Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

update fork #1

Merged
merged 356 commits into from
Sep 23, 2022
Merged

update fork #1

merged 356 commits into from
Sep 23, 2022

Conversation

cabanier
Copy link
Owner

No description provided.

WestLangley and others added 30 commits July 23, 2022 12:08
* add method ComputeNode.onInit()

* update webgpu_compute example
* add MeshPhysicalNodeMaterial

* add example: webgl clearcoat using nodes

* cleanup

* add dafaultValues
* Nodes: add support for sheen

* add sheen nodes example
* Toon shading add antialiasing

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

* Update gradientmap_pars_fragment.glsl.js

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* Nodes: add support for iridescence

* add example nodes iridescence
Co-authored-by: gaozhenxi <gaozhenxi@bytedance.com>
mrdoob and others added 29 commits September 13, 2022 12:57
* feat: add Audio italian version

* feat: add Cameras italian version

* fix: remove error letter

* feat: add Constants italian version

* feat: add Core italian version

* feat: add Extras italian version

* Update docs/api/it/extras/curves/ArcCurve.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/core/Shape.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/curves/CatmullRomCurve3.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/core/ShapePath.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* feat: add Geometries italian version

* feat: add helpers italian version

* feat: add lights italian version

* feat: add Lights italian version

* Add Lights italian version

* Fix it section indentation

* Update list.json

* Add Loaders italian version

* Add Loaders italian version

Co-authored-by: DaveDev <dbruner@surveymonkey.com>
Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* use construct) instead of generate() to improve cache

* add RemapNode

* add BlendModeNode

* add missing functions

* cleanup

* cleanup

* add settings argument

* add remapClamp

* cleanup
* fix webgpu warnings

* improve example a bit

* fix warning and update shader approch

* fix mesh lights color
…o clamp() (#24663)

* optional arguments clamp( n, 0, 1 ) and rename saturate() to clamp()

* move clamp() arguments to ShaderNode
* Added dispose() method

* Added dispose() method
* Manual translation to french

* Fixing h1 titles

* Animation translation into french

* Duplicate of AnimationAction removed

* Audio part translation into french

* Added api/fr/audio to list.json

* Fixed list.json

* Audio translation into french

* list.json correction

* Docs: audio cameras section translated into french
* added OctreeHelper.update()

* dispose geometry when vertices changed size

* dispose of previous geometry unconditionally

* Update OctreeHelper.js

* OctreeHelper.dispose()

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* Added TangentNode

* Added BitangentNode

* NormalNode: cleanup

* Added optional value for .getConst()

* Added .hasGeometryAttribute()

* AttributeNode: use dummy value if not the geometry does not have the attribute

* Added tangent, bitangent and TBN properties

* Added tangent support

* update example to use tangent

* fix typo
Remove outdated `noHoles` parameter from `toShapes()`.
* Fix outline pass for materials which do not use world position

* Retaining whitespace from worldpos_vertex shader include
* kira example

* kira example

* adding link to the example into CCDIKSolver documentation

* removing old file

* updating final url

* lil-gui 0.16 + Tween

* fix eslint issues

* glb

* no dead comments

* remaining dead comments

* adding to the screenshot's exceptionList

* chore: textures from glb

* feat: no fancy

* re-enabling screenshot

* tabs

* followSphere off by default

* Update webgl_animation_skinning_ik.html

Clean up.

* fix(CCDIKSolver warning): links order count + removing 1 useless link

* chore: better camera angle

* fix: eslint --fix

* transformControls showX false

* new glb version

* updating screenshot

* fixing link to the experiment

* Update CCDIKSolver.js

* Update webgl_animation_skinning_ik.html

Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
* chore: glb with applied armature modifiers + minimum bones

* CC0
* feat: add Audio italian version

* feat: add Cameras italian version

* fix: remove error letter

* feat: add Constants italian version

* feat: add Core italian version

* feat: add Extras italian version

* Update docs/api/it/extras/curves/ArcCurve.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/core/Shape.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/curves/CatmullRomCurve3.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* Update docs/api/it/extras/core/ShapePath.html

Co-authored-by: DaveDev <dbruner@surveymonkey.com>

* feat: add Geometries italian version

* feat: add helpers italian version

* feat: add lights italian version

* feat: add Lights italian version

* Add Lights italian version

* Fix it section indentation

* Update list.json

* Add Loaders italian version

* Add Loaders italian version

* feat: add Material italian version

* change dispose in Material to follow the english version

Co-authored-by: DaveDev <dbruner@surveymonkey.com>
Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
@cabanier cabanier merged commit e1c8591 into cabanier:dev Sep 23, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.