityTerrains.ts
+++ b/src/util/getPriorityTerrains.ts
@@ -24,7 +24,7 @@ export default function getPriorityTerrains(terrain: Terrain, terrainPriority: T
case TerrainPriority.B:
switch (terrain) {
case Terrain.LAKE: return [Terrain.LAKE, Terrain.FOREST, Terrain.SWAMP, Terrain.MOUNTAIN, Terrain.DESERT, Terrain.PLAINS, Terrain.WASTELAND]
- case Terrain.PLAINS: return [Terrain.PLAINS,Terrain.SWAMP,Terrain.DESERT,Terrain.LAKE,Terrain.MOUNTAIN,Terrain.WASTELAND,Terrain.FOREST]
+ case Terrain.PLAINS: return [Terrain.PLAINS, Terrain.SWAMP, Terrain.DESERT, Terrain.LAKE, Terrain.MOUNTAIN, Terrain.WASTELAND, Terrain.FOREST]
case Terrain.FOREST: return [Terrain.FOREST, Terrain.MOUNTAIN, Terrain.LAKE, Terrain.WASTELAND, Terrain.PLAINS, Terrain.SWAMP, Terrain.DESERT]
case Terrain.WASTELAND: return [Terrain.WASTELAND, Terrain.DESERT, Terrain.MOUNTAIN, Terrain.PLAINS, Terrain.LAKE, Terrain.FOREST, Terrain.SWAMP]
case Terrain.SWAMP: return [Terrain.SWAMP, Terrain.LAKE, Terrain.PLAINS, Terrain.FOREST, Terrain.WASTELAND, Terrain.DESERT, Terrain.MOUNTAIN]