diff --git a/src/scripts/layout.lua b/src/scripts/layout.lua index 6c5a7acd3..2f2a48220 100644 --- a/src/scripts/layout.lua +++ b/src/scripts/layout.lua @@ -2200,9 +2200,6 @@ function Layout_scenic_vistas() Cave_build_a_scenic_vista(A) end end - - -- MSSP-TODO - -- Layout_sync_scenic_vista_heights() end @@ -2556,4 +2553,3 @@ function Layout_outdoor_shadows() end end end - diff --git a/src/scripts/level.lua b/src/scripts/level.lua index d018b07a6..044901a17 100644 --- a/src/scripts/level.lua +++ b/src/scripts/level.lua @@ -249,11 +249,11 @@ function Episode_pick_names() -- i.e. TITLE, SUB_TITLE, EPISODE, TECH, URBAN, GOTHIC -- and so on... - --[[ + -- local i = 1 gui.printf("\nGenerator Test:\n") while i <= 128 do - episode_test_name = Naming_grab_one("EPISODE") + episode_test_name = Naming_grab_one("URBAN") gui.printf(episode_test_name .. " | ") if i%4 == 0 then gui.printf("\n") @@ -261,7 +261,7 @@ function Episode_pick_names() i = i + 1 end gui.printf("\n") - ]] + -- game name (for title screen) if not GAME.title then diff --git a/src/scripts/naming.lua b/src/scripts/naming.lua index 2157f7efb..16c4af621 100644 --- a/src/scripts/naming.lua +++ b/src/scripts/naming.lua @@ -4710,7 +4710,6 @@ namelib.SYLLABLES = --- MSSP-TODO -- noun generator, creates nouns from syllables -- currently two modes: -- "Exotic" - syllables come from country names diff --git a/src/scripts/render.lua b/src/scripts/render.lua index 538ba8cd9..e1bfc0e21 100644 --- a/src/scripts/render.lua +++ b/src/scripts/render.lua @@ -2691,7 +2691,7 @@ end function Render_find_street_markings() - -- Render street markings -- MSSP-TODO + -- Render street markings -- -- This street marking algorithm attempts to scan -- seeds that are inside a street area. @@ -3753,4 +3753,3 @@ function Render_cells(area) render_all_cells(2) end -