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Mandelbulber v2 2.12 - alpha3 - OpenCL

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@buddhi1980 buddhi1980 released this 16 Jun 16:51
· 4301 commits to master since this release

This is third alpha release of Mandelbulber v2 with OpenCL support.
This time there was partially implemented "limited engine" which has more shaders than "fast"
"Limited engine" already has:

  • specular highlights
  • casting soft shadows from main light source
  • "fast" ambient occlusion
  • surface coloring

example how it actually look like:
https://youtu.be/ZAa7PucQ4R8

"Limited engine" in final version will have most of shaders but will not have reflections and transparency calculation.

To enable "limited engine" go to File/Preferences/GPU and change "mode" to "limited"