Mandelbulber v2 2.12 - alpha3 - OpenCL
Pre-release
Pre-release
buddhi1980
released this
16 Jun 16:51
·
4301 commits
to master
since this release
This is third alpha release of Mandelbulber v2 with OpenCL support.
This time there was partially implemented "limited engine" which has more shaders than "fast"
"Limited engine" already has:
- specular highlights
- casting soft shadows from main light source
- "fast" ambient occlusion
- surface coloring
example how it actually look like:
https://youtu.be/ZAa7PucQ4R8
"Limited engine" in final version will have most of shaders but will not have reflections and transparency calculation.
To enable "limited engine" go to File/Preferences/GPU and change "mode" to "limited"