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Release build (2.28)

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@buddhi1980 buddhi1980 released this 14 Jul 17:04

New in 2.28:

  • Added new fractal formulas
    mandelbulbSinCosV2
    mandelbulbSinCosV3
    mandelbulbTails
    mandelbulbTailsV2
    newtonPow3
    pseudoKleinianMod6
    transfCayley2V1
    transfDIFSPiriform
    transfLowResMode
    transfMengerFoldV2
    transfAddSphericalInvert
    transfSincosV2
    transfSphericalFoldSmooth

  • modified fractal formulas
    mengerSponge, add aux.color
    transfAbsAddConditional, fix scale yz
    transfMengerFold, add aux.color
    transfDIFSBox added rounding
    transfDIFSBoxV3 fixed rounding
    transfSphericalPwrFold fix openCL pow
    transfBenesiT5b fix openCL pow
    benesiMagTransforms fix openCL pow

  • UI: Added support for high DPI displays

  • UI: Improved sliders for integer values (issue #481)

  • UI: Fixed issue #911. Zero button didn't reset SpinBoxes

  • Files: Added auto-save of settings to mandelbulber/history folder

  • Files: Added option to save fractal setting together with the image

  • Files: Added option to remember default settings

  • Files: Added options to save additional image channels:

    • shadows
    • global illumination
    • not denoised image
  • Lights: Added option to set light cone direction defined by target point

  • Lights: Added option for rendering light beams

  • Lights: Issue #398. Implemented more color control for random lights

  • Rendering: Improved initial conditions for anti-aliasing (implemented simple edge detection)

  • Shaders: Added gamma correction option for background textures (important for HDRi textures)

  • Shaders: Added cloud speed animation parameter and envolving of clouds shape in animation

  • Shaders: Added "Shartp edges" mode to clouds algorithm which make them more realistic.

  • Shaders: Added "Cast shadows" option to the Fog based on distance

  • Fractals: Fixed problem with wrong shape calculation when used DIFS fractals (without bailout) and limits enabled

  • Rendering: Fixed bug causing incorrect rendering of stereoscopic images on NetRender client

  • Navigator: Fixed bug #909. Disabled error messages in the Navigator

  • OpenCL: Fixed problem with hanging OpenCL kernels when used transparency. There was the possibility of infinite loop.

  • OpenCL: Added rendering of separate image channels to the rendering kernels

  • Mac: Fixed error causing OpenCL kernel error on Apple Silicon

  • Performance: Rewritten rendering of volumetric effects. Now all effects will be calculated in a one loop for light sources.