From 0d01372bfec4a894401a76ae7ea1dcdfceed6d80 Mon Sep 17 00:00:00 2001 From: datacrystals Date: Tue, 21 Jun 2022 22:32:11 +0000 Subject: [PATCH] Implement Settings To Control Rendering (#220) --- .../ERS_STRUCT_RendererSettings/ERS_STRUCT_RendererSettings.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_STRUCT_RendererSettings.h b/Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_STRUCT_RendererSettings.h index e719ae89e4..b6b55c7302 100644 --- a/Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_STRUCT_RendererSettings.h +++ b/Source/Core/Structures/ERS_STRUCT_RendererSettings/ERS_STRUCT_RendererSettings.h @@ -28,8 +28,8 @@ struct ERS_STRUCT_RendererSettings { int ShadowMapY_ = 2048; // Set Shadow Update Settings - ERS::Renderer::ShadowFilteringType ShadowFilteringType_ = ERS::Renderer::ERS_PCF_FILTERING; - ERS::Renderer::ShadowUpdateMode ShadowUpdateMode_ = ERS::Renderer::ERS_ + ERS::Renderer::ShadowFilteringType ShadowFilteringType_ = ERS::Renderer::ERS_SHADOW_FILTERING_PCF; + ERS::Renderer::ShadowUpdateMode ShadowUpdateMode_ = ERS::Renderer::ERS_SHADOW_UPDATE_MODE_ALL; int MaxShadowUpdatesPerFrame_ = 20; }; \ No newline at end of file