Release build (2.28)
New in 2.28:
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Added new fractal formulas
mandelbulbSinCosV2
mandelbulbSinCosV3
mandelbulbTails
mandelbulbTailsV2
newtonPow3
pseudoKleinianMod6
transfCayley2V1
transfDIFSPiriform
transfLowResMode
transfMengerFoldV2
transfAddSphericalInvert
transfSincosV2
transfSphericalFoldSmooth -
modified fractal formulas
mengerSponge, add aux.color
transfAbsAddConditional, fix scale yz
transfMengerFold, add aux.color
transfDIFSBox added rounding
transfDIFSBoxV3 fixed rounding
transfSphericalPwrFold fix openCL pow
transfBenesiT5b fix openCL pow
benesiMagTransforms fix openCL pow -
UI: Added support for high DPI displays
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UI: Improved sliders for integer values (issue #481)
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UI: Fixed issue #911. Zero button didn't reset SpinBoxes
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Files: Added auto-save of settings to mandelbulber/history folder
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Files: Added option to save fractal setting together with the image
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Files: Added option to remember default settings
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Files: Added options to save additional image channels:
- shadows
- global illumination
- not denoised image
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Lights: Added option to set light cone direction defined by target point
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Lights: Added option for rendering light beams
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Lights: Issue #398. Implemented more color control for random lights
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Rendering: Improved initial conditions for anti-aliasing (implemented simple edge detection)
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Shaders: Added gamma correction option for background textures (important for HDRi textures)
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Shaders: Added cloud speed animation parameter and envolving of clouds shape in animation
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Shaders: Added "Shartp edges" mode to clouds algorithm which make them more realistic.
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Shaders: Added "Cast shadows" option to the Fog based on distance
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Fractals: Fixed problem with wrong shape calculation when used DIFS fractals (without bailout) and limits enabled
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Rendering: Fixed bug causing incorrect rendering of stereoscopic images on NetRender client
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Navigator: Fixed bug #909. Disabled error messages in the Navigator
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OpenCL: Fixed problem with hanging OpenCL kernels when used transparency. There was the possibility of infinite loop.
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OpenCL: Added rendering of separate image channels to the rendering kernels
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Mac: Fixed error causing OpenCL kernel error on Apple Silicon
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Performance: Rewritten rendering of volumetric effects. Now all effects will be calculated in a one loop for light sources.